Axis AI Force #4
Posted: Sun May 27, 2012 9:52 pm
This is an Axis Force designed to be used with the AI in mind. Obviously, it can be used as your own force to play with but I have never done that so I’m not real sure how well it will react as a player’s force. If someone does use it as that – please let me know your thoughts.
It has a bit more “oomph” to the squads then a previous Axis AI force I had posted – and that has raised the price of the squads. So if the AI doesn’t seem to field as many squads as you think it should – raise the difficulty level of the game play.
As always – comments, questions, etc. are always welcomed.
To install: Unzip the file - place the ".tat" file in the folder . . . . . My Games\Team Assault\Teams\
You can then bring it up in the Force Builder or just start using it in a game.
Zip file here
It has a bit more “oomph” to the squads then a previous Axis AI force I had posted – and that has raised the price of the squads. So if the AI doesn’t seem to field as many squads as you think it should – raise the difficulty level of the game play.
As always – comments, questions, etc. are always welcomed.
To install: Unzip the file - place the ".tat" file in the folder . . . . . My Games\Team Assault\Teams\
You can then bring it up in the Force Builder or just start using it in a game.
Zip file here