Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

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captainjack
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by captainjack » Fri Nov 19, 2021 7:05 am

Imp44791. It feels like you've been reading my French campaign map!

uzbek2012
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by uzbek2012 » Fri Nov 19, 2021 4:59 pm

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:wink:

imp44791
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by imp44791 » Fri Nov 19, 2021 5:00 pm

Pure coincidence, I swear! :)

I have started looking at your thread. I am not much of a modder myself, plus no time. But I can certainly provide opinions.

I have restarted this Italian campaign with the expanded equipment file and it's nicer, as I can keep an Italian focus. With the vanilla file I ended up with mostly Germans which rather defeats the point of this exercise.

uzbek2012
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by uzbek2012 » Fri Nov 19, 2021 8:57 pm

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terminator
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by terminator » Sat Nov 20, 2021 8:14 am

nikivdd wrote:
Thu Nov 18, 2021 9:26 am
terminator wrote:
Thu Nov 18, 2021 5:26 am
I noticed something strange in the Fort Capuzzo scenario. Each Strongpoint seems to have a Hero but the Unit details is empty ?


Fort Capuzzo(3).jpg
The strongpoints all have a hero assigned, namely +2 spotting. I didn't attach a picture at the time. I understand it might be confusing.
For the next update there will be a proper hero picture.
Thanks for the feedback.
These Strongpoints are somehow Observation Posts :

Observation Post.png
Observation Post.png (158.67 KiB) Viewed 455 times

uzbek2012
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by uzbek2012 » Sat Nov 20, 2021 8:56 am

Now you can mine and build forts yourself (bunkers, pillboxes, anti-tank hedgehogs, etc. _) When defending and retreating, the right thing)
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the defense was a success)))

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nikivdd
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by nikivdd » Sat Nov 20, 2021 8:24 pm

More scenarios in the making, for the losing path after El Alamein.
Am_S.png
Am_S.png (182.87 KiB) Viewed 410 times
The supply depots and minefields will be deployed randomly at a certain turn in several defined zones on the playable part of the map.
https://www.facebook.com/NikivddPanzerCorps

terminator
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by terminator » Sun Nov 21, 2021 8:16 am

Nezuet Ghirba (04)

Decisive Victory, you must remain united around the unit to be protected.You can’t deploy planes or redeploy land units, it seems.

Nezuet Ghirba(1).jpg
Nezuet Ghirba(1).jpg (539 KiB) Viewed 391 times

I have received many rewards during this mission :D

Nezuet Ghirba(2).jpg
Nezuet Ghirba(2).jpg (519.79 KiB) Viewed 391 times

jeffoot77
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by jeffoot77 » Sun Nov 21, 2021 8:30 pm

Terminator, u should use one more artillery, beacause double artillery side to side are a very good defense against any front attack.
my custom single player mini-campaign in order of battle : normandie-niemen:
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

terminator
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by terminator » Tue Nov 23, 2021 7:21 am

jeffoot77 wrote:
Sun Nov 21, 2021 8:30 pm
Terminator, u should use one more artillery, beacause double artillery side to side are a very good defense against any front attack.
Yes an artillery unit is always interesting in a defensive scenario because of artillery support. With three artillery units, a triangle layout of artillery units could be very effective.

terminator
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by terminator » Thu Nov 25, 2021 6:11 am

Frontier Line

Marginal Victory : Hold fort Maddalena. Why fort Maddalena is not a Primary objective ?

Frontier Line(1).jpg
Frontier Line(1).jpg (508.22 KiB) Viewed 270 times

uzbek2012
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by uzbek2012 » Thu Nov 25, 2021 3:22 pm

terminator wrote:
Thu Nov 25, 2021 6:11 am
Frontier Line

Marginal Victory : Hold fort Maddalena. Why fort Maddalena is not a Primary objective ?


Frontier Line(1).jpg

Wait for more flowers , berries from the horde of Matilda tanks and Crusaders are waiting ahead + aviation with the support of Indian infantry )
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I am now looking for tactics and strategy how to stop the British ) This time I saved everything except Fort Fort Capuzzo )

https://en.wikipedia.org/wiki/Fort_Capuzzo


Flak -88 is an excellent gun with the pak mod has three types of shooting ( sky , direct fire and as simple artillery ) But everything is complicated there are a lot of enemies )

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Battle Axe

nikivdd
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by nikivdd » Thu Nov 25, 2021 4:45 pm

terminator wrote:
Thu Nov 25, 2021 6:11 am
Frontier Line

Marginal Victory : Hold fort Maddalena. Why fort Maddalena is not a Primary objective ?
Simply, because i chose not to. It's just something different for a change.
https://www.facebook.com/NikivddPanzerCorps

terminator
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by terminator » Fri Nov 26, 2021 5:08 am

Frontier Line.jpg
Frontier Line.jpg (811.59 KiB) Viewed 201 times
PS: the title of this scenario is Frontier Line or Frontier Wire (?)

Ainkatsiss
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by Ainkatsiss » Fri Nov 26, 2021 10:19 am

Hi nikivdd. A little question: Why are you restricted yourself to vanilla icons ? Is it for the simplicity of use of your campain, or for something else ?
https://www.twitch.tv/ainkatsiss
https://www.youtube.com/channel/UCRH5W5mKN6Ds___bnsxYyzg

nikivdd
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by nikivdd » Fri Nov 26, 2021 4:15 pm

terminator wrote:
Fri Nov 26, 2021 5:08 am

PS: the title of this scenario is Frontier Line or Frontier Wire (?)
Should be Frontier Wire. Correct for next update.
https://www.facebook.com/NikivddPanzerCorps

nikivdd
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by nikivdd » Fri Nov 26, 2021 4:19 pm

Ainkatsiss wrote:
Fri Nov 26, 2021 10:19 am
Hi nikivdd. A little question: Why are you restricted yourself to vanilla icons ? Is it for the simplicity of use of your campain, or for something else ?
I use the vanilla equipment file for scenario creation. To play the campaign, the player can then use any custom made equipment file (evt. with custom icons) as long as the custom made equipment file didn't change the vanille unit entries in the equipment file.
A good example is the equipment file uzbek2012 is using.
https://www.facebook.com/NikivddPanzerCorps

Ainkatsiss
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by Ainkatsiss » Fri Nov 26, 2021 4:33 pm

nikivdd wrote:
Fri Nov 26, 2021 4:19 pm
I use the vanilla equipment file for scenario creation. To play the campaign, the player can then use any custom made equipment file (evt. with custom icons) as long as the custom made equipment file didn't change the vanille unit entries in the equipment file.
A good example is the equipment file uzbek2012 is using.
I've spent 2 days to create my equip file for the my French Grand Campaign, but i'm already facing some of these trouble. So you use the equip file without any modification ? It allow sometimes few option for map creation, but allow more mod compatibility...

But doesn't it complicate your work to to balanced map ? As you don't really know which kind of mods the players are using.
https://www.twitch.tv/ainkatsiss
https://www.youtube.com/channel/UCRH5W5mKN6Ds___bnsxYyzg

nikivdd
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by nikivdd » Fri Nov 26, 2021 5:20 pm

Ainkatsiss wrote:
Fri Nov 26, 2021 4:33 pm

I've spent 2 days to create my equip file for the my French Grand Campaign, but i'm already facing some of these trouble. So you use the equip file without any modification ? It allow sometimes few option for map creation, but allow more mod compatibility...

But doesn't it complicate your work to to balanced map ? As you don't really know which kind of mods the players are using.
For scenario creation i use the vanilla file, for playing myself i have a custom extended vanilla based file.
If scenarios appear to easy for a certain unit mod, level of difficulty can always be increased.
https://www.facebook.com/NikivddPanzerCorps

uzbek2012
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Re: Italy Corps-Afrika Korps campaign v1.0 (10/11/21)

Post by uzbek2012 » Fri Nov 26, 2021 5:41 pm

Ainkatsiss wrote:
Fri Nov 26, 2021 4:33 pm
nikivdd wrote:
Fri Nov 26, 2021 4:19 pm
I use the vanilla equipment file for scenario creation. To play the campaign, the player can then use any custom made equipment file (evt. with custom icons) as long as the custom made equipment file didn't change the vanille unit entries in the equipment file.
A good example is the equipment file uzbek2012 is using.
I've spent 2 days to create my equip file for the my French Grand Campaign, but i'm already facing some of these trouble. So you use the equip file without any modification ? It allow sometimes few option for map creation, but allow more mod compatibility...

But doesn't it complicate your work to to balanced map ? As you don't really know which kind of mods the players are using.
We must pay tribute to the creator who knows how to make his own mods and does it perfectly ) It is very interesting to play his work) Most often, the balance is maintained and historicity is observed, unless of course it is an alternative reality)))) Well, additional mods just make it possible to play even more interesting) It's just that there is no way in vanilla, for example, to dismount from a horse and it will look idiotic to attack tanks with cavalry in a holop)))) yes , and the vanilla company has already been fed up for 10 years , and so the entertainment is a favorite game in a new way ) I hope the online translator translated everything correctly ......



Надо отдать должное создатель умеет делать свои моды и делает это отлично ) Очень интересно играть его работы ) Чаще всего баланс выдержан и историчность соблюдёна если это конечно не альтернативная реальность )))) Ну а дополнительные моды просто дают возможность играть еще интереснее ) Просто в ваниле нет к примеру возможности спешиться с коня и будет выглядеть по идиотски конницей в голоп нападать на танки )))) да и ванильная компания за 10 лет уже порядком поднадоела , а так развлечение любимая игра на новый лад ) Надеюсь онлайн переводчик корректно все перевел ......

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