Scenario Design

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

IainMcNeil
Site Admin
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Scenario Design

Post by IainMcNeil » Fri Jul 08, 2011 12:01 pm

The Scenario Design forum is a forum dedicated to mission design and ideas. It's easy to begin building missions using the in-game editor, and we hope everyone will give it a try.

If you have any questions, this is the place to put them to the team. Or share ideas and tips on how to create great custom missions, and enjoy the admiration of your peers!

Feel free to use this forum to share your custom maps with other users. You can't host the files here as the forum software does not allow it but you can host them elsewhere and link to them here.

Have fun making maps and campaigns!

Kerensky
Content Designer
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Post by Kerensky » Fri Jul 08, 2011 8:07 pm

If the updated editor tutorial is ready, it would make a helpful sticky for this section.

Rudankort
FlashBack Games
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Contact:

Post by Rudankort » Sat Jul 09, 2011 4:36 am

Editor tutorial/manual document is available directly from the editor: Help->Editor Manual...

Kerensky
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Post by Kerensky » Sat Jul 09, 2011 5:32 am

Rudankort wrote:Editor tutorial/manual document is available directly from the editor: Help->Editor Manual...
Remember what I told you about your problem...? :wink:

Kerensky
Content Designer
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Post by Kerensky » Mon Aug 01, 2011 3:28 am

Link for the game manual and editor guide:
http://panzer-corps.com/2011/07/game-ma ... -download/

olivier83
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Scenario Design

Post by olivier83 » Wed May 02, 2012 1:50 pm

Hello,
When i want to run ScenarioEditor.exe i read this :
"Impossible to start the program because HTMLayout.dll is not on your computer. Try to reinstall the program to correct this problem."
What can i do, please ?
Thanks

(Sorry i'm french...)

VPaulus
Slitherine
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Re: Scenario Design

Post by VPaulus » Wed May 02, 2012 3:04 pm

You've to copy the "ScenarioEditor.exe" to your Panzer Corps main folder and replace the older one.

olivier83
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Sun Jul 20, 2008 12:54 pm

Re: Scenario Design

Post by olivier83 » Wed May 02, 2012 6:33 pm

Thanks!

kingshafter
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sun Dec 09, 2012 9:58 pm

Re: Scenario Design

Post by kingshafter » Sat Jan 19, 2013 4:29 pm

Hi - great game!
A few questions about the editor:
Roads don't seem to work on mountains, etc and bridges won't work on sea or am I doing something wrong?
I'm thinking the terrain is read by the game rather than the overlays?
Is there a max number of slots/units allowed?
What are aux slots?
Best
MT

bebro
The Artistocrats
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Re: Scenario Design

Post by bebro » Mon Jan 21, 2013 4:17 pm

Hi,

the hexes you edit in the editor under "terrain" are determining the specific terrain in-game. Usually the overlays match that, so that for example "hill" terrain shows hill graphics. This is also the standard when you hit "generate tiles" in the editor, but via "tiles overlays" this can be changed manually so that a certain terrain displays as something else.

Also, roads, railroads and rivers are set separately under "terrain features" in the editor. Here it works similarly - you set road connection for certain tiles under "terrain features", but the graphics for display in-game are separately under "tiles roads" "tiles rivers" etc. These are generated automatically too, but can be changed manually as well.

Aux slots sets how many non-core (so auxilary) units you could buy (additionally to those present on-map at the beginning) in a certain scenario. Unlike you core units those aux units cannot be taken over to the next scenario.

Hope that helps. I don't know about max units etc.

kingshafter
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sun Dec 09, 2012 9:58 pm

Re: Scenario Design

Post by kingshafter » Tue Jan 22, 2013 12:07 pm

Hi Brebro - thanks for that.
So in multiplayer maps Aux slots are redundant?

kingshafter
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sun Dec 09, 2012 9:58 pm

Re: Scenario Design

Post by kingshafter » Fri Jan 25, 2013 4:22 pm

Is there a way of copying scripts from one map to another?

bebro
The Artistocrats
The Artistocrats
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Re: Scenario Design

Post by bebro » Sat Jan 26, 2013 2:46 pm

Not that I know of...

kingshafter
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sun Dec 09, 2012 9:58 pm

Re: Scenario Design

Post by kingshafter » Fri Feb 01, 2013 1:43 pm

Ok thanks

Reinhard
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
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Re: Scenario Design

Post by Reinhard » Sat Apr 27, 2013 6:22 pm

Tell me, please: if the parameters of the script in the victory put the Axis flags in All map More than 20.
The 20 flags will be just the key to the gold trim or even all flags on the map?

huertgenwald
2nd Lieutenant - Panzer IVF/2
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Location: Eifel / south of Aachen

Re: Scenario Design

Post by huertgenwald » Sat Apr 27, 2013 9:28 pm

Could you please rephrase your question ? Your meaning is unclear (at least to me). :shock:

Reinhard
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 28
Joined: Mon Dec 24, 2012 7:06 pm

Re: Scenario Design

Post by Reinhard » Sun Apr 28, 2013 6:02 am

huertgenwald wrote:Could you please rephrase your question ? Your meaning is unclear (at least to me). :shock:
I write with the help of an translator.
In the Script Editor: Edit-Options-scenario victory conditions-conditions scenario
Opt as a condition of winning - Number of Axis flags in All Map More than 20.
What is meant by these 20 flags? All the flags on the map or just the key marked with yellow flags?

Jelinobas
Senior Corporal - Ju 87G
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Re: Scenario Design

Post by Jelinobas » Sun Apr 28, 2013 1:51 pm

All map = all flags on the Map (if 20 then 20, if 100 then 100, etc.)
Primary objectives = Victory Flags
Secondary objectives = None Victory Flags

Razz1
Panzer Corps Moderator
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Re: Scenario Design

Post by Razz1 » Sun Apr 28, 2013 2:15 pm

Jelinobas wrote:All map = all flags on the Map (if 20 then 20, if 100 then 100, etc.)
Primary objectives = Victory Flags Gold border
Secondary objectives = None Victory Flags Red border

Reinhard
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 28
Joined: Mon Dec 24, 2012 7:06 pm

Re: Scenario Design

Post by Reinhard » Sun Apr 28, 2013 5:12 pm

Jelinobas, Razz1, thanks!

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