Scenario Design

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

4p0int
Corporal - Strongpoint
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Re: Scenario Design

Post by 4p0int » Thu Oct 24, 2013 4:44 pm

Sherman VS Tiger!
Gentleman, is there anyway that you include the facing(front or rear) of a unit in the combat computations? As an example the Sherman VS the Tiger Tanks. Tot to toe, the Sherman was no match. But it's greater numbers and it's speed to get BEHIND the TIGER, was it's strength! A strength we are not able to exploit in this game, as far as I can see! By adding a couple of buttons to the UI sidebar( Change facing-do Not change facing )would my suggestion to start. I do have other Ideas as to the rules to face changing if you are interested? I am no Modder or programmer, so I'm not sure if it's even possible, but I think it would bring more realism to the game, if possible.
Thanks for your time,
4p0int

hmshood
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Location: Hayward, California

Re: Scenario Design

Post by hmshood » Thu Jan 16, 2014 3:37 pm

Well done!!...impressive...

promytius1
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Re: Scenario Design

Post by promytius1 » Mon Mar 24, 2014 6:54 pm

I just added this game to Steam, and tried the editor for the first time - when I go to the manual I see maps like the real game - when I go to the editor I see BlitzKrieg type maps -remember the AH Board game? I see no units, no actual terrain; what am I missing? The road only goes diagonal, there are no mixed terrains, there are no units! ?
Thanks.

huertgenwald
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Location: Eifel / south of Aachen

Re: Scenario Design

Post by huertgenwald » Tue Mar 25, 2014 12:23 am

Please tell us step by step, how you try to open a map with the editor.
Tell us the result (if any). Then we might be able to help you.

promytius1
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Joined: Sat Aug 20, 2011 7:25 pm

Re: Scenario Design

Post by promytius1 » Tue Mar 25, 2014 1:25 am

Open a map? There is a blank one at the startup, and that is what I refer to. Am I to understand that the default blank map is NOT the one to be using?
Thanks.
Oh, steps: start program - look at screen! :)

promytius1
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Joined: Sat Aug 20, 2011 7:25 pm

Re: Scenario Design Just To Be Clear

Post by promytius1 » Tue Mar 25, 2014 2:35 pm

promytius1 wrote:Open a map? There is a blank one at the startup, and that is what I refer to. Am I to understand that the default blank map is NOT the one to be using?
Thanks.
Oh, steps: start program - look at screen! :)
Here is what the manual says and what I see - why is it so different?
VIEW1.jpg
VIEW1.jpg (59.61 KiB) Viewed 8512 times
VIEW2.jpg
VIEW2.jpg (60.4 KiB) Viewed 8512 times
Thanks.

huertgenwald
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Location: Eifel / south of Aachen

Re: Scenario Design

Post by huertgenwald » Tue Mar 25, 2014 4:31 pm

That's why i asked. What you see here (last pic) is an EMPTY map !

To open a map, you'll actually have to OPEN an EXISTING map !

I'll list what you SHOULD do instead.

Goto the menu "File"

Select "Open". You'll see, that the editor want's to see "pzscn" files.

In the file select box first switch to your PzC installation path. (in your case probably the C:\Steam\steamapps\common folder)

Second, open the "Data" path inside your PzC Installation.

Here you'll see a plenty of maps to select from (maps from DLCs are in their respective folder).

Select a "pzscn" file, click "OK" are you're set to go !

huertgenwald
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 696
Joined: Wed Oct 05, 2011 6:39 pm
Location: Eifel / south of Aachen

Re: Scenario Design

Post by huertgenwald » Tue Mar 25, 2014 4:39 pm

To create a new map:

a) place some tiles and units to you convenience and save the map

b) open an existing map, save it under a DIFFERENT Name and MODIFY this new map.

HtH

promytius1
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Re: Scenario Design

Post by promytius1 » Tue Mar 25, 2014 5:22 pm

Thank you for that clarification - why does then the manual say THIS is what you see? Bad manual! :) I will try opening a file and see what happens. People should write manuals as if they really expected the reader to follow their words, and the words were lacking in clarity, specificity and accuracy; just plain sloppy, in my opinion. Thanks again for your clarification.

promytius1
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Re: Scenario Design -Dead Horse

Post by promytius1 » Tue Mar 25, 2014 5:37 pm

stillnot1.jpg
stillnot1.jpg (102.59 KiB) Viewed 8503 times
Well that didn't work either- as you can see the lefthand side is still the big clunky terrain thingies. Tell you what, I give up. For me this is a dead horse; I'll go back to designing tic-tac-toe sheets. Sorry for the bother; apparently I'm just too stupid to design anything; just as well; I'll get over it. Thanks, really!

huertgenwald
2nd Lieutenant - Panzer IVF/2
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Posts: 696
Joined: Wed Oct 05, 2011 6:39 pm
Location: Eifel / south of Aachen

Re: Scenario Design

Post by huertgenwald » Tue Mar 25, 2014 11:06 pm

Place some hexes on an empty map.

Then select from the menu "Tools" : Generate Tiles ! :shock:

Then you'll see the result you expect. :wink:

You could search the forum for a "How to" of scenario editing
or contact some of the other modders in this subforum.

HtH :roll:

promytius1
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 65
Joined: Sat Aug 20, 2011 7:25 pm

Re: Scenario Design

Post by promytius1 » Wed Mar 26, 2014 12:31 pm

Huertgenwald - thanks! They could also scrap the editing manual and write one that accurately describes what you will see and actually helps you, rather than puts you off and confuses you. I gave up because of the stupid - seriously - manual. How can you trust a document that **starts out** wrong?
Good luck with your editing.

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