Equipment\FX\Campaign Editor - New version 0.9.0

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El_Condoro
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Re: Equipment\FX\Campaign Editor - New version 0.7.1

Post by El_Condoro » Thu Mar 01, 2012 1:01 am

Open the editor and the equipment file.
Find the unit to change.
Make the change ( unclick the no purchase trait, for example)
Click the Commit button.
Save the equipment file.

mgarnett
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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by mgarnett » Mon Aug 20, 2012 12:32 pm

Hi Guys,

A new version has been uploaded.

Cheers

Mark

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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by VPaulus » Mon Aug 20, 2012 12:40 pm

Many thanks. :D

mgarnett
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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by mgarnett » Mon Aug 20, 2012 12:43 pm

Sorry it took a little longer than expected. It was a little more difficult to shoehorn the new additions into the old GUI than I thought it was going to be. I hope the way I've implemented the new functionality is OK, but as always, I'm open to suggestions!

Cheers

Mark

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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by El_Condoro » Mon Aug 20, 2012 1:29 pm

Thanks for your efforts Mark.

I haven't gone through it exhaustively but one thing that I saw in the campaign editor: it truncates the entries if it comes to an END or SAVE END line. My Maelstrom campaign.pzdat has two branches - one terminates in Italy and has the END lines and the other terminates in Germany. The second series of scenarios is not listed in the campaign. I can send the campaign.pzdat if it helps.

It would also be useful to have some sort of help (hover over, ? button) for the transport box and the values expected for Theatre et al.

Cheers

mgarnett
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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by mgarnett » Mon Aug 20, 2012 1:35 pm

I'll have look at the campaign editor utility, I didn't realise people actually used it so I didn't pay too much attention to on this fix!!! I thought it was one of those parts of the application that everybody just overlooked!

I'll have a look at it over night and implement the necessary functionality.

Cheers

Mark

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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by Kerloc » Mon Aug 20, 2012 2:16 pm

your awesome software is awesome :D

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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by airbornemongo101 » Mon Aug 20, 2012 6:06 pm

Thanks a million Mark
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by Andrea69 » Mon Aug 20, 2012 6:49 pm

Hello Mark

I would like to have the chance to open two efiles at the same time (just to copy and past something, you know...), I do not think it is possible at the moment.

Kerloc
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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by Kerloc » Mon Aug 20, 2012 7:30 pm

Mark, you forgot to implement the new Nations.

Vichy france, South Africa, India and turkey

El_Condoro
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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by El_Condoro » Mon Aug 20, 2012 9:15 pm

mgarnett wrote:I'll have look at the campaign editor utility, I didn't realise people actually used it so I didn't pay too much attention to on this fix!!! I thought it was one of those parts of the application that everybody just overlooked!

I'll have a look at it over night and implement the necessary functionality.

Cheers

Mark
To be honest, I use Excel to edit the campaign.pzdat, so if no-one is using the campaign editor don't worry about it. :)

mgarnett
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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by mgarnett » Mon Aug 20, 2012 10:26 pm

Kerloc wrote:Mark, you forgot to implement the new Nations.

Vichy france, South Africa, India and turkey
Thanks for picking that up.

A new version will be incoming tonight along with the 1.10 updates for the campaign editor.

Cheers

Mark

mgarnett
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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by mgarnett » Mon Aug 20, 2012 10:26 pm

El_Condoro wrote:
mgarnett wrote:I'll have look at the campaign editor utility, I didn't realise people actually used it so I didn't pay too much attention to on this fix!!! I thought it was one of those parts of the application that everybody just overlooked!

I'll have a look at it over night and implement the necessary functionality.

Cheers

Mark
To be honest, I use Excel to edit the campaign.pzdat, so if no-one is using the campaign editor don't worry about it. :)
I might as well bring it up to 1.10 functionality and bring in line with the rest of the tools.

Cheers

Mark

mgarnett
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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by mgarnett » Mon Aug 20, 2012 10:27 pm

Andrea69 wrote:Hello Mark

I would like to have the chance to open two efiles at the same time (just to copy and past something, you know...), I do not think it is possible at the moment.
I'll see what I can do.

Cheers

Mark

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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by Radoye » Mon Aug 20, 2012 10:58 pm

Thank you Sir, your efforts are much appreciated!!

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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by Vaughn » Tue Aug 21, 2012 6:07 am

I downloaded it and gave it a quick look. I'm a little hesitant to use it due to some problems I had earlier this month doing a few minor mods to select units. I added a point to pioneer initiative and lost the minekilling ability after I saved. I did not see minesweeping or minekilling abilities listed in the new update. Did I miss them?

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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by huertgenwald » Tue Aug 21, 2012 9:48 am

No you didn't. Those don't seem to be implemented either. See the file traitslist.txt of PzCEdit 0.8.

mgarnett
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Re: Equipment\FX\Campaign Editor - New version 0.8.0

Post by mgarnett » Tue Aug 21, 2012 10:08 am

huertgenwald wrote:No you didn't. Those don't seem to be implemented either. See the file traitslist.txt of PzCEdit 0.8.
Hi Guys,

All the traits are now fixed. I accidentally uploaded the wrong traitslist.txt file with the new update. For future reference, you guys can edit that file and add in any traits you want, you don't have to use just the standard ones that I put in there. It's a text file so you can edit it using notepad.

Cheers

Mark

mgarnett
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Re: Equipment\FX\Campaign Editor - New version 0.8.1

Post by mgarnett » Tue Aug 21, 2012 11:03 am

Hi Guys

New version released fixing a couple of bugs and including the correct traitslist.txt file.

Cheers

Mark

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Re: Equipment\FX\Campaign Editor - New version 0.8.1

Post by airbornemongo101 » Tue Aug 21, 2012 2:01 pm

Thanks Mark.

I cannot even begin to tell you how easy this tool makes modding,at least for non-computer savvy schlubs like myself.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

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