DMP Modding (Afrikakorps)

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DMPTeam
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DMP Modding (Afrikakorps)

Post by DMPTeam » Fri Aug 26, 2011 9:52 am

Hello everybody!

First let me introduce myself.
My name is Gerhard, I am administrator on www.designmodproject.de

We are a German modding community and we plan to offer some mods for Panzercorps.

So let me show you some details of our DMP Panzercorps Mod 2.0

New ships for Germany and Italy

Image

Image

Other nations will follow!

Download and more information

Download
Last edited by DMPTeam on Fri Sep 16, 2011 9:42 am, edited 1 time in total.

VPaulus
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Post by VPaulus » Fri Aug 26, 2011 10:14 am

Welcome.
The new ships are looking great.
You can also announce your mods in the Sticky thread for mods.
Thanks.

EuroBoss
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Post by EuroBoss » Fri Aug 26, 2011 10:25 am

Very nice work i'm sure the community here will welcome mods from your team with open arms

El_Condoro
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Post by El_Condoro » Fri Aug 26, 2011 11:13 am

The Afrika Korps mod for PzC looks great!

rezaf
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Post by rezaf » Fri Aug 26, 2011 11:33 am

El_Condoro wrote:The Afrika Korps mod for PzC looks great!
Seconded.

My only nitpick with the screens above is that the perspective on some ships is wrong.
Trust me, from creating my own units, I know how hard it is to find something that is (approximately) in the correct perspective.
The alternative is to just chose a different one - it's usually easy to find a straight side-view of anything - but that naturally makes all additions stick out, unless you replace everything.

Anyway, great stuff, especially the Afrika Korps mod.
Unfortunately, I see that you also have not found a way to implement "true" new terrain but instead resorted to reskinning/replacing the original graphics.
I guess we'll see how it is done as soon as the official Afrika Korps addon is released.

Would you guys mind if I registered on your forum and advertised my own mod on it (I did the Panzer General Classic mod converting the campaign from the original PG to PC)?
I can always use some more testers...
Also, maybe I could ask for permission to re-use some of your fine desert tiles...
_____
rezaf

HBalck
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Post by HBalck » Fri Aug 26, 2011 12:52 pm

All new terrain graphics - taken from JTCS - thats bad ! The ships looking like flying over the water - you must use shadows !

H.Balck
Last edited by HBalck on Fri Aug 26, 2011 1:34 pm, edited 4 times in total.

EuroBoss
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Post by EuroBoss » Fri Aug 26, 2011 12:56 pm

HBalck wrote:All graphics - taken from JTCS - thats bad !
Can you prove that?

VPaulus
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Post by VPaulus » Fri Aug 26, 2011 1:26 pm

In Panzer Corps, the naval units doesn't seem to use shadows.
About the accusation, I want to hear DMPTeam.

EuroBoss
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Post by EuroBoss » Fri Aug 26, 2011 1:41 pm

VPaulus wrote:In Panzer Corps, the naval units doesn't seem to use shadows.
About the accusation, I want to hear DMPTeam.
Accusation of any members over content can only lead to trouble
I don't see anything that the DMPTeam have anything to prove

@H.Balck i'm calling you out for seconond time to back up your original statement with facts and soild proof.

VPaulus
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Post by VPaulus » Fri Aug 26, 2011 1:48 pm

I'm not waiting for proofs of any kind. I just would like to hear what DMPTeam has to say.
Lets calm down.

HBalck
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Post by HBalck » Fri Aug 26, 2011 1:53 pm

I think the best way to use new ships are animated png's:
Image

H.Balck

IainMcNeil
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Post by IainMcNeil » Fri Aug 26, 2011 2:29 pm

HBalck has been contacted about this posts. Apologies to anyone who has been offended. We do not tolerate this type of behaviour.

HBalck
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Post by HBalck » Fri Aug 26, 2011 2:50 pm

OK - I understand - sorry for my JTCS comment - It's my error - Looks all like your graphics.

Good Luck !
H.Balck

rezaf
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Post by rezaf » Fri Aug 26, 2011 2:52 pm

HBalck wrote:I think the best way to use new ships are animated png's:
Image

H.Balck
I disagree.
Well, if the engine would support different animations being played depending on what the unit is doing (standing idle, moving, attacking, ...), maybe, but since it does not, having an animation loop all the time would be a bit pointless, imo.
It'd be a cool additon for an addon/expansion/sequel, though.
_____
rezaf

VPaulus
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Post by VPaulus » Fri Aug 26, 2011 2:56 pm

rezaf wrote: I disagree.
Well, if the engine would support different animations being played depending on what the unit is doing (standing idle, moving, attacking, ...), maybe, but since it does not, having an animation loop all the time would be a bit pointless, imo.
It'd be a cool additon for an addon/expansion/sequel, though.
Precisely.

4rakbtl32
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Post by 4rakbtl32 » Fri Aug 26, 2011 3:18 pm

In PC Ships have shadows, look at the carrier, there you can see the shadow. Great work ,have you use make it only with a paint program ?

DMPTeam
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Post by DMPTeam » Mon Aug 29, 2011 6:02 am

Thank you for your positive feedback.

The ships are made with Photoshop.

Some words to the terrain of our Afrikacorps mod
- The terrain is from JT Westfront, but it is no 1 to 1 copy
- Nothing is free for download, we are just working on the mod.

But okay, after a second look, the graphic from JT Westfront is really boring, so we made our own one.
The base of this graphic is real landscape from Africa, hope no one has the copyright. :wink:

Here two screens for you:

Image
Image

@HBalck
Let me say one thing to you, there is no reason why we have to justify our mods. If you don´t like them, no one forced you to load them.

Regards Gerhard
Last edited by DMPTeam on Mon Aug 29, 2011 6:14 am, edited 1 time in total.

AgentX
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Post by AgentX » Mon Aug 29, 2011 6:11 am

Wow, DMPTeam/Gerhard, those Afrika Corps screenshots look amazing. Sehr gut! Hope you'll be releasing this mod to the general public. Would sure love to check it out when you release it. Oh, it looks like there are minefields and tank traps on the second screenshot. How do those work? Tank traps act like "high mountains" forcing armor around it? Minefields disable armor for a turn? Really good looking stuff, guys. Keep us up to date on the progress.
Panzer Corps Beta Tester

DMPTeam
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Post by DMPTeam » Mon Aug 29, 2011 6:23 am

AgentX wrote:Wow, DMPTeam/Gerhard, those Afrika Corps screenshots look amazing. Sehr gut! Hope you'll be releasing this mod to the general public. Would sure love to check it out when you release it. Oh, it looks like there are minefields and tank traps on the second screenshot. How do those work? Tank traps act like "high mountains" forcing armor around it? Minefields disable armor for a turn? Really good looking stuff, guys. Keep us up to date on the progress.
Sure, the mod will be released as free download for everyone.
You only need to registry in our forum (free) to get access to the download area.

Eltare
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Post by Eltare » Mon Aug 29, 2011 6:54 am

Looks cool! Already want to play in this mod, especially in the African company.

You have added minefields? Tell us about them, how they are realized?

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