DMP Modding (Afrikakorps)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

Post Reply
DMPTeam
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 112
Joined: Thu Jan 20, 2011 7:13 am

DMP Modding (Afrikakorps)

Post by DMPTeam »

Hello everybody!

First let me introduce myself.
My name is Gerhard, I am administrator on www.designmodproject.de

We are a German modding community and we plan to offer some mods for Panzercorps.

So let me show you some details of our DMP Panzercorps Mod 2.0

New ships for Germany and Italy

Image

Image

Other nations will follow!

Download and more information

Download
Last edited by DMPTeam on Fri Sep 16, 2011 9:42 am, edited 1 time in total.
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

Welcome.
The new ships are looking great.
You can also announce your mods in the Sticky thread for mods.
Thanks.
EuroBoss
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 212
Joined: Wed May 11, 2011 12:29 pm

Post by EuroBoss »

Very nice work i'm sure the community here will welcome mods from your team with open arms
El_Condoro
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 2112
Joined: Tue Jun 03, 2008 9:32 am

Post by El_Condoro »

The Afrika Korps mod for PzC looks great!
rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Mon Aug 15, 2011 3:27 pm

Post by rezaf »

El_Condoro wrote:The Afrika Korps mod for PzC looks great!
Seconded.

My only nitpick with the screens above is that the perspective on some ships is wrong.
Trust me, from creating my own units, I know how hard it is to find something that is (approximately) in the correct perspective.
The alternative is to just chose a different one - it's usually easy to find a straight side-view of anything - but that naturally makes all additions stick out, unless you replace everything.

Anyway, great stuff, especially the Afrika Korps mod.
Unfortunately, I see that you also have not found a way to implement "true" new terrain but instead resorted to reskinning/replacing the original graphics.
I guess we'll see how it is done as soon as the official Afrika Korps addon is released.

Would you guys mind if I registered on your forum and advertised my own mod on it (I did the Panzer General Classic mod converting the campaign from the original PG to PC)?
I can always use some more testers...
Also, maybe I could ask for permission to re-use some of your fine desert tiles...
_____
rezaf
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

All new terrain graphics - taken from JTCS - thats bad ! The ships looking like flying over the water - you must use shadows !

H.Balck
Last edited by HBalck on Fri Aug 26, 2011 1:34 pm, edited 4 times in total.
EuroBoss
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 212
Joined: Wed May 11, 2011 12:29 pm

Post by EuroBoss »

HBalck wrote:All graphics - taken from JTCS - thats bad !
Can you prove that?
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

In Panzer Corps, the naval units doesn't seem to use shadows.
About the accusation, I want to hear DMPTeam.
EuroBoss
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 212
Joined: Wed May 11, 2011 12:29 pm

Post by EuroBoss »

VPaulus wrote:In Panzer Corps, the naval units doesn't seem to use shadows.
About the accusation, I want to hear DMPTeam.
Accusation of any members over content can only lead to trouble
I don't see anything that the DMPTeam have anything to prove

@H.Balck i'm calling you out for seconond time to back up your original statement with facts and soild proof.
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

I'm not waiting for proofs of any kind. I just would like to hear what DMPTeam has to say.
Lets calm down.
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

I think the best way to use new ships are animated png's:
Image

H.Balck
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

HBalck has been contacted about this posts. Apologies to anyone who has been offended. We do not tolerate this type of behaviour.
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

OK - I understand - sorry for my JTCS comment - It's my error - Looks all like your graphics.

Good Luck !
H.Balck
rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Mon Aug 15, 2011 3:27 pm

Post by rezaf »

HBalck wrote:I think the best way to use new ships are animated png's:
Image

H.Balck
I disagree.
Well, if the engine would support different animations being played depending on what the unit is doing (standing idle, moving, attacking, ...), maybe, but since it does not, having an animation loop all the time would be a bit pointless, imo.
It'd be a cool additon for an addon/expansion/sequel, though.
_____
rezaf
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

rezaf wrote: I disagree.
Well, if the engine would support different animations being played depending on what the unit is doing (standing idle, moving, attacking, ...), maybe, but since it does not, having an animation loop all the time would be a bit pointless, imo.
It'd be a cool additon for an addon/expansion/sequel, though.
Precisely.
4rakbtl32
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Mon Aug 08, 2011 5:46 pm

Post by 4rakbtl32 »

In PC Ships have shadows, look at the carrier, there you can see the shadow. Great work ,have you use make it only with a paint program ?
DMPTeam
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 112
Joined: Thu Jan 20, 2011 7:13 am

Post by DMPTeam »

Thank you for your positive feedback.

The ships are made with Photoshop.

Some words to the terrain of our Afrikacorps mod
- The terrain is from JT Westfront, but it is no 1 to 1 copy
- Nothing is free for download, we are just working on the mod.

But okay, after a second look, the graphic from JT Westfront is really boring, so we made our own one.
The base of this graphic is real landscape from Africa, hope no one has the copyright. :wink:

Here two screens for you:

Image
Image

@HBalck
Let me say one thing to you, there is no reason why we have to justify our mods. If you don´t like them, no one forced you to load them.

Regards Gerhard
Last edited by DMPTeam on Mon Aug 29, 2011 6:14 am, edited 1 time in total.
AgentX
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 381
Joined: Thu Jan 13, 2011 11:38 pm

Post by AgentX »

Wow, DMPTeam/Gerhard, those Afrika Corps screenshots look amazing. Sehr gut! Hope you'll be releasing this mod to the general public. Would sure love to check it out when you release it. Oh, it looks like there are minefields and tank traps on the second screenshot. How do those work? Tank traps act like "high mountains" forcing armor around it? Minefields disable armor for a turn? Really good looking stuff, guys. Keep us up to date on the progress.
Panzer Corps Beta Tester
DMPTeam
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 112
Joined: Thu Jan 20, 2011 7:13 am

Post by DMPTeam »

AgentX wrote:Wow, DMPTeam/Gerhard, those Afrika Corps screenshots look amazing. Sehr gut! Hope you'll be releasing this mod to the general public. Would sure love to check it out when you release it. Oh, it looks like there are minefields and tank traps on the second screenshot. How do those work? Tank traps act like "high mountains" forcing armor around it? Minefields disable armor for a turn? Really good looking stuff, guys. Keep us up to date on the progress.
Sure, the mod will be released as free download for everyone.
You only need to registry in our forum (free) to get access to the download area.
Eltare
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Mon Aug 01, 2011 3:09 am
Location: Tankograd

Post by Eltare »

Looks cool! Already want to play in this mod, especially in the African company.

You have added minefields? Tell us about them, how they are realized?
Post Reply

Return to “Panzer Corps : Scenario Design”