H.Balck's AFRICA CORPS

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HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

H.Balck's AFRICA CORPS

Post by HBalck » Thu Sep 01, 2011 1:14 am

H.Balck's Africa Corps - "the real"

Here you can see first steps to release an Africa Corps Campaign in my scale 1km=1Hex / Batallion level with all historical battles on exactly maps and historical names and deployments.

Here is the new download link to search the 1.04 problem and play the new test scenario with US troops and all other 107 new units.
Copy all filrs in Africa Corps folder in your mods folder (Generic Mod installer !) or copy all over a fresh copy PC.
Start the scenarios from your custum scenario folder.
https://rapidshare.com/files/3769984691 ... _Corps.zip
https://rapidshare.com/files/3717187842/scenarios.zip



Join me on slitherine server !
Pass: H.Balck


working steps:

28th August:
Creation of the first 4 north african vehicles - I will finish 45 new full 3d produced tanks, trucks and artillery. Also all guns come with crew yet - Looks better.

28th - 31st August:
Creation of 15 main infantry typs - here you can see the overview of the basically Infantry units - but thats not the end - I will need 26 yet.
viewtopic.php?t=27374

30th August:
Test the first 20 terrain tiles (basically srub and ground, 4 palm tiles, 2 hill tiles, 4 village tiles, 6 mines) - the plan is to build up 600 different tiles for an optimal terrain - all PC graphics gone and I will use my own set.

Include the new Mine system with small mine fields and large mine fields (river and stream setting to confuse every player to use sometime engineers or not to find the right way between the mine fields - most important fir Tobruk and El-Alamein scenarios)

1st September:
Include the first 2 units (Italian Infantry and British Infantry) in the Africa Corps engine and test it on a fiktiv map.
Produced a new special Intro Menu with an new Intro Music.
I use my old JTCS background effects for the ingame music sound. It looks like the PC engine supports no new own Intro video files !
LRDG_30cwt_Chevrolet_truck
http://img705.imageshack.us/img705/8873 ... ttruck.png
Morris_C8_Quad_Artillery_Tractor
http://img16.imageshack.us/img16/4632/m ... lerytr.png
New Artillery Crews:
http://img571.imageshack.us/img571/518/ ... psquad.png
First finished UI:
http://img43.imageshack.us/img43/9079/u ... fantry.png
http://img830.imageshack.us/img830/7735 ... fantry.png

2nd September:
Africa comes with a new road system - I include fast roads (for the Coast road Via Balbia) and inland unpaved roads - I use 3 blocks (1088 x 3264) in LayerRoads yet - the 1st for unpaved, the 2nd for the fast roads and the 3rd for connections for this 2 different roads. I hope the designers find a way to include a new feature for different movement road parameters. For now I will set unpaved roads with some gaps in the road setup to simulate a more slowly movement.
airfields (one of 6 small airfields - also I will create 6 bigger Airports):
http://img703.imageshack.us/img703/8036 ... troads.png
First hard work map edit - Operation Sonnenblume - map quadrant 1/6 Agheila:
http://img16.imageshack.us/img16/5711/m ... gheila.png
Africa Corps comes also with a completly new movement system - all mobile units have doubled movement with some modifikations - thats better for this big maps and I think the original relation between infantry and tanks 3:5 movement is not realistic - in Africa Corps an german PzKfwIII can move 10, the Opel Blitz 15 on street, but only 5 in open ground, The Sdkfz 14 on street, but 7 in open ground. Also all planes have mutch more realistic moving range, but they have only 1-3 ammo to must return on airfield after a mission.

3rd September:
Now I rework the terrain to the same scale like the original PC - looks better, but I its hard - I need hunderts of plants, trees and buildings to work in the same nice style like the original, the most problem for me are the coast tiles, but I will find a way to optimize my style.
First example of the new look - an airfield - strongly ajar against the original.
http://img6.imageshack.us/img6/678/dakairfield.png
3d view:
http://img217.imageshack.us/img217/3149 ... eldbig.png
Africa Corps comes with a 3 level terrain system with over 900 different tiles to show you the desert terrain in an fantastic atmosphaere.
Level 1 (LayerBase) - ground III - hammada01:
http://img823.imageshack.us/img823/6825 ... mmada1.png
Example level 1+2 hammada01 + airfield01:
http://img839.imageshack.us/img839/8599 ... 2airfi.png
level 1+2+3 hammada01 + airfield01 + villageSWS01:
http://img62.imageshack.us/img62/2941/g ... 3villa.png


4th September:
Terrain is on 5% yet !
Many new tiles include and programming new terrain parameters for scrub, hammada, thick palm trees, palm trees, wadi, rough, dune, sand, cactus, saltlake.
Also I work on the new srteet system - some road tiles are finished.
Some screens:
http://img94.imageshack.us/img94/5927/africacorps02.png
http://img585.imageshack.us/img585/3230 ... orps01.png


5th September:
First of 80 hills finished:
http://img695.imageshack.us/img695/5834 ... hills1.png


6th September:
first rough version of swamp, sand and wadi - the sand will come with many dunes to see it better and the wadi will have another coast line block (Block 3) for falling edges.
http://img33.imageshack.us/img33/7940/n ... nished.png
Also all units in Africa Corps will have sight 5 = 5 km ! I tested and its better for game play - the only problem is the not included broken line of sight, but I hope some one can do that with the next improved version.


7th September:
Hills and dunes finished:
http://img3.imageshack.us/img3/3933/dunesandhills.png


8th September:
-Italian Gun Crews finished,
-unpaved Roads finished,
-ruins finished,
http://img856.imageshack.us/img856/3599 ... ncrews.png

release shifted to 4th Oktober 2011 !

H.Balck
Last edited by HBalck on Fri Nov 04, 2011 9:56 pm, edited 30 times in total.

BriteLite
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 80
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Post by BriteLite » Thu Sep 01, 2011 6:15 am

After viewing your YouTube PzC related videos I can only say one thing: I cannot wait for you to release your work! The PG series and now Panzer Corps I have always thought to be excellent platforms for developing battalion sized simulations. I personally have always enjoyed large map presentations and now taken together with your excellent unit graphics I see many late nights in my future. How do you find time to perform all these excellent works?

Thank you very much and as I said I can't wait for your releases.

Fritz
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Jun 23, 2011 4:53 am

Post by Fritz » Thu Sep 01, 2011 6:30 am

Very nice.

massi
Master Sergeant - U-boat
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Location: Rome
Contact:

Post by massi » Thu Sep 01, 2011 8:09 am

good work Mike

HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck » Thu Sep 01, 2011 3:18 pm

Last edited by HBalck on Thu Sep 01, 2011 7:42 pm, edited 2 times in total.

VPaulus
Slitherine
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Post by VPaulus » Thu Sep 01, 2011 3:42 pm

It looks good.

warhammer
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
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Post by warhammer » Thu Sep 01, 2011 8:07 pm

Great job!

HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck » Thu Sep 01, 2011 11:56 pm

Africa comes with a new road system - I include fast roads (for the Coast road Via Balbia) and inland unpaved roads - I use 3 blocks (1088 x 3264) in LayerRoads yet - the 1st for unpaved, the 2nd for the fast roads and the 3rd for connections for this 2 different roads. I hope the designers find a way to include a new feature for different movement road parameters. For now I will set unpaved roads with some gaps in the road setup to simulate a more slowly movement.
airfields (one of 6 small airfields - also I will create 6 bigger Airports):
http://img703.imageshack.us/img703/8036 ... troads.png

First hard work map edit - Operation Sonnenblume - map quadrant 1/6 Agheila:
http://img16.imageshack.us/img16/5711/m ... gheila.png

All other maps I have finished, but I need the first entry map from Tripoli to Bengazi and Derna.

Africa Corps comes also with a completly new movement system - all mobile units have doubled movement with some modifikations - thats better for this big maps and I think the original relation between infantry and tanks 3:5 movement is not realistic - in Africa Corps an german PzKfwIII can move 10, the Opel Blitz 15 on street, but only 5 in open ground, The Sdkfz 14 on street, but 7 in open ground. Also all planes have mutch more realistic moving range, but they have only 1-3 ammo to must return on airfield after a mission.

H.Balck
Last edited by HBalck on Sat Sep 03, 2011 5:16 am, edited 1 time in total.

hankinc
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Sun Jul 10, 2011 9:15 pm

Post by hankinc » Fri Sep 02, 2011 8:31 am

Looks amazing!

How many hours on your day? :)

Razz1
Panzer Corps Moderator
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Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Post by Razz1 » Fri Sep 02, 2011 3:40 pm

He is the best graphic artist man concerning units.

HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck » Sat Sep 03, 2011 4:53 am

He is the best graphic artist man concerning units.
Thank you - but I hope I can make you happy also with my new terrain graphics.
Now I rework the terrain to the same scale like the original PC - looks better, but I its hard - I need hunderts of plants, trees and buildings to work in the same nice style like the original, the most problem for me are the coast tiles, but I will find a way to optimize my style.

First example of the new look - an airfield - strongly ajar against the original. Later with mutch more scrub, little stones and Dirt it will looks better with the underground
http://img6.imageshack.us/img6/678/dakairfield.png

3d view:
http://img217.imageshack.us/img217/3149 ... eldbig.png

H.Balck
Last edited by HBalck on Sun Sep 04, 2011 9:08 pm, edited 2 times in total.

massi
Master Sergeant - U-boat
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Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Post by massi » Sat Sep 03, 2011 8:57 am

great job! :wink:

Razz1
Panzer Corps Moderator
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Post by Razz1 » Sat Sep 03, 2011 3:17 pm

What!!!!

No camels? ? ?

I know it is allot of work but.... maybe if you could shrink a couple Flak units and put them on the airport tile.

HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck » Sat Sep 03, 2011 3:31 pm

Africa Corps comes with a 3 level terrain system with over 900 different tiles to show you the desert terrain in an fantastic atmosphaere.
Level 1 (LayerBase) - ground III - hammada01:
Image

Example level 1+2 hammada01 + airfield01 / level 1+2+3 hammada01 + airfield01 + villageSWS01:
Image Image


What!!!!
No camels? ? ?
I know it is allot of work but.... maybe if you could shrink a couple Flak units and put them on the airport tile.
Yes - I will include Camels as transport unit for the Libyan desert autochtones and set this Tuareg units to neutral or in some scenarios to allied or axis.
Flak is no problem I have them all as 3d graphic but I think looks good - but its not my favorit for the game play - the most airfields have an flak unit as unit - the airfields need no additional flak as terrain graphic but I will include some different sandbag points - comes later - Now I will finish the terrain.

H.Balck

AgentX
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 381
Joined: Thu Jan 13, 2011 11:38 pm

Post by AgentX » Sat Sep 03, 2011 10:31 pm

Another great looking mod from HBalck. Love how that one artillery has a crew. Would be really cool if all those type units (artillery, AT, and AA) were manned. Any plans on adding crews to other units? In fact, that's something I'd like to see the PC developers think about adding in the future: crews for artillery, AT and AA units.
Panzer Corps Beta Tester

HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck » Sat Sep 03, 2011 11:14 pm

Another great looking mod from HBalck. Love how that one artillery has a crew. Would be really cool if all those type units (artillery, AT, and AA) were manned. Any plans on adding crews to other units? In fact, that's something I'd like to see the PC developers think about adding in the future: crews for artillery, AT and AA units.
In Africa Corps - all towed units will come with a crew and also some of the transport vehicles. (example SdKfz's or the Bren Carrier).

H.Balck

HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck » Sun Sep 04, 2011 9:13 pm

Terrain is on 5% yet ! Africa corps will come with over 1200 different tiles yet !
Many new tiles include and programming new terrain parameters for scrub, hammada, thick palm trees, palm trees, wadi, rough, dune, sand, cactus, saltlake, fortress, ruin, village, city, industrial.
Also I work on the new srteet system - some road tiles are finished.
Some screens:
http://img94.imageshack.us/img94/5927/africacorps02.png


http://img585.imageshack.us/img585/3230 ... orps01.png

H.Balck
Last edited by HBalck on Wed Sep 07, 2011 3:12 am, edited 3 times in total.

VPaulus
Slitherine
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Location: Portugal

Post by VPaulus » Sun Sep 04, 2011 9:19 pm

If you want, you can use my Italian monarchic flags from the period.

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4152
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Post by nikivdd » Sun Sep 04, 2011 9:21 pm

Great screenshots. It looks impressive with such a critical eye for detail. Can't wait to push the panzers forward :)
What a fantastic project you are developing!
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

AgentX
Sergeant First Class - Panzer IIIL
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Posts: 381
Joined: Thu Jan 13, 2011 11:38 pm

Post by AgentX » Sun Sep 04, 2011 9:36 pm

Very nice looking work. Really like the look of those rocks (especially when the infantry are on them).
Panzer Corps Beta Tester

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