[Axis Campaign] GTPG v1.16 FINAL (26/02/17)

A forum to discuss custom scenarios, campaigns and modding in general.

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produit
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Re: releases

Post by produit » Tue Feb 07, 2012 2:14 pm

nikivdd wrote:Three releases today:
http://www.gamefront.com/files/21299618 ... a_v0_2_rar
The next pack of the "big" GTPG Campaign. Import your GTPG5 core or use the preset core.
Unrar under \mygames\panzercorps\mods

http://www.gamefront.com/files/21303731 ... _02_12_rar
The newest SS-GTPG beta. Unrar in \mygames\panzercorps\mods and your GME mod folder.

Thank you for the work.
I am observing that the briefings for missions 26 and after are not present in the SS-GTPG beta RAR file. However, they stand in the GTPG6 vanilla version.

Is it intended ?

nikivdd
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Re: releases

Post by nikivdd » Tue Feb 07, 2012 2:53 pm

produit wrote:
nikivdd wrote:Three releases today:
http://www.gamefront.com/files/21299618 ... a_v0_2_rar
The next pack of the "big" GTPG Campaign. Import your GTPG5 core or use the preset core.
Unrar under \mygames\panzercorps\mods

http://www.gamefront.com/files/21303731 ... _02_12_rar
The newest SS-GTPG beta. Unrar in \mygames\panzercorps\mods and your GME mod folder.

Thank you for the work.
I am observing that the briefings for missions 26 and after are not present in the SS-GTPG beta RAR file. However, they stand in the GTPG6 vanilla version.

Is it intended ?
Not really, just forgot. If you want you can copy the briefings from GTPG6 to SS-GTPG. Image
https://www.facebook.com/NikivddPanzerCorps/
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nikivdd
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by nikivdd » Tue Feb 07, 2012 7:52 pm

*post deleted*
newest downloadlinks in the first window.
Last edited by nikivdd on Mon Jun 25, 2012 4:46 pm, edited 4 times in total.
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nikivdd
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GTPG6Allies

Post by nikivdd » Tue Feb 07, 2012 10:38 pm

I haven't posted anything yet about GTPG6Allies.
Here is the scenario list:

1) Anzio
2) D-Day
3) Cobra (get a DV here and you go to 4, MV goes to 5)
4) Anvil
5) The Netherlands
6) Wacht am Rhein
7) Berlin-West

If somebody wonders why Wacht am Rhein was in GTPG6Russians, is to have 7 scenario's just as GTPG6Allies.
Anyone with an idea for a suitable replacement, let me know. It might appear in GTPG grand campaign in a single campaign tree.
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bismarck3025
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by bismarck3025 » Tue Feb 07, 2012 10:46 pm

When I downloaded the GTPG6
It Shows:
""The file you are looking for seems to be unavailable at the moment. Please come back later. ""

It's because that I'm an Asian User?

Really Need the GTPG6....

nikivdd
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by nikivdd » Tue Feb 07, 2012 11:03 pm

bismarck3025 wrote:When I downloaded the GTPG6
It Shows:
""The file you are looking for seems to be unavailable at the moment. Please come back later. ""

It's because that I'm an Asian User?

Really Need the GTPG6....
Not at all!
I checked and indeed there is a problem with gamefront at the moment.
Mirror: http://www.sendspace.com/file/xhr6k1

Click on: click here to start download from sendspace

Have fun :)
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bismarck3025
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by bismarck3025 » Wed Feb 08, 2012 1:01 am

Thank you VERY MUCH
GTPG is the BEST MOD of Panzer Corps I've ever played!!!!! :lol:

nikivdd
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GTPG6Allies screenshots/progress

Post by nikivdd » Wed Feb 08, 2012 6:59 pm

GTPG6Allies screenshots and progress report:
Screenshots of first four scenario's:
Image
Anzio
Image
D-Day
Image
Cobra
Image
Anvil

Progress report:
Anzio: done
D-Day: done
Cobra: done
Anvil: done
The Netherlands: first playtest
Wacht am Rhein: done in GTPG6Russians (just need to play once (i hope) to proceed to Berlin-West)
Berlin-West: first playtest
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airbornemongo101
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by airbornemongo101 » Wed Feb 08, 2012 9:35 pm

Looking good nico
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

nikivdd
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by nikivdd » Wed Feb 08, 2012 9:53 pm

airbornemongo101 wrote:Looking good nico

I'm looking forward to playing these with the SS units taking some allied booty :wink:
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cedonxp
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by cedonxp » Wed Feb 08, 2012 10:27 pm

nikivdd wrote:
airbornemongo101 wrote:Looking good nico

I'm looking forward to playing these with the SS units taking some allied booty :wink:
Me too. But the Allied Air Power is likely to be painful.

nikivdd
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by nikivdd » Wed Feb 08, 2012 10:49 pm

cedonxp wrote:
nikivdd wrote:
airbornemongo101 wrote:Looking good nico

I'm looking forward to playing these with the SS units taking some allied booty :wink:
Me too. But the Allied Air Power is likely to be painful.
I got 12 fighters in my core. I loose 1-2 of them per scenario. And i have 4 AA units doing overtime in the playtests.
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cedonxp
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by cedonxp » Thu Feb 09, 2012 1:34 am

Me too. But the Allied Air Power is likely to be painful.[/quote]
I got 12 fighters in my core. I loose 1-2 of them per scenario. And i have 4 AA units doing overtime in the playtests.[/quote]

Make sure you keep you fighters paired of with a wing man or two. It helps to keep them from eating it. :D

airbornemongo101
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by airbornemongo101 » Thu Feb 09, 2012 9:30 am

Hi all

To those who are having an issue w/ the SU-122. I did fix the SU-122(r) in the SS Panzer Corps Mod--the Heer Total Mod-- the Elite Units Mod--and SS-GTPG,but for the changes to take affect you must restart your campaign.

Just dropping the new(fixed equipment file) into the data folder of the Mods will not work. The game will still use the "old" equipment file until you restart your campaign.

Be advised this fix will only work for the mods....the vanilla version will still be fubared.

VPaulus has added this link for an exe. made by Rudankort that allows you to add the fix and continue your current campaign w/ the fix enabled. I cannot attest if it works or not:

"by VPaulus » 09 Feb 2012 01:36

If you're using a savegame of the same scenario it will carry the equipment file with the error.
So you must use a savegame older with another scenario. And even for that to work you've to download this beta 1.05 version, and replace the exe with this one.
http://www.rudankort.me/PanzerCorps105b.zip"


Thanks for taking an interest in SS-GTPG
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

nikivdd
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by nikivdd » Thu Feb 09, 2012 10:02 am

airbornemongo101 wrote:Hi all

To those who are having an issue w/ the SU-122. I did fix the SU-122(r) in the SS Panzer Corps Mod--the Heer Total Mod-- the Elite Units Mod--and SS-GTPG,but for the changes to take affect you must restart your campaign.

Just dropping the new(fixed equipment file) into the data folder of the Mods will not work. The game will still use the "old" equipment file until you restart your campaign.

Be advised this fix will only work for the mods....the vanilla version will still be fubared.

VPaulus has added this link for an exe. made by Rudankort that allows you to add the fix and continue your current campaign w/ the fix enabled. I cannot attest if it works or not:

"by VPaulus » 09 Feb 2012 01:36

If you're using a savegame of the same scenario it will carry the equipment file with the error.
So you must use a savegame older with another scenario. And even for that to work you've to download this beta 1.05 version, and replace the exe with this one.
http://www.rudankort.me/PanzerCorps105b.zip"


Thanks for taking an interest in SS-GTPG
Thank you for the clarification on this matter. The Su122 gave us a major headache, which i hope is now resolved.
The units has been removed from the maps in GTPG5 and 6 because GTPG runs with the vanilla e-file. Both packs received an update and for changes to take effect, just load a savegame from the previous mission and then when you start the next mission - where there was a Su122 - it should work fine. A golden rule, is to save every mission at the deployment phase and at the end. It will save you the hassle of restarting the campaign.
For SS-GTPG things are a little more complicated, and this was nicely explained by Bob and Paulo in the "quote" window on top of this window. Also i take the opportunity to remind all the players, and i realise it is easily overlooked or forgotten, that SS-GTPG is still in beta! For now there are more than enough scenario's to test the SE and SS units to your heart's content. I will do a special overhaul for SS-GTPG after GTPG Grand Campaign v1.0 (vanilla e-file) is released.
https://www.facebook.com/NikivddPanzerCorps/
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airbornemongo101
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by airbornemongo101 » Thu Feb 09, 2012 10:18 am

@Nico

I fixed the SU-122(r) in my personal 1.05 equip file..I gave it the fortkille also for both Axis and Soviet verions.

Do you want a copy to include into the regular GTPG?


Thanks to you and Paulo for all your very hard work on these mods.... :wink:
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

nikivdd
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by nikivdd » Thu Feb 09, 2012 10:33 am

airbornemongo101 wrote:@Nico

I fixed the SU-122(r) in my personal 1.05 equip file..I gave it the fortkille also for both Axis and Soviet verions.

Do you want a copy to include into the regular GTPG?


Thanks to you and Paulo for all your very hard work on these mods.... :wink:
Thanks for the offer Bob, but this version is with vanilla e-file only without the use of GME, except for those who want to experience GTPG with Paulo's sound mod.
There will be a future patch of the game and i want this mod to be compatible with it. And then perhaps i might bring the Su122 back into the game.
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MartyWard
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by MartyWard » Thu Feb 09, 2012 10:47 pm

If you are starting a new campaign with 06-02, do you need to install the hotfix also?

airbornemongo101
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by airbornemongo101 » Thu Feb 09, 2012 11:34 pm

As far as I know,,no....

I fixed the problem w/ the vanilla SU-122 so if your starting a new campaign the game will read the new equip file and you shouldn't hit any problems.

But bear in mind that SS-GTPG's current release is a beta and it's a learning process for us as well as the players.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

nikivdd
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Re: GTPG Campaign (GTPG6Russians+SS-GTPG 06-02)

Post by nikivdd » Fri Feb 10, 2012 7:06 am

MartyWard wrote:If you are starting a new campaign with 06-02, do you need to install the hotfix also?
The hotfix is still there for those who dont want to take any chances. It is the retreat from Moscow scenario without the su122.
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