Real Sound Mod Redux - 1.25 !!!!
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- 2nd Lieutenant - Panzer IVF/2
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From here: http://www.clicksmilies.com/airbornemonger will want to know where you got the extra smiles.
A list of other sites: http://www.dmoz.org/Computers/Graphics/ ... e/Smilies/
HtH
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- Panzer Corps Map Designer
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Cool! Cheershuertgenwald wrote:From here: http://www.clicksmilies.com/airbornemonger will want to know where you got the extra smiles.
A list of other sites: http://www.dmoz.org/Computers/Graphics/ ... e/Smilies/
HtH
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- 2nd Lieutenant - Panzer IVF/2
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- Joined: Wed Oct 05, 2011 6:39 pm
- Location: Eifel / south of Aachen
Re:
I got a technical question.
Since my primary desktop pc went on strike shortly before x-mas I'm sitting on an older machine. I'll wait a bit before I buy a new computer. Now I noticed when I activate the whole RSM my game runs a tad slower on the older hardware.
I had the idea to customize RSM for my own purpose in the meantime, for example for testing the USMC cam. Question is, how do I proceed here to save resources?
Is it knwon if the game just loads sounds mentioned in the efx file, so could I just create a shorter version of this file having only sounds for a certain campaign in it?
Or does the game always load all sounds present the audio folder plus subfolders, so I'd have to remove sounds not used in campaign x?
If nobody knows I'll test a bit around, but maybe someone has a quick answer already.
Since my primary desktop pc went on strike shortly before x-mas I'm sitting on an older machine. I'll wait a bit before I buy a new computer. Now I noticed when I activate the whole RSM my game runs a tad slower on the older hardware.
I had the idea to customize RSM for my own purpose in the meantime, for example for testing the USMC cam. Question is, how do I proceed here to save resources?
Is it knwon if the game just loads sounds mentioned in the efx file, so could I just create a shorter version of this file having only sounds for a certain campaign in it?
Or does the game always load all sounds present the audio folder plus subfolders, so I'd have to remove sounds not used in campaign x?
If nobody knows I'll test a bit around, but maybe someone has a quick answer already.
Re: Re:
The question here is, how much RAM do you have in that machine? That's the only impact that Redux has. If you've just 1GB for the game and Windows, than you've a problem, because even vanilla PzC with can consume between 400Mb and 700Mb, depending in a lot of factors. With PzC 1.05 version, RSM Redux will increase significantly that memory usage. If you've 1GB than the system will use the virtual ram more often and thus the game become slower.
Re: Real Sound Mod Redux - Update 1.1 !
Yep, that's probably the prob, I have only 1,5 GB here. But there's no slow down in vanilla without RSM, so I thought I could edit around a bit. Theoretically it should be possible to split it up into smaller parts that can be activated/deactivated separately per mod/custom campaign I thought.
Re: Real Sound Mod Redux - Update 1.1 !
You don't notice because you're in the fringe... and that excess of memory use is just the drop that spills the glass of water.bebro wrote:Yep, that's probably the prob, I have only 1,5 GB here. But there's no slow down in vanilla without RSM, so I thought I could edit around a bit. Theoretically it should be possible to split it up into smaller parts that can be activated/deactivated separately per mod/custom campaign I thought.
With 1.06 this will, hopefully be solved.
What consumes more memory, is not the sounds but the animations. If you want to have a lesser impact is to cut the attack sounds. The game will load the sound and the animation only when it uses for the first time. So it doesn't matter if you reduce the amount of sounds and use only the ones by your mod. Because they will only be loaded if used.
Those sounds and animations will be dumped off from memory, only when you exit to Windows and not when you start another scenario. So they are accumulated into the memory. PNG files are compressed files that are expanded when used. So the problem is more related with the attack sounds, because you don't have animations for movement sounds.
Re: Real Sound Mod Redux - Update 1.1 !
Ahh, I see. I save myself the work then. The prob is not so serious that I can't play anymore. I think I'll get by until I either get a new machine or 1.06 is out.
Re: Real Sound Mod Redux - Update 1.1 !
What's the problem with your machine on strike? Do you know what it is?bebro wrote:Ahh, I see. I save myself the work then. The prob is not so serious that I can't play anymore. I think I'll get by until I either get a new machine or 1.06 is out.
Re: Real Sound Mod Redux - Update 1.1 !
It does exactly nothing - not even the BIOS display comes up, fans and drives are running, but it does not boot. I hadn't time to narrow down the cause, so if I get around to test a bit again it might turn out that I only need some new component instead of a whole new computer.VPaulus wrote:What's the problem with your machine on strike? Do you know what it is?bebro wrote:Ahh, I see. I save myself the work then. The prob is not so serious that I can't play anymore. I think I'll get by until I either get a new machine or 1.06 is out.
The only thing I found is that the harddisc was ok (a huge relief) which I built into the current machine. I have some days off in march, then I go for it again.
Re: Real Sound Mod Redux - Update 1.1 !
Yes, it can be a lot of things. But as a professional maintenance/repair technician, I can say that statistically speaking, it's motherboard. Look for swallow capacitors (if they are not solid type). Don't hesitate to PM me if you need further help. That's what I've been doing, professionally, in the last 20 years anyway.
Have you ever tried GameBooster? It's free and it can help with running PzC in your conditions. It will temporarily disable some services and other programs that you need when playing. So iut can release some memory for the game.
http://www.iobit.com/gamebooster.html
Give it a try.
Have you ever tried GameBooster? It's free and it can help with running PzC in your conditions. It will temporarily disable some services and other programs that you need when playing. So iut can release some memory for the game.
http://www.iobit.com/gamebooster.html
Give it a try.
Re: Real Sound Mod Redux - Update 1.1 !
Thx, I'll check it out
Re: Real Sound Mod Redux - Update 1.1 !
Update 1.2.
Basically I've activated the sounds for DMP Winterkrieg mod that were previously downloaded with updated 1.1.
http://www.gamefront.com/files/21331591 ... te+1.2.zip
Basically I've activated the sounds for DMP Winterkrieg mod that were previously downloaded with updated 1.1.
http://www.gamefront.com/files/21331591 ... te+1.2.zip
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- Panzer Corps Map Designer
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Re: Real Sound Mod Redux - Update 1.1 !
Thanks a lot for the updateVPaulus wrote:Update 1.2.
Basically I've activated the sounds for DMP Winterkrieg mod that were previously downloaded with updated 1.1.
http://www.gamefront.com/files/21331591 ... te+1.2.zip
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: Real Sound Mod Redux - Update 1.2 !
By the way, there's a new torpedo animation and sound for PT boats.
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- Lieutenant Colonel - Fw 190A
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Re: Real Sound Mod Redux - Update 1.2 !
Cool
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