Real Sound Mod Redux - 1.25 !!!!

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus »

Update 1.3. :)
AugustinMalar
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 243
Joined: Tue Jan 17, 2012 2:51 am
Location: Paraguay
Contact:

Re: Real Sound Mod Redux - Update 1.3 !

Post by AugustinMalar »

Thx for the update. :) I really like your sounds for the Slovak units. :wink:
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus »

AugustinMalar wrote:Thx for the update. :) I really like your sounds for the Slovak units. :wink:
I'm not sure if you notice, but 1.3 changed a little your sound choices. I also added some new sounds for your mod.
AugustinMalar
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 243
Joined: Tue Jan 17, 2012 2:51 am
Location: Paraguay
Contact:

Re: Real Sound Mod Redux - Update 1.3 !

Post by AugustinMalar »

I've noticed. Thx :)
huertgenwald
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 696
Joined: Wed Oct 05, 2011 6:39 pm
Location: Eifel / south of Aachen

Re: Real Sound Mod Redux - Update 1.3 !

Post by huertgenwald »

Image
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus »

Ahah.
That reminds me Fallout.
I've just backed Wasteland 2. :)
http://www.kickstarter.com/projects/inx ... 2?ref=live
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4514
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Re: Real Sound Mod Redux - Update 1.3 !

Post by nikivdd »

Thanks for the update :)
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
bt2steam
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 64
Joined: Fri Mar 23, 2012 7:02 pm

Re: Real Sound Mod Redux - Update 1.3 !

Post by bt2steam »

is there any other site i can down load these wonderful mods gamefront is just not working for me no matter what thread ive used here :? mirrors of any type ? or other site would be helpful thanks :mrgreen:
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus »

Give me a couple of days and I'll upload to another host.
I don't have a great upload speed, that's the reason why it might take sometime.
Maybe during the weekend... :)
bt2steam
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 64
Joined: Fri Mar 23, 2012 7:02 pm

Re: Real Sound Mod Redux - Update 1.3 !

Post by bt2steam »

thank you sir your sound mod is great the flak sounds are great :)
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus »

bt2steam wrote:thank you sir your sound mod is great the flak sounds are great :)
Thanks.
But that's because they come from a real Flak 8.8. :)
Meanwhile update 1.3 has already a mirror.
look in the OP.
4kEY
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 379
Joined: Wed Feb 15, 2012 12:57 am

Re: Real Sound Mod Redux - Update 1.3 !

Post by 4kEY »

VP, this is really good. I've had the audio sitting in a file for about a month, and finally worked up the ambition to do the work necessary to use it with my custom e-file.
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus »

Thanks 4kEY. :)
4kEY
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 379
Joined: Wed Feb 15, 2012 12:57 am

Re: Real Sound Mod Redux - Update 1.3 !

Post by 4kEY »

You're welcome, my Dad really digs the SS movement sounds. He started singing Erika with headphones on. :mrgreen:
VPaulus wrote:Ahah.
That reminds me Fallout.
I had (un)godly hours of playtime on Fallout 3 when I had an Xbox...great game.
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus »

You should play Fallout 1 and 2. :wink:
4kEY
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 379
Joined: Wed Feb 15, 2012 12:57 am

Re: Real Sound Mod Redux - Update 1.3 !

Post by 4kEY »

Maybe someday.

VP, what influenced your decision to make the German KV-1 engine sound different than the Russian? Did they alter them?

Also, I ran into a problem using the SS Mod with RSM, as there are a few units in the graphics folder that contain spaces. For example, "SE_Sdkfz _251-1". Space after "Sdkfz". There are a couple other Sdkfz _'s that do not have movement or firing sound because of this. Actually, I'm not for sure if it's the SS or Total SE Mod that is the base of my eqp file. I think I may have copy/pasted the SE into the SS...I dunno.
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus »

4kEY wrote:VP, what influenced your decision to make the German KV-1 engine sound different than the Russian? Did they alter them?
It was just a game mechanic decision. I like to attribute to the different factions different sounds when possible. I know it can be arguable.

Also, I ran into a problem using the SS Mod with RSM, as there are a few units in the graphics folder that contain spaces. For example, "SE_Sdkfz _251-1". Space after "Sdkfz". There are a couple other Sdkfz _'s that do not have movement or firing sound because of this. Actually, I'm not for sure if it's the SS or Total SE Mod that is the base of my eqp file. I think I may have copy/pasted the SE into the SS...I dunno.
I've alerted Bob to that problem. I think he said he was going to solve the issue by renaming and editing the equipment file. In my view, empty spaces only create confusion and they shouldn't exist in the filenames.
If you rename those units and erase the space and do the same in the equipment file, everything will be Ok.
Sorry for that.
4kEY
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 379
Joined: Wed Feb 15, 2012 12:57 am

Re: Real Sound Mod Redux - Update 1.3 !

Post by 4kEY »

It's cool, I've run into the problem before and knew what it had to be. It took me a while to see it, as single spaces are not readily apparent.
VPaulus
Slitherine
Slitherine
Posts: 8311
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus »

4kEY wrote:It's cool, I've run into the problem before and knew what it had to be. It took me a while to see it, as single spaces are not readily apparent.
Yes, and that's why Bob had others already missed that. It's a common thing.
airbornemongo101
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1177
Joined: Wed Sep 07, 2011 1:16 am
Location: Quakertown,PA. THE US OF A

Re: Real Sound Mod Redux - Update 1.3 !

Post by airbornemongo101 »

VPaulus wrote:
4kEY wrote:It's cool, I've run into the problem before and knew what it had to be. It took me a while to see it, as single spaces are not readily apparent.
Yes, and that's why Bob had others already missed that. It's a common thing.

Sorry 4key

The problem was fixed in the final versions....I think :roll: :oops: .

I check and check and still miss stuff :oops:

The fixes will definitely be in the new SS-GTPG when I finally get a chance to really start working on it again.

I've got some real heavy stuff going on in my life right now and trying to find time to mod bwtn work and the other stuff is kinda hard. I do have a sticky note over my computer to check the files that Paulo alerted me to ,as soon as I can get back into the saddle again.

I apologize to the community for missing those mistakes and for it taking so long for me to get the new equip file for the new SSGTG and my apologies to Paulo for it screwing up his RSM when it's used along w/ my mods.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
Post Reply

Return to “Panzer Corps : Scenario Design”