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Real Sound Mod Redux - 1.25 !!!!

Posted: Wed Dec 07, 2011 7:29 pm
by VPaulus
This is basically a new edited version of the Real Sound Mod.
There were added new sounds, enhanced some of the old ones and deleted/replaced some sounds with less quality.
Now we have 138 sounds for attack and 311 for movement. In terms of attack is more than the double we had in RSM.
In my opinion, this version is close from what we (Razz and me) both intended when we began to create this sound mod.

To install, just unzip the files and folders to the correspondent Panzer Corps subfolders "Audio" and "Graphics".
The only file replaced from the original, is the "efx.pzdat". So please do a backup of this file in the "Graphics" subfolder.
Strongly advised the use of Generic Mod Enabler.

During the tests it was discovered, that Panzer Corps, could crash when it's consuming more than 1GB of memory. Rudankort already said, that the memory usage will be tweaked soon. So, while there's no patch for this issue, I recommend first of all, to save in regular basis, and secondly, you should exit to Windows after playing one/two scenarios in a campaign. That way the memory will be dumped off. All of the testers were able to play more than one scenario in the campaign, but if you want to be sure just exit to Windows and enter again after playing one.

Note to 1.xx Patch: One of the things that patch 1.10 brought to us, was a way to disable the animation cache of Panzer Corps. This will reduce enormously the chance of the game crashing to desktop.
To disable the cache you must create a shortcut of PanzerCorps.exe and add the switch /nocache after PanzerCorps.exe. Don't forget to add a space after ". Look at the follow examples:

Image



This version will replace all the previous versions of RSM Redux
Full Version 1.25:
http://www.mediafire.com/download/8mkqa ... x+1.25.zip




The pack for Damage Sfx. It's optional.
RSM Redux Sfx Pack 1.0: https://www.sendspace.com/file/djxtvi


* Installation Notes for updates:
- With "Generic Mod Enabler" installed
Deactivate the "Real Sound Mod" from "Generic Mod Enabler". Extract the update zip file. Copy/replace the file(s) from the
"Panzer Corps\MODS\Real Sound Mod" subfolder with the ones extracted. Activate the "Real Sound Mod" in "Generic Mod Enabler".
- Without "Generic Mod Enabler" installed
Extract the update zip file. Copy/replace the file(s) from the "Panzer Corps\MODS\Real Sound Mod" subfolder with the ones extracted.
In both cases don't erase the anterior package, this is only an update. It can replace some sounds, but most are additions.

To install RSM REdux Sfx pack, copy the files to the "Audio" folder or better, use Generic Mod Enabler.
In this Case just create a Mod folder with the name of the mod and copy the Audio folder with all the files of this pack.



Compatibility:
- Panzer Corps 1.1x
- DLC Grand Campaign
- Afrika Korps
- Allied Corps
- Sea Lion
- Soviet Corps
- All campaigns and scenarios which use exclusively vanilla units


Thanks to Xerkis, jaggy, AgentX and gaaust for testing this mod.
A special thanks also to MikeAP for hinting on the art of sound editing.

Posted: Wed Dec 07, 2011 7:29 pm
by VPaulus
Reserved

Posted: Wed Dec 07, 2011 7:53 pm
by HeinzG
Just throwing a quick thank you at VPaulus and the testers.

Glad to "hear" the game in new ways :wink:

Posted: Wed Dec 07, 2011 8:06 pm
by nikivdd
Downloading...
Gonna try it while betatesting GTPG pack 2.
Thanks for the sounds!

Posted: Wed Dec 07, 2011 8:32 pm
by airbornemongo101
nikivdd wrote: Thanks for the sounds!
+100

Posted: Wed Dec 07, 2011 9:04 pm
by Andreh
Obrigado VPaulus.

Is it still compatible with Mentats sounds?

Posted: Wed Dec 07, 2011 9:11 pm
by VPaulus
Thanks guys. I hope all of you enjoy.
Andreh wrote:Obrigado VPaulus.

Is it still compatible with Mentats sounds?
São (It is). :wink:
Only some Mentat sounds are replaced by Redux.

Posted: Wed Dec 07, 2011 9:39 pm
by nikivdd
I just have a small remark...just wondering actually why you chose this sound.

The SE grenadiere uses the German Panzer song... not that i mind.

Ob's stürmt oder schneit,
Ob die Sonne uns lacht
Der Tag glühend heiß
Oder eiskalt die Nacht.........

Posted: Wed Dec 07, 2011 9:56 pm
by VPaulus
I just thought in having one lied in background.
So I chose Panzerlied for all SE units.
I was thinking also in Erika. But Erika, you know, could be misunderstood. :wink:

But I guess I could get a different lied for infantry SE.
I'll think about it.

Posted: Wed Dec 07, 2011 10:13 pm
by nikivdd
VPaulus wrote:I just thought in having one lied in background.
So I chose Panzerlied for all SE units.
I was thinking also in Erika. But Erika, you know, could be misunderstood. :wink:

But I guess I could get a different lied for infantry SE.
I'll think about it.
I wouldn't change it, i was just wondering, that's all.

And besides, I prefer Erika in a different environment lol.

Posted: Thu Dec 08, 2011 9:14 am
by jaggy
VPaulus wrote:I just thought in having one lied in background.
So I chose Panzerlied for all SE units.
I was thinking also in Erika. But Erika, you know, could be misunderstood. :wink:
Initially, I felt that actual movement sounds for the SE units was preferable. But I've got to admit Panzerlied grows on you, so instead of editing it, I've let it be. :mrgreen: Thanks for updating the Real Sound Mod, its a massive increase in the number of combat and movement sounds when compared to the original sounds. Truly appreciate the mod. :D

Posted: Thu Dec 08, 2011 2:30 pm
by bebro
Just tested this mod for some turns with the Italian campaign. Thanks, it's a very nice addition :)

Posted: Thu Dec 08, 2011 11:39 pm
by Rosseau
Audio does matter, and this is a very nice mod. I find myself waiting to hear what each unit will sound like. Works great with 1.05, and will be buying the '41 campaign tonight. I don't anticipate any issues.

Thanks again for the great work.

Posted: Thu Dec 08, 2011 11:47 pm
by VPaulus
Thanks guys.
Rosseau wrote:Audio does matter, and this is a very nice mod. I find myself waiting to hear what each unit will sound like. Works great with 1.05, and will be buying the '41 campaign tonight. I don't anticipate any issues.

Thanks again for the great work.
But remember, to exit to Windows after playing one or two scenarios in the campaign.
Some testers played with beta 1941 DLC. No issues.

Posted: Fri Dec 09, 2011 12:51 am
by jaggy
Rosseau wrote:Audio does matter, and this is a very nice mod. I find myself waiting to hear what each unit will sound like. Works great with 1.05, and will be buying the '41 campaign tonight. I don't anticipate any issues.
Same here, will be ordering DLCs '39, '40, '41 when I get home tonight. I like the updated infantry attack sounds now, it really stands out now, especially the SMGs.

Posted: Fri Dec 09, 2011 8:43 pm
by nikivdd
With the Italian SM.79 bomber there is no movement sound, attack sound is working thou.

Posted: Fri Dec 09, 2011 9:01 pm
by VPaulus
nikivdd wrote:With the Italian SM.79 bomber there is no movement sound, attack sound is working thou.
:oops:
It happens.
Hotfix: http://www.gamefront.com/files/21070006 ... ux+1.0.zip
Extract and copy.

Thanks for reporting.

Posted: Fri Dec 09, 2011 9:07 pm
by nikivdd
VPaulus wrote:
nikivdd wrote:With the Italian SM.79 bomber there is no movement sound, attack sound is working thou.
:oops:
It happens.
Hotfix: http://www.gamefront.com/files/21070006 ... ux+1.0.zip
Extract and copy.

Thanks for reporting.
Thank you for the hotfix.

RSM

Posted: Sun Dec 11, 2011 12:08 pm
by gaaust
Hi there!
Highly recommended. A new gamplay feeling, immersion.
:D
Bye.

Posted: Sun Dec 11, 2011 12:11 pm
by gaaust
Gameplay. Sorry. I was to excited. :oops: