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Wacht Am Rhein - mini campaign

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

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33 posts • Page 1 of 2 • 1, 2

Wacht Am Rhein - mini campaign

Postby Erik » Fri Sep 14, 2012 7:20 am

Edit: Installation instructions (for use with JSGME - Generic Mod Enabler)
Unzip Massi, RSM_Redux to the Panzer Corps -> MODS folder
Unzip the generic mod enabler JSGME to the Panzer Corps folder (and run it...).
Unzip My Games, this includes a correct folder structure for the Wacht Am Rhein scenario files and briefings.
Unzip Panzer Corps, , this includes a correct folder structure for the Wacht Am Rhein graphic files etc.

Dropbox links (including the generic mod enabler,Massi's mod and RSM Redux 1.10):
https://dl.dropbox.com/u/16806697/Panzer%20Corps.zip
https://dl.dropbox.com/u/16806697/My%20Games.zip
https://dl.dropbox.com/u/16806697/Massi.zip
https://dl.dropbox.com/u/16806697/RSM_Redux_V1.10.zip
https://dl.dropbox.com/u/16806697/JSGME.zip
https://dl.dropbox.com/u/16806697/Mod%20installation.rtf
https://dl.dropbox.com/u/16806697/Mod%20installation.rtf


I have started work on this campaign, more commonly known as Battle Of The Bulge.
There will be two threads where the player at start selects wether he will use the XLVII Pz Korps or the I SS Pz Korps.
Both are part of Manteuffel's 5th Panzer Armee.
This campaign is based on Command Ops Series ‘Battle Of The Bulgescenarios adapted for Panzer Corps.
Map is 1km/hex and units are battalions/companies.
Each unit has a max strength between 3-10 (some air units are over-strength).

You need PzC v1.1 to play, and in addition these mods are required:
Massi’s terrain mod: http://www.slitherine.com/forum/viewtopic.php?p=275153#275153
Real Sound Mod redux 1.10: http://www.slitherine.com/forum/viewtopic.php?f=147&t=30216
I have also used a few unit icons from Puma, churchlakecity, El_Condoro, bebro and guille1434 .
These come with the campaign. Thanks to (all) PzC modders!
Highly recommended (a must for smooth modding): The Generic Mod Enabler. http://www.slitherine.com/forum/viewtopic.php?f=147&t=27158

Campaign Thread:
Image
Last edited by Erik on Mon Nov 12, 2012 7:17 am, edited 5 times in total.
Erik
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Race For Bastogne

Postby Erik » Fri Sep 14, 2012 7:28 am

Edit: Scenario data

Your core is the 2nd Panzer Division. Joined by the Panzer Lehr Div and the 26th Volksgrenadier Div you are poised to strike at the weak American units east of Bastogne.

Map size 53x17 hexes
24 turns
82 (16 core) German units
57 US units
16 secondary objectives

Image
Last edited by Erik on Fri Nov 09, 2012 7:44 am, edited 2 times in total.
Erik
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Battle Of The Roadblocks

Postby Erik » Fri Sep 14, 2012 7:36 am

Edit: Scenario data

This is the third day of the campaign.
After the collaps of their center, the US VIII Corps' commander Tory Middelton orders a number of roadblocks along the St.Vith-Bastogne highway. The reserve command of the inexperienced 9th Armored Division now stands between your Kampfgruppe and Bastogne.

Map size 33x13 hexes
15 turns
14 (+ 5 core) German units
32 US units
7 secondary objectives


Image
Last edited by Erik on Fri Nov 09, 2012 7:48 am, edited 2 times in total.
Erik
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Re: Wacht Am Rhein - mini campaign

Postby airbornemongo101 » Fri Sep 14, 2012 1:28 pm

Lookin' good.

Keep it up
All Hail...The Holy Trinity of Panzer Corps Modding:
Nikivdd
Churchlakecity
Bebro
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Re: Wacht Am Rhein - mini campaign

Postby drjeff21 » Fri Sep 14, 2012 9:34 pm

Looks very cool. Thank you for your efforts.
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Re: Wacht Am Rhein - mini campaign

Postby Richard1 » Fri Sep 14, 2012 10:47 pm

It's looking like a very good project. :D
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Re: Wacht Am Rhein - mini campaign

Postby guille1434 » Sat Sep 15, 2012 10:31 pm

Erik: It looks fine! Looking forward to play this campaign, thanks for your effort!
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Re: Wacht Am Rhein - mini campaign

Postby MikeAP » Sat Sep 15, 2012 10:37 pm

The map looks like you put a good deal of effort into it. Looking forward to this one
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Battered Bastards

Postby Erik » Wed Sep 26, 2012 6:40 am

Edit: Added scenario data

Map size 27x33 hexes
24 turns
58 (+ 6 core) German units
75 US units
12 secondary objectives

Manteuffel's forces have surrounded Bastogne and tries to find a weak spot in the US defences.

Image
Last edited by Erik on Fri Nov 09, 2012 7:50 am, edited 1 time in total.
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Patton's Favourite

Postby Erik » Fri Oct 26, 2012 8:33 am

Edit: Added scenario data

The US 4th Armored Div's drive to relieve Bastogne.

Map size 21x19 hexes
20 turns
32 (+ 4 core) German units
26 US units
9 secondary objectives

Image
Last edited by Erik on Fri Nov 09, 2012 7:52 am, edited 1 time in total.
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Closing the Corridor

Postby Erik » Fri Oct 26, 2012 8:38 am

Edit: Added scenario data

The Germans try to isolate the defenders of Bastogne.

Map size 32x25 hexes
21 turns
117 (+ 6 core) German units
99 US units
21 secondary objectives

Image
Last edited by Erik on Fri Nov 09, 2012 7:55 am, edited 1 time in total.
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Dinant - Do Or Die

Postby Erik » Fri Oct 26, 2012 8:42 am

Edit: added scenario data

The German 2nd Panzer Division's Aufklärung elements recons for a suitable place to cross the river Meuse at Dinant.

Map size 46x33 hexes
20 turns
25 (+ 8 core) German units
49 US units
13 secondary objectives

Image
Last edited by Erik on Fri Nov 09, 2012 7:58 am, edited 1 time in total.
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Mayhem On The Meuse

Postby Erik » Fri Oct 26, 2012 8:46 am

Edit: Added scenario data

The 2nd Panzer Division has established a bridgehead at the Meuse.
Montgomery rushes part of the 53rd Welsh Division to the area while the Americans plan their own counter-attack.

This is the last scenario in this campaign thread.

Map size 21x18 hexes
16 turns
9 (+ 12 core) German units
45 US units
8 secondary objectives

Image
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Elsenborn Ridge

Postby Erik » Fri Nov 09, 2012 8:06 am

I SS Panzer Korps launch the opening attacks of the Battle Of The Bulge.

Map size 24x24 hexes
16 turns
93 German units
62 US units
13 secondary objectives

Image
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Skorzeny's Bid For Glory

Postby Erik » Fri Nov 09, 2012 8:11 am

Operation Greif, the attempt to grab Malmedy using German commandoes and some captured US equipment.

Map size 12x14 hexes
10 turns
13 (+ 3 core) German units
15 US units
2 secondary objectives

Image
Last edited by Erik on Fri Nov 09, 2012 8:34 am, edited 1 time in total.
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Peiper's Race For The Meuse

Postby Erik » Fri Nov 09, 2012 8:15 am

Title says it all.

Map size 33x33 hexes
20 turns
30 (+ 7 core) German units
60 US units
10 secondary objectives

Image
Last edited by Erik on Fri Nov 09, 2012 8:32 am, edited 1 time in total.
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Peiper Crosses The Meuse

Postby Erik » Fri Nov 09, 2012 8:20 am

Fictional scenario, available if the player gets a decisive victory in the Skorzeny scenario.
Von der Heydte's Fallschirmjägers are poised for the first German combat jump in over a year.

Map size 30x34 hexes
20 turns
36 (+ 16 core) German units
69 US units
14 secondary objectives

Image
Last edited by Erik on Fri Nov 09, 2012 8:30 am, edited 1 time in total.
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Bastogne Breakout

Postby Erik » Fri Nov 09, 2012 8:25 am

Patton's armored forces strike against the weak German forces outside Bastogne.
Your German units are en route to launch their own attack against the US forces.

Map size 16x20 hexes
12 turns
46 (+ 12 core) German units
42 US units

Image
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Re: Wacht Am Rhein - mini campaign

Postby Erik » Fri Nov 09, 2012 8:57 am

Download links in first post.
Have fun.
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Re: Wacht Am Rhein - mini campaign

Postby morge4 » Sun Nov 18, 2012 2:57 pm

First of all...great campaign! Had an issue with the Elsborne ridge path. Played the first game fine and got a DV. Moved on to the next scenario, as the map screen came up it was all black!? I plan to try it again in the next few days but just thought it was strange. Never had any issue with mods before...

Have not tried the first tree yet so don't know if there is a similiar issue. I believe I have all files in the right place and all Mods in place.

Win7, 5GB memory, Intel single dual core CPU, AMD Raedon HD6570
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