Patch v1.13 preview

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guille1434
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Patch v1.13 preview

Post by guille1434 » Wed Jan 30, 2013 10:54 pm

Hello! I saw somewhere in this forum that VPaulus mentioned that patch v1.13 of this game is adding new units.
Can someone tell something more about the changes introduced by this upcoming patch? Is there some "official" info release? Anyone know its ETA?
Thanks!

VPaulus
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Re: Patch v1.13 preview

Post by VPaulus » Wed Jan 30, 2013 11:54 pm

This is me speculating, no official confirmation yet. But I hope that 1.13 will fix some of the 1.11 issues, specially regarding multiplayer.
I'll ask Alex, if there's anything new that will be introduced besides 5 new units.
This won't be a big patch, like from 1.5 to 1.10. I bet that will only happen with Allied Corps.

guille1434
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Re: Patch v1.13 preview

Post by guille1434 » Thu Jan 31, 2013 3:46 am

Thanks VPaulus for the data! You are as helpful as ever! And, by the way, is there any approximate date of release for Allied Corps? :-)

Thanks again!

VPaulus
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Re: Patch v1.13 preview

Post by VPaulus » Mon Feb 04, 2013 2:57 pm

I can say that I was wrong, 1.13 will be a little more substantial, than just adding more units and fixing 1.11 issues. :D

fsx
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Re: Patch v1.13 preview

Post by fsx » Mon Feb 04, 2013 3:10 pm

VPaulus wrote:I can say that I was wrong, 1.13 will be a little more substantial, than just adding more units and fixing 1.11 issues. :D
Good news.. :D

VPaulus
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Re: Patch v1.13 preview

Post by VPaulus » Mon Feb 04, 2013 3:44 pm

That's a rough list:
"UI and controls
- Minor adjustments in turn splash screen: scenario name is added to information shown; more screen space is used for victory conditions
- Number of units in reserve is now shown as N+B, where N is the number of normal units, and B is the number of bonus units.
- Prestige tooltip in the main UI now includes per-turn prestige bonus.
- Unit's battle history now includes unit upgrades.
- It is now possible to deploy paratroopers in the air or on the ground, using the ground/air switch.
- Actual ground state is now shown during deploy phase.
- When both movement and attack is possible to a certain hex, the player can now choose movement or attack using ground/air switch.
- On scenario result screen Enter now means "proceed" and "Esc means "view battlefield".
- Once spotted, immobile structures remain spotted on the map even if there are no units spotting them (like minefields).
- Sort order in the unit list is tweaked: now SE units are always shown after "normal" units.
- Added hotkey for Switch: W
- On briefing/debriefing screen Enter can be used to close the screen (except when there is a choice of the next scenario).
- In the scenario result screen Decisive victory, marginal victory and Loss now use different images.
- The game no longer counts carriers when calculating dangerous hexes for strategic bombers.
- Various small fixes in russian localization.

Modding
- Weather action now includes sandstorms.
- It is now possible to add new custom movement types.
- Prestige condition added (via Map condition, choose "Axis prestige" or "Allied prestige" from the list)
- New unit traits: "camo" (unit is hard to spot, like a minefield), "captureflag" (inverts predefined class ability to capture flags: infantry/tank/recon/AT lose it, other classes gain it)

Other
- "dice chess" cheat. Similar to "chess", but there is a certain limited randomization of combat results (unit's chance to hit and suppress can vary +-20%)."
Probably there will be a open beta, very soon. 8)

bebro
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Re: Patch v1.13 preview

Post by bebro » Mon Feb 04, 2013 4:01 pm

Ohhh, that's a very nice list. Thanks for posting :)

fsx
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Re: Patch v1.13 preview

Post by fsx » Mon Feb 04, 2013 4:11 pm

:D

The next step ahead!
So many improvements for modding.
So many wishes I had for PzC are in this update. :shock:

And some very useful UI changes.

Thank you, Alex!

airbornemongo101
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Re: Patch v1.13 preview

Post by airbornemongo101 » Mon Feb 04, 2013 7:43 pm

Sounds pretty comprehensive.

Thanks for the heads up VP and to the dev. team for listening to the community and continuing to support and evolve the game
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guille1434
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Re: Patch v1.13 preview

Post by guille1434 » Tue Feb 05, 2013 4:05 pm

Thanks for the new info Vpaulus!!

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