Re: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)
Posted: Mon Dec 04, 2017 11:13 am
Thanks bite
It will be too much of a time suck for me right now unfortunately.Cataphract88 wrote:This mod seems to be generating quite a lot of interest again, BNC. What about an update?
Ok, thanks for clarification.BiteNibbleChomp wrote:When I played it I tested with Lieutenant and Colonel, if I tried FM I would probably die after 3 turns!Cfant wrote:Hi!
Played the MOD. Really well done. Although A-H units beeing the weakest in the game seems not too correct, I'd say as an Austrian![]()
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Which difficulty is it intended to be played? I chose Field Marshall, but it was... strange. Trillions of enemies, while I had very low income. A dozen Artillery in France with no room for movement made it hard.
However, I had to stop when I took Paris in 1916. France surrendered, Germany occupied northern France, Italy southern France. Then it got buggy. I got no reward for beating FranceNot one prestige point. And even worse - the french units fought on. It got strange: I could not move on, as france was filled with french units, so the cities, which I got by event, were reteaken by french units of course. So it was, as if France had not surrendered at all
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Other then that - really good work!
I'm not totally sure what is going on with the French there, pretty sure there is supposed to be a -20 strength trigger for all French units. Maybe the trigger is broken with one of the newer updates (I designed this with v1.22 or something)?
- BNC
http://www.slitherine.com/forum/viewtop ... 47&t=85717Spiffing Brit wrote: ↑Thu Jul 12, 2018 1:14 amIs this still being worked on? This is one of the coolest mods out there for PzC, and I really want it to continue. I hope you will atleast give an update of why there hasent been any word.