Battlefield: Europe MOD v2.0

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Wellingham
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Re: Battlefield: Europe MOD v1.2

Post by Wellingham » Mon Apr 28, 2014 7:18 am

BiteNibbleChomp wrote:
Wellingham wrote:This scenario seems to be VERY detailed indeed. Maybe a little too...

~Ulisses Montagna
If it didn't have the many-hundred new units, I might actually have been able to play this before thinking up another good idea to use against it in the mod war!

Wait, I thought of an idea! I will PM you it.

~Ulisses Montagna
~Ulisses Montagna
--------------------------------------------------------------------------
I wanna be a Canis Ex Machina, but all I got is this Haunted Kriegsmaschine-9000, so I still need the Herzensbrecher and the Hundkopf!

LandMarine47
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Re: Battlefield: Europe MOD v1.2

Post by LandMarine47 » Fri May 02, 2014 4:00 am

It's been awfully quiet from McGuba..... I suspect the Stormtroopers are behind this unholy silence! :twisted:

Arvidus
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Re: Battlefield: Europe MOD v1.2

Post by Arvidus » Fri May 02, 2014 5:28 am

LandMarine47 wrote:It's been awfully quiet from McGuba..... I suspect the Stormtroopers are behind this unholy silence! :twisted:
Or due to Slitherine's "Server Upgrade". I haven't been able to access the forums for four days until now

BiteNibbleChomp
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Re: Battlefield: Europe MOD v1.2

Post by BiteNibbleChomp » Fri May 02, 2014 6:47 am

LandMarine47 wrote:It's been awfully quiet from McGuba..... I suspect the Stormtroopers are behind this unholy silence! :twisted:
The stormtroopers arent' screwing this up, they're moving your way as I post this, as it is taking a very long time for 1 scenario's briefing :lol: :twisted:

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

LandMarine47
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Re: Battlefield: Europe MOD v1.2

Post by LandMarine47 » Fri May 02, 2014 3:43 pm

BiteNibbleChomp wrote:
LandMarine47 wrote:It's been awfully quiet from McGuba..... I suspect the Stormtroopers are behind this unholy silence! :twisted:
The stormtroopers arent' screwing this up, they're moving your way as I post this, as it is taking a very long time for 1 scenario's briefing :lol: :twisted:

- BNC
Mien Gott :shock:

BiteNibbleChomp
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Re: Battlefield: Europe MOD v1.2

Post by BiteNibbleChomp » Sun May 04, 2014 6:13 am

LandMarine47 wrote:
BiteNibbleChomp wrote:
LandMarine47 wrote:It's been awfully quiet from McGuba..... I suspect the Stormtroopers are behind this unholy silence! :twisted:
The stormtroopers arent' screwing this up, they're moving your way as I post this, as it is taking a very long time for 1 scenario's briefing :lol: :twisted:

- BNC
Mien Gott :shock:
Exactly! You will have about 7 more scenarios to do shortly!

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

McGuba
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Re: Battlefield: Europe MOD v1.2

Post by McGuba » Sun May 04, 2014 3:15 pm

I had some very busy real life days so I could barely give the finishing touches to v1.3, but here is comes. Most likely I will have little time for PzC during the days to come, but now I am mostly happy with the mod as it is, so possible further updates will come sparingly.


Changes in v1.3

- multipurpose U-boats added: following iceFlame's original idea submarines now have three modes: surfaced, submerged and dived (to crash depth)
- RumpNissen's updated flags added
- AA capability of tanks and AFVs is removed (following Uhu's idea): historically AA machine guns on tanks were rarely used as intended (against the much heavier armed aircraft), instead they were mainly used against ground targets
- Operation Anvil - the Allied landing in Southern France is added. Condition: Tunis and Sicily must be owned by the Allies, date must be August '44 or later
- several new or modified units added
- campaign ending sound & vision enhanced
- various other changes and fixes in scenario 4 and in the equipment file

Links are on the first page of this topic.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969

guille1434
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Re: Battlefield: Europe MOD v1.3

Post by guille1434 » Mon May 05, 2014 12:25 am

Congratulations for the new version of the mod! I am very glad the multiporpose submarines were added!:-)

BiteNibbleChomp
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Re: Battlefield: Europe MOD v1.3

Post by BiteNibbleChomp » Mon May 05, 2014 6:53 am

Conguratulations on the patch! (or more realistically, creating a minor problem for my stormtroopers in this new mod war)

Guille, Congratulations on getting 1000 posts - except that I will probably beat you to 1500! (You apparently do 1.5 posts/day, I do 2.5)

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

Wellingham
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Re: Battlefield: Europe MOD v1.2

Post by Wellingham » Mon May 05, 2014 7:20 am

RumpNissen wrote:
LandMarine47 wrote:It's been awfully quiet from McGuba..... I suspect the Stormtroopers are behind this unholy silence! :twisted:
Or due to Slitherine's "Server Upgrade". I haven't been able to access the forums for four days until now
Nope. It was definetly the stormtroopers.
~Ulisses Montagna
--------------------------------------------------------------------------
I wanna be a Canis Ex Machina, but all I got is this Haunted Kriegsmaschine-9000, so I still need the Herzensbrecher and the Hundkopf!

BiteNibbleChomp
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Re: Battlefield: Europe MOD v1.2

Post by BiteNibbleChomp » Mon May 05, 2014 7:24 am

Wellingham wrote:
RumpNissen wrote:
LandMarine47 wrote:It's been awfully quiet from McGuba..... I suspect the Stormtroopers are behind this unholy silence! :twisted:
Or due to Slitherine's "Server Upgrade". I haven't been able to access the forums for four days until now
Nope. It was definetly the stormtroopers.
You're wrong there - I sent the stormtroopers to LandMarine's place because he's being really slow with GC'14's briefings.

The post:
BiteNibbleChomp wrote:
LandMarine47 wrote:It's been awfully quiet from McGuba..... I suspect the Stormtroopers are behind this unholy silence! :twisted:
The stormtroopers arent' screwing this up, they're moving your way as I post this, as it is taking a very long time for 1 scenario's briefing :lol: :twisted:

- BNC
And the reply:
LandMarine47 wrote: Mien Gott :shock:
- BNC (Why haven't I made this my signature yet - I've done it in over 700 posts now!)
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

Wellingham
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Re: Battlefield: Europe MOD v1.2

Post by Wellingham » Mon May 05, 2014 7:27 am

LandMarine47 wrote: Mien Gott :shock:

Mon Dieu! (My God! in French) You must be right!
~Ulisses Montagna
--------------------------------------------------------------------------
I wanna be a Canis Ex Machina, but all I got is this Haunted Kriegsmaschine-9000, so I still need the Herzensbrecher and the Hundkopf!

Cataphract88
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Re: Battlefield: Europe MOD v1.3

Post by Cataphract88 » Mon May 05, 2014 8:05 am

Hi McGuba,

Thanks for the new update.

:) :) :)
Richard

iceFlame
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Re: Battlefield: Europe MOD v1.2

Post by iceFlame » Tue May 06, 2014 8:53 am

McGuba wrote:I had some very busy real life days so I could barely give the finishing touches to v1.3, but here is comes.
Thanks for the update! :D

In all honesty, this is a masterful mod so I just want to thank you again for sharing this 'work of art' with the community. Cheers for including the multipurpose U-boats and I hope real life treats you well.

Take care my friend. :)
Image
Go deep here: slitherine.com/forum/viewtopic.php?f=147&t=49469

Hellki
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Re: Battlefield: Europe MOD v1.3

Post by Hellki » Tue May 06, 2014 6:02 pm

Hi mates,

This last two weeks I ve been playing de 1.2 version. Its been great. I like the map, the new units (tons of them!) and the "events" (Operation Torch for example, as being a serious backstabbing problem). Thanks a lot for your efforts as modder, McGuba.

On the other hand, I ve been completely smashed in less than 50 turns, with no subs or planes left. North Africa belongs to the allies and i couldn't even take Malta. Guess General difficulty is too much for me :?

I ll try again in a few weeks. :twisted:

LandMarine47
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Re: Battlefield: Europe MOD v1.3

Post by LandMarine47 » Tue May 06, 2014 9:37 pm

Seriously Uhu, how did you beat this mod on Rommel?!

Uhu
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Re: Battlefield: Europe MOD v1.3

Post by Uhu » Wed May 07, 2014 12:32 pm

On Rommel, and last time without additional gift-prestige. ;)
I think, the absolute proof would be the replay file, but maybe from a strategic guide, also much can be learnt.
But the key world is patience, endurance and very focused planning because without planning and managing 200+ units in every turn the operations will be unsuccessful. Hmm, I would also add to look constant the PzC Edit tool, because in it you can easy look all stats of units and the possible arrival of the given type.
LandMarine47 wrote:Seriously Uhu, how did you beat this mod on Rommel?!
Image
Image

Wellingham
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Re: Battlefield: Europe MOD v1.3

Post by Wellingham » Thu May 08, 2014 6:43 am

Hellki wrote:Hi mates,

This last two weeks I ve been playing de 1.2 version. Its been great. I like the map, the new units (tons of them!) and the "events" (Operation Torch for example, as being a serious backstabbing problem). Thanks a lot for your efforts as modder, McGuba.

On the other hand, I ve been completely smashed in less than 50 turns, with no subs or planes left. North Africa belongs to the allies and i couldn't even take Malta. Guess General difficulty is too much for me :?

I ll try again in a few weeks. :twisted:
I beat it.....Just! On Colonel! Needs to be a BIT easier
~Ulisses Montagna
--------------------------------------------------------------------------
I wanna be a Canis Ex Machina, but all I got is this Haunted Kriegsmaschine-9000, so I still need the Herzensbrecher and the Hundkopf!

BiteNibbleChomp
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Re: Battlefield: Europe MOD v1.3

Post by BiteNibbleChomp » Thu May 08, 2014 12:24 pm

This mod seems to be very heavily realistic (my mods are usually quite abstracted) - of course it was hard. I might have a crack of it on Sergeant (I usually play on Lieutenant) - depends how long it takes for certain briefings and 18th-century-city graphics to be made!

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

BiteNibbleChomp
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Re: Battlefield: Europe MOD v1.3

Post by BiteNibbleChomp » Mon May 12, 2014 11:41 am

BiteNibbleChomp wrote:Depends how long it takes for certain briefings and 18th-century-city graphics to be made!

- BNC
So far that has been forever - I was thinking of offering a truce, but I need to become dominant first! (Without those graphics, I'm kinda wasting my time a bit)

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

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