Battlefield: Europe MOD v2.0

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

alexfilip
Corporal - 5 cm Pak 38
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Re: Battlefield: Europe MOD v2.0

Post by alexfilip » Wed Jul 29, 2020 7:41 pm

ok. i thought a plane adjacent to the carrier will do.
over two-three turns this will end up costing me 3 fighters or more. shit.

cw58
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Re: Battlefield: Europe MOD v2.0

Post by cw58 » Wed Jul 29, 2020 10:35 pm

PeteMitchell wrote:
Tue Jul 28, 2020 9:52 pm
Slightly different but possible... you can replace losses (i.e. buy reinforcements) for one plane... and then move the carrier below another plane which will then refuel at the end of the turn... (while the planes always need to be on the same hex as the carrier of course)
This gives me an idea for a work-around to allow carriers to supply more than 1 plane/turn. Give carriers the reconmove trait. At the start of a turn, with several planes around the carrier, the carrier can move under each plane; select the plane over the carrier and press 'S' for supply; move the carrier to the next plane and repeat the process.

Even with the vanilla movement of 5, you should be able to fuel up to 3 planes per turn. Or up to 4 if an empty plane starts the turn over the carrier.

roy64
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Re: Battlefield: Europe MOD v2.0

Post by roy64 » Sun Aug 02, 2020 1:23 pm

I just found this mod & can't stop playing it. thank you for your work.

McGuba
Lieutenant Colonel - Panther D
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Re: Battlefield: Europe MOD v2.0

Post by McGuba » Fri Aug 07, 2020 7:16 pm

roy64 wrote:
Sun Aug 02, 2020 1:23 pm
I just found this mod & can't stop playing it. thank you for your work.
You are welcome! :)
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969

McGuba
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Re: Battlefield: Europe MOD v2.0

Post by McGuba » Fri Aug 07, 2020 7:30 pm

cw58 wrote:
Wed Jul 29, 2020 10:35 pm
This gives me an idea for a work-around to allow carriers to supply more than 1 plane/turn. Give carriers the reconmove trait. At the start of a turn, with several planes around the carrier, the carrier can move under each plane; select the plane over the carrier and press 'S' for supply; move the carrier to the next plane and repeat the process.
Yes, it could be done like that, but actually I kinda like the current limited usefullness of the carriers. After all the British carriers featured in the mod could only carry 40-60 aircraft and one air unit in the mod reresents about 100-125 aircraft or a group (British) so they should not be able to supply more than one air unit normally. Even if we assume that each carrier unit represents two actual aircraft carriers. And the planned German carrier 'Graf Zeppelin' had a similar proposed aircraft complent (42).
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slitherine.com/forum/viewtopic.php?f=147&t=47985
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cw58
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Re: Battlefield: Europe MOD v2.0

Post by cw58 » Sat Aug 08, 2020 12:19 am

I didn't really intend that you should adjust your mod but had the idea after reading a post in your thread and replied to that. Considering the scale of your mod, I would tend to agree with you.

I thought I would throw the idea out there because several people have expressed dissatisfaction with this limitation of the game engine. It might be more appropriate for other mods, such as the PAK mod, and it is a very easy fix.

While I'm here, let me say thank you for all your hard work on this mod. It is much appreciated. :)

PeteMitchell
Sr. Colonel - Battleship
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell » Thu Aug 20, 2020 1:14 pm

Goose_2 started to play the BE mod:

https://www.youtube.com/watch?v=fM6KkkyDiyE
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

Spiffing Brit
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Re: Battlefield: Europe MOD v2.0

Post by Spiffing Brit » Mon Aug 24, 2020 9:20 pm

Wondering where I can sign up for MP, interested in playing the allied side.
Mortal danger is an effective antidote for fixed ideas. - Erwin Rommel

(Not the Youtuber)

PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell » Mon Aug 24, 2020 9:23 pm

Spiffing Brit wrote:
Mon Aug 24, 2020 9:20 pm
Wondering where I can sign up for MP, interested in playing the allied side.
Best is right here on this thread... several people are playing and are constantly looking for new opponents!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

Spiffing Brit
Corporal - 5 cm Pak 38
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Re: Battlefield: Europe MOD v2.0

Post by Spiffing Brit » Mon Aug 24, 2020 9:27 pm

PeteMitchell wrote:
Mon Aug 24, 2020 9:23 pm
Best is right here on this thread... several people are playing and are constantly looking for new opponents!
Very nice, warning though I am not the best at PzC but wanting to give the Allies a shot. Anyone interested DM me.
Mortal danger is an effective antidote for fixed ideas. - Erwin Rommel

(Not the Youtuber)

alexfilip
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 33
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Re: Battlefield: Europe MOD v2.0

Post by alexfilip » Wed Aug 26, 2020 3:02 pm

Dear all,

I have just finished a game with Maths... Me Axis, him playing as allies. I managed to defeat the USSR and take all other hexes on the mainland (and Africa, the middle east) but Maths managed to defend Britain from my botched sealion attempts. Does that count as a victory for me? I assume it does, but I wanted to make sure, so I am asking here.

Best,
Alex

McGuba
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Re: Battlefield: Europe MOD v2.0

Post by McGuba » Wed Aug 26, 2020 4:00 pm

alexfilip wrote:
Wed Aug 26, 2020 3:02 pm
Dear all,

I have just finished a game with Maths... Me Axis, him playing as allies. I managed to defeat the USSR and take all other hexes on the mainland (and Africa, the middle east) but Maths managed to defend Britain from my botched sealion attempts. Does that count as a victory for me?
Congrats! Yes it is certainly an Axis victory, unless the Allies somehow manage to capture and hold at least one victory objective city in Germany in which case it is a draw. But after the end of the 99th turn if you click "end turn" you should see either "Axis victory" or "Allied victory" to make things a bit easier. :wink:
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969

alexfilip
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 33
Joined: Wed Jan 15, 2020 9:03 pm

Re: Battlefield: Europe MOD v2.0

Post by alexfilip » Thu Aug 27, 2020 8:04 am

We stopped at turn 88. I had no way of taking Britain, and he couldn't get anywhere close to the European mainland, so we decided it was pointless to continue.
Shall I update the table, or can you do it?
Cheers

McGuba
Lieutenant Colonel - Panther D
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Re: Battlefield: Europe MOD v2.0

Post by McGuba » Fri Aug 28, 2020 9:45 pm

alexfilip wrote:
Thu Aug 27, 2020 8:04 am
We stopped at turn 88. I had no way of taking Britain, and he couldn't get anywhere close to the European mainland, so we decided it was pointless to continue.
Shall I update the table, or can you do it?
Cheers
I think I have done it successfully.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969

alexfilip
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Re: Battlefield: Europe MOD v2.0

Post by alexfilip » Sat Aug 29, 2020 9:15 am

Cheers!

Spiffing Brit
Corporal - 5 cm Pak 38
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Re: Battlefield: Europe MOD v2.0

Post by Spiffing Brit » Sat Aug 29, 2020 8:27 pm

Still willing to play the Allies in some Battlefield Europe
Mortal danger is an effective antidote for fixed ideas. - Erwin Rommel

(Not the Youtuber)

Kiane
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Joined: Tue Dec 13, 2011 10:34 pm

Re: Battlefield: Europe MOD v2.0

Post by Kiane » Sat Sep 12, 2020 1:55 am

Started a game with Spiffing Brit. Me as Axis and him as the Allies. I'll let you know who comes out on top!

McGuba
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Re: Battlefield: Europe MOD v2.0

Post by McGuba » Sat Sep 12, 2020 8:39 am

Kiane wrote:
Sat Sep 12, 2020 1:55 am
Started a game with Spiffing Brit. Me as Axis and him as the Allies. I'll let you know who comes out on top!
Great! What version are you playing, BE 2.0 or 2.15? And are you playing on the Slitherine server or by sending game saves by e-mails?
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slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969

Uhu
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Re: Battlefield: Europe MOD v2.0

Post by Uhu » Sat Sep 12, 2020 8:42 am

Kiane wrote:
Sat Sep 12, 2020 1:55 am
Started a game with Spiffing Brit. Me as Axis and him as the Allies. I'll let you know who comes out on top!
Have a great fight! :)
Do you use any house rules?
Image
Image

Kiane
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 33
Joined: Tue Dec 13, 2011 10:34 pm

Re: Battlefield: Europe MOD v2.0

Post by Kiane » Sat Sep 12, 2020 7:20 pm

McGuba wrote:
Sat Sep 12, 2020 8:39 am
Kiane wrote:
Sat Sep 12, 2020 1:55 am
Started a game with Spiffing Brit. Me as Axis and him as the Allies. I'll let you know who comes out on top!
Great! What version are you playing, BE 2.0 or 2.15? And are you playing on the Slitherine server or by sending game saves by e-mails?
2.15 over the Slitherine server.
Uhu wrote:
Sat Sep 12, 2020 8:42 am
Kiane wrote:
Sat Sep 12, 2020 1:55 am
Started a game with Spiffing Brit. Me as Axis and him as the Allies. I'll let you know who comes out on top!
Have a great fight! :)
Do you use any house rules?
None. I haven't played Battlefield Europe since like 1.X so I wouldn't know what would be good.

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