Battlefield: Europe MOD v2.0

A forum to discuss custom scenarios, campaigns and modding in general.

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Spiffing Brit
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 36
Joined: Sat Mar 31, 2018 7:29 pm

Re: Battlefield: Europe MOD v2.0

Post by Spiffing Brit » Sat Sep 12, 2020 11:10 pm

Uhu wrote:
Sat Sep 12, 2020 8:42 am
Kiane wrote:
Sat Sep 12, 2020 1:55 am
Started a game with Spiffing Brit. Me as Axis and him as the Allies. I'll let you know who comes out on top!
Have a great fight! :)
Do you use any house rules?
Well, do you have any suggestions :P ?
Mortal danger is an effective antidote for fixed ideas. - Erwin Rommel

(Not the Youtuber)

Uhu
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1210
Joined: Fri Nov 04, 2011 9:16 pm
Location: Hungary

Re: Battlefield: Europe MOD v2.0

Post by Uhu » Sun Sep 13, 2020 8:11 am

Sure, sure! :)
I used many earlier, now they are reduced to a few - but important! - after many discussions with McGuba:

1., Air transport have instead of unlimited fuel just 24 hex radius, so the next airfield must be max. so far - that means also that your Fallschirmjäger, Brandenburger units can travel so far in air.
2., On the other hand, Fallschirmjäger, Brandenburger unit can stay as long in the air in this radius as they want and they can jump in any weather.
3., Players are not allowed to fully encircle any enemy aircraft. There should be left always at least one hex to escape.
4., Players are not allowed *intentional* to block the route of hostile aircrafts (like blocking that it cannot fly to a friendly airfield to refuel and therefore it crashes). Still it is allowed to build "clouds", or "walls" from your airforce within the above mentioned rules.

Spiffing Brit wrote:
Sat Sep 12, 2020 11:10 pm
Uhu wrote:
Sat Sep 12, 2020 8:42 am
Kiane wrote:
Sat Sep 12, 2020 1:55 am
Started a game with Spiffing Brit. Me as Axis and him as the Allies. I'll let you know who comes out on top!
Have a great fight! :)
Do you use any house rules?
Well, do you have any suggestions :P ?
Image
Image

Koeppke
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Tue Jul 12, 2011 12:49 pm

Re: Battlefield: Europe MOD v2.0

Post by Koeppke » Sun Oct 04, 2020 9:32 am

Hi Guys, anyone experienced an issue with fx sound? I can hear actually nothing, I installed latest Battlefield: Europe MOD v2.15 with JSGME, no sounds for movements, firing, nothing.

Koeppke
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Tue Jul 12, 2011 12:49 pm

Re: Battlefield: Europe MOD v2.0

Post by Koeppke » Sun Oct 04, 2020 9:39 am

Koeppke wrote:
Sun Oct 04, 2020 9:32 am
Hi Guys, anyone experienced an issue with fx sound? I can hear actually nothing, I installed latest Battlefield: Europe MOD v2.15 with JSGME, no sounds for movements, firing, nothing.
SOLVED - I unselect the legacy sound in start autorun manager/ change settings!!!

FGODIN
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sun Oct 04, 2020 11:05 am

Re: Battlefield: Europe MOD v2.0

Post by FGODIN » Sun Oct 04, 2020 11:11 am

hello, thank you very much for the update to 2.0, let's see how far I get this time back to real, 2 x I've won it so far at 1.9, long evenings will definitely be back :)

Uhu
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1210
Joined: Fri Nov 04, 2011 9:16 pm
Location: Hungary

Re: Battlefield: Europe MOD v2.0

Post by Uhu » Sun Oct 04, 2020 11:29 am

Glad you could solve it! Welcome to the "fight club"! :)

Koeppke wrote:
Sun Oct 04, 2020 9:39 am
Koeppke wrote:
Sun Oct 04, 2020 9:32 am
Hi Guys, anyone experienced an issue with fx sound? I can hear actually nothing, I installed latest Battlefield: Europe MOD v2.15 with JSGME, no sounds for movements, firing, nothing.
SOLVED - I unselect the legacy sound in start autorun manager/ change settings!!!
Image
Image

McGuba
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1259
Joined: Thu Mar 15, 2012 7:34 pm

Re: Battlefield: Europe MOD v2.0

Post by McGuba » Mon Oct 05, 2020 10:06 am

FGODIN wrote:
Sun Oct 04, 2020 11:11 am
hello, thank you very much for the update to 2.0, let's see how far I get this time back to real, 2 x I've won it so far at 1.9, long evenings will definitely be back :)
Actually I have already released a newer version, v2.15 and I am finishing the even newer v2.16 and planning to release it in the coming days. Although technically v2.0 is still the recommended "stable" version I just test played the coming v2.16 in single player and found no issues. These newer versions bring a number of changes and improvements over 2.0 and the next stable version will be 99% identical with them so you may want to check them out instead. In fact several bugs and problems of BE v2.0 have been fixed in these.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969

FGODIN
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sun Oct 04, 2020 11:05 am

Re: Battlefield: Europe MOD v2.0

Post by FGODIN » Mon Oct 05, 2020 11:42 am

McGuba wrote:
Mon Oct 05, 2020 10:06 am
FGODIN wrote:
Sun Oct 04, 2020 11:11 am
hello, thank you very much for the update to 2.0, let's see how far I get this time back to real, 2 x I've won it so far at 1.9, long evenings will definitely be back :)
Actually I have already released a newer version, v2.15 and I am finishing the even newer v2.16 and planning to release it in the coming days. Although technically v2.0 is still the recommended "stable" version I just test played the coming v2.16 in single player and found no issues. These newer versions bring a number of changes and improvements over 2.0 and the next stable version will be 99% identical with them so you may want to check them out instead. In fact several bugs and problems of BE v2.0 have been fixed in these.
Hello, thank you very much for the nice news for the new version 2.16, I had first alluded to 2.0 now because it should be the most stable that I had read.

McGuba
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1259
Joined: Thu Mar 15, 2012 7:34 pm

Re: Battlefield: Europe MOD v2.0

Post by McGuba » Wed Oct 07, 2020 6:41 am

FGODIN wrote:
Mon Oct 05, 2020 11:42 am
Hello, thank you very much for the nice news for the new version 2.16, I had first alluded to 2.0 now because it should be the most stable that I had read.
Fair enough. :)
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969

FGODIN
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Private First Class - Wehrmacht Inf
Posts: 6
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Re: Battlefield: Europe MOD v2.0

Post by FGODIN » Wed Oct 07, 2020 4:56 pm

WOW :shock: , now in the new round with 2.0 i have actually managed to defeat the russians in jun43 :mrgreen: , but now all of a sudden all hell breaks loose in the Mediterranean landing Allied Ops.Torch, then these unbelievable bomber waves in Germany real madness very lovingly designed and simulated, I with my 9 fighters JG defense Germany in the Mediterranean I managed to sink the Rodney, Nelson and escort ships, with my own losses 2 heavy cruisers 1 light cruiser 2 destroyers. In Tunis I made it 14 Div. to station next to the Tiger Abt 502 let's see if I manage to keep Tunis offensive, my Africa Corps is currently in Jerusalem, but don't think I can manage Overlord, had too many losses on the Eastern Front :( , but really awesome the mod :D .

McGuba
Lieutenant Colonel - Panther D
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Re: Battlefield: Europe MOD v2.0

Post by McGuba » Sun Oct 18, 2020 11:16 am

FGODIN wrote:
Wed Oct 07, 2020 4:56 pm
WOW :shock: , now in the new round with 2.0 i have actually managed to defeat the russians in jun43 :mrgreen: , but now all of a sudden all hell breaks loose in the Mediterranean landing Allied Ops.Torch, then these unbelievable bomber waves in Germany real madness very lovingly designed and simulated, I with my 9 fighters JG defense Germany in the Mediterranean I managed to sink the Rodney, Nelson and escort ships, with my own losses 2 heavy cruisers 1 light cruiser 2 destroyers. In Tunis I made it 14 Div. to station next to the Tiger Abt 502 let's see if I manage to keep Tunis offensive, my Africa Corps is currently in Jerusalem, but don't think I can manage Overlord, had too many losses on the Eastern Front :( , but really awesome the mod :D .
Hm, thanks for the feedback. I wonder if you have finished this playthrough and how, or not yet. :)
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969

FGODIN
Private First Class - Wehrmacht Inf
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Re: Battlefield: Europe MOD v2.0

Post by FGODIN » Tue Oct 20, 2020 10:43 am

had completely secured the mediterranean area and east then overlord came as I feared I was literally overrun had dense defenses in some places but was simply too much the line recently collapsed nürnberg frankfurt Köln 6 round before the end but was still a lot of fun :) :)

Spiffing Brit
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 36
Joined: Sat Mar 31, 2018 7:29 pm

Re: Battlefield: Europe MOD v2.0

Post by Spiffing Brit » Tue Oct 20, 2020 3:18 pm

Just wondering, once the Tirpitz is put on the bottom of the ocean, how soon is the Norway invasion incoming?
Mortal danger is an effective antidote for fixed ideas. - Erwin Rommel

(Not the Youtuber)

McGuba
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1259
Joined: Thu Mar 15, 2012 7:34 pm

Re: Battlefield: Europe MOD v2.0

Post by McGuba » Tue Oct 20, 2020 7:16 pm

FGODIN wrote:
Tue Oct 20, 2020 10:43 am
had completely secured the mediterranean area and east then overlord came as I feared I was literally overrun had dense defenses in some places but was simply too much the line recently collapsed nürnberg frankfurt Köln 6 round before the end but was still a lot of fun :) :)
Hmm, that's interesting, must have been a hell of a fight in the end. Maybe next time. :)

Spiffing Brit wrote:
Tue Oct 20, 2020 3:18 pm
Just wondering, once the Tirpitz is put on the bottom of the ocean, how soon is the Norway invasion incoming?
It can happen any time or it may not happen at all. It will vary in each playthrough. If the Tirpitz is not in Trondheim for whatever reason there is a small (one digit) chance in each turn for the British invasion force to appear. The chance is slightly higher later in the war but goes down to zero some time mid-late 1944, after which the Allies only concentrate on sending more and more troops to France.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969

FGODIN
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
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Re: Battlefield: Europe MOD v2.0

Post by FGODIN » Tue Oct 20, 2020 8:17 pm

Definitely above all the mass that came after the allies had 4 places to land, especially the heavy ari was deadly for my tank grenadiers, the department 502 Tiger had brought over from Oran, which then formed my mobile intervention reserve with 4 x Panther 5 x P IV divisions The decisive factor was I think the amount of Thunderbolds etc. just had too little mobile flak and JG for the defense because my defense finally went down as I said 6 rounds before the end was a bit of bad luck but great fun :)

Spiffing Brit
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 36
Joined: Sat Mar 31, 2018 7:29 pm

Re: Battlefield: Europe MOD v2.0

Post by Spiffing Brit » Wed Oct 21, 2020 11:41 am

McGuba wrote:
Tue Oct 20, 2020 7:16 pm

Spiffing Brit wrote:
Tue Oct 20, 2020 3:18 pm
Just wondering, once the Tirpitz is put on the bottom of the ocean, how soon is the Norway invasion incoming?
It can happen any time or it may not happen at all. It will vary in each playthrough. If the Tirpitz is not in Trondheim for whatever reason there is a small (one digit) chance in each turn for the British invasion force to appear. The chance is slightly higher later in the war but goes down to zero some time mid-late 1944, after which the Allies only concentrate on sending more and more troops to France.
Will keep that in mind, thanks!
Mortal danger is an effective antidote for fixed ideas. - Erwin Rommel

(Not the Youtuber)

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