PHCAS units

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guille1434
Major-General - Jagdtiger
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Re: PHCAS units

Post by guille1434 »

Phcas, I do not want to be a party crasher, but if your intention is to give the units a look as "vanilla" as possible, you should check the shadows. The ones present in your (last) icons, clearly are derived from mirroring the icon, which results in the two shadows pointing to opposite directions. Those icons will look strange when placed in the game map amogst the "normal" ones. Perhaps, you should chech any stock game icon to see how the shadows are casted (for example, the Opel Blitz truck). They look as the light source is coming from upside right of the icon for BOTH side views of the unit, so both shadows are projected pointing to the left of the icon.

Besides that, I congratulate you for adding a lot of interesting stuff! :-)
bebro
Slitherine
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Re: PHCAS units

Post by bebro »

Nice gfx. But how could ambulance or recovery units work in-game? Any good ideas?
phcas
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Re: PHCAS units

Post by phcas »

bebro wrote:Nice gfx. But how could ambulance or recovery units work in-game? Any good ideas?
Recovery, Tanktransport and HQ units can work in the game. See the section "Switch Button". Ambulances can not work in the game yet. With the Switch button you can let a Ambulance carry a fieldhospital. This has no use unless you put it into a scenario as a "must survive" unit.
phcas
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Re: PHCAS units

Post by phcas »

guille1434 wrote:Phcas, I do not want to be a party crasher, but if your intention is to give the units a look as "vanilla" as possible, you should check the shadows. The ones present in your (last) icons, clearly are derived from mirroring the icon, which results in the two shadows pointing to opposite directions. Those icons will look strange when placed in the game map amogst the "normal" ones. Perhaps, you should chech any stock game icon to see how the shadows are casted (for example, the Opel Blitz truck). They look as the light source is coming from upside right of the icon for BOTH side views of the unit, so both shadows are projected pointing to the left of the icon.

Besides that, I congratulate you for adding a lot of interesting stuff! :-)
Your right. It's more a matter of time...........my biggest enemy.
phcas
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Re: PHCAS units

Post by phcas »

Soviet Mine Dogs + movement sound

Use the "Kamikaze" option like the V1 and V2 and your dogs will blast in pieces taking out that german panzer. (DMP dog used) Use Initiative of 10 or more.
Attachments
Mine Dogs.rar
(126.99 KiB) Downloaded 164 times
Soviet Mine Dogs.png
Soviet Mine Dogs.png (16.11 KiB) Viewed 4604 times
Last edited by phcas on Sun May 18, 2014 6:23 pm, edited 1 time in total.
Akkula
Sr. Colonel - Wirbelwind
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Re: PHCAS units

Post by Akkula »

Lol!, amazing and very original!.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
phcas
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Re: PHCAS units

Post by phcas »

Goliath Pionier
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Akkula
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Re: PHCAS units

Post by Akkula »

Ok, this is too much, I have to grab them :P
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
phcas
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Re: PHCAS units

Post by phcas »

:D
BiteNibbleChomp
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Re: PHCAS units

Post by BiteNibbleChomp »

Damn - animal units are an awesome idea. (But no sounds for them)

I'll begin downloading those staff cars when I get 'round to working on the Path to Rearmament again (2 updates to release first - for War of the World and Kaiserschlacht/GC14)

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
phcas
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Re: PHCAS units

Post by phcas »

A unit from Rezaf a little bit reworked

Kfz-69 Krupp Protze
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iuzDmGu.png
iuzDmGu.png (10.59 KiB) Viewed 4496 times
Kfz-69 Krupp Protze (a1).png
Kfz-69 Krupp Protze (a1).png (19.86 KiB) Viewed 4496 times
phcas
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Re: PHCAS units

Post by phcas »

Kfz-70 Krupp Protze
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Kfz-70 Krupp Protze (a1).png
Kfz-70 Krupp Protze (a1).png (18.1 KiB) Viewed 4496 times
Kfz-70 Krupp Protze (a2).png
Kfz-70 Krupp Protze (a2).png (18.49 KiB) Viewed 4496 times
phcas
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Re: PHCAS units

Post by phcas »

Kfz-70 Krupp Protze
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Kfz-70 Krupp Protze (b1).png
Kfz-70 Krupp Protze (b1).png (17.98 KiB) Viewed 4496 times
Kfz-70 Krupp Protze (b2).png
Kfz-70 Krupp Protze (b2).png (17.57 KiB) Viewed 4496 times
phcas
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Re: PHCAS units

Post by phcas »

Kfz-70 Krupp Protze
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Kfz-70 Krupp Protze (c1).png
Kfz-70 Krupp Protze (c1).png (22.02 KiB) Viewed 4496 times
Kfz-70 Krupp Protze (c2).png
Kfz-70 Krupp Protze (c2).png (21.26 KiB) Viewed 4496 times
phcas
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Re: PHCAS units

Post by phcas »

Henschel Hs-123
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Hs-123.png
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phcas
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Re: PHCAS units

Post by phcas »

Ar-196 Seaplane
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Arado Ar-196.png
Arado Ar-196.png (25.09 KiB) Viewed 4406 times
rezaf
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Re: PHCAS units

Post by rezaf »

Excellent units phcas, and I'm especially in awe of your improvements to my humble Krupp-Protze. Keep up the good work.
_____
rezaf
phcas
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Re: PHCAS units

Post by phcas »

Thank you rezaf. All together by using each other's units/work we will be able to make the perfect MOD.......... It's very nice to hear sometimes that people like and can use my work like I use the work of others. Thanks again.
phcas
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Re: PHCAS units

Post by phcas »

Boulton-Paul Defiant
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phcas
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Re: PHCAS units

Post by phcas »

US Truck
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US_Truck.png
US_Truck.png (23.4 KiB) Viewed 4215 times
SE_US_Truck.png
SE_US_Truck.png (24.21 KiB) Viewed 4215 times
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