PHCAS units

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

Post Reply
guille1434
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2543
Joined: Sun Jul 01, 2012 5:32 pm

Re: PHCAS units

Post by guille1434 » Fri May 16, 2014 1:27 pm

Phcas, I do not want to be a party crasher, but if your intention is to give the units a look as "vanilla" as possible, you should check the shadows. The ones present in your (last) icons, clearly are derived from mirroring the icon, which results in the two shadows pointing to opposite directions. Those icons will look strange when placed in the game map amogst the "normal" ones. Perhaps, you should chech any stock game icon to see how the shadows are casted (for example, the Opel Blitz truck). They look as the light source is coming from upside right of the icon for BOTH side views of the unit, so both shadows are projected pointing to the left of the icon.

Besides that, I congratulate you for adding a lot of interesting stuff! :-)

bebro
The Artistocrats
The Artistocrats
Posts: 3798
Joined: Sun Nov 19, 2006 12:50 pm

Re: PHCAS units

Post by bebro » Fri May 16, 2014 6:21 pm

Nice gfx. But how could ambulance or recovery units work in-game? Any good ideas?

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Fri May 16, 2014 9:01 pm

bebro wrote:Nice gfx. But how could ambulance or recovery units work in-game? Any good ideas?
Recovery, Tanktransport and HQ units can work in the game. See the section "Switch Button". Ambulances can not work in the game yet. With the Switch button you can let a Ambulance carry a fieldhospital. This has no use unless you put it into a scenario as a "must survive" unit.

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Fri May 16, 2014 9:04 pm

guille1434 wrote:Phcas, I do not want to be a party crasher, but if your intention is to give the units a look as "vanilla" as possible, you should check the shadows. The ones present in your (last) icons, clearly are derived from mirroring the icon, which results in the two shadows pointing to opposite directions. Those icons will look strange when placed in the game map amogst the "normal" ones. Perhaps, you should chech any stock game icon to see how the shadows are casted (for example, the Opel Blitz truck). They look as the light source is coming from upside right of the icon for BOTH side views of the unit, so both shadows are projected pointing to the left of the icon.

Besides that, I congratulate you for adding a lot of interesting stuff! :-)
Your right. It's more a matter of time...........my biggest enemy.

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Sun May 18, 2014 3:47 pm

Soviet Mine Dogs + movement sound

Use the "Kamikaze" option like the V1 and V2 and your dogs will blast in pieces taking out that german panzer. (DMP dog used) Use Initiative of 10 or more.
Attachments
Mine Dogs.rar
(126.99 KiB) Downloaded 123 times
Soviet Mine Dogs.png
Soviet Mine Dogs.png (16.11 KiB) Viewed 3124 times
Last edited by phcas on Sun May 18, 2014 6:23 pm, edited 1 time in total.

Akkula
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Sat Apr 05, 2014 12:14 am

Re: PHCAS units

Post by Akkula » Sun May 18, 2014 6:14 pm

Lol!, amazing and very original!.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.3): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Sun May 18, 2014 6:20 pm

Goliath Pionier
Attachments
Goliath1.png
Goliath1.png (25.36 KiB) Viewed 3107 times

Akkula
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Sat Apr 05, 2014 12:14 am

Re: PHCAS units

Post by Akkula » Sun May 18, 2014 6:32 pm

Ok, this is too much, I have to grab them :P
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.3): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Sun May 18, 2014 6:36 pm

:D

BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3229
Joined: Mon Jul 01, 2013 6:35 am

Re: PHCAS units

Post by BiteNibbleChomp » Wed May 21, 2014 12:40 pm

Damn - animal units are an awesome idea. (But no sounds for them)

I'll begin downloading those staff cars when I get 'round to working on the Path to Rearmament again (2 updates to release first - for War of the World and Kaiserschlacht/GC14)

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Wed May 21, 2014 7:41 pm

A unit from Rezaf a little bit reworked

Kfz-69 Krupp Protze
Attachments
iuzDmGu.png
iuzDmGu.png (10.59 KiB) Viewed 3016 times
Kfz-69 Krupp Protze (a1).png
Kfz-69 Krupp Protze (a1).png (19.86 KiB) Viewed 3016 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Wed May 21, 2014 7:43 pm

Kfz-70 Krupp Protze
Attachments
Kfz-70 Krupp Protze (a1).png
Kfz-70 Krupp Protze (a1).png (18.1 KiB) Viewed 3016 times
Kfz-70 Krupp Protze (a2).png
Kfz-70 Krupp Protze (a2).png (18.49 KiB) Viewed 3016 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Wed May 21, 2014 7:44 pm

Kfz-70 Krupp Protze
Attachments
Kfz-70 Krupp Protze (b1).png
Kfz-70 Krupp Protze (b1).png (17.98 KiB) Viewed 3016 times
Kfz-70 Krupp Protze (b2).png
Kfz-70 Krupp Protze (b2).png (17.57 KiB) Viewed 3016 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Wed May 21, 2014 7:45 pm

Kfz-70 Krupp Protze
Attachments
Kfz-70 Krupp Protze (c1).png
Kfz-70 Krupp Protze (c1).png (22.02 KiB) Viewed 3016 times
Kfz-70 Krupp Protze (c2).png
Kfz-70 Krupp Protze (c2).png (21.26 KiB) Viewed 3016 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Sat May 24, 2014 5:53 am

Henschel Hs-123
Attachments
Hs-123.png
Hs-123.png (20.97 KiB) Viewed 2939 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Sat May 24, 2014 11:22 am

Ar-196 Seaplane
Attachments
Arado Ar-196.png
Arado Ar-196.png (25.09 KiB) Viewed 2926 times

rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Mon Aug 15, 2011 3:27 pm

Re: PHCAS units

Post by rezaf » Sat May 24, 2014 8:49 pm

Excellent units phcas, and I'm especially in awe of your improvements to my humble Krupp-Protze. Keep up the good work.
_____
rezaf

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Sun May 25, 2014 4:35 am

Thank you rezaf. All together by using each other's units/work we will be able to make the perfect MOD.......... It's very nice to hear sometimes that people like and can use my work like I use the work of others. Thanks again.

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Mon May 26, 2014 4:14 pm

Boulton-Paul Defiant
Attachments
Boulton-Paul Defiant.png
Boulton-Paul Defiant.png (19.66 KiB) Viewed 2819 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Tue Jun 14, 2011 2:23 am

Re: PHCAS units

Post by phcas » Thu May 29, 2014 10:54 am

US Truck
Attachments
US_Truck.png
US_Truck.png (23.4 KiB) Viewed 2735 times
SE_US_Truck.png
SE_US_Truck.png (24.21 KiB) Viewed 2735 times

Post Reply

Return to “Panzer Corps : Scenario Design”