Thank you so much for the instructions ) Sorry my bad English but I'm from the pictures like your work ! Now try to play )Akkula wrote:Hi uzbek. This Mod requires the Massi´s terrain mod:
http://www.mediafire.com/download/fhpta ... +massi.zip
And after the installation of Soviet Storm, please copy this hotfix in the scenarios folder (overwrite the previous one of course):
http://www.mediafire.com/download/n1ppb ... iege.pzscn
Please the read the readme file to further installation details.
Best regards.
Eastern Front: Soviet Storm v1.96b (Link Fixed)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Eastern Front: Soviet Storm (UPDATE: 1.0 Released)
Re: Eastern Front: Soviet Storm (UPDATE: 1.0 Released)
Good luck at the Eastern Front!. You will need it!.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Eastern Front: Soviet Storm (UPDATE: 1.0 Released)
Make all the instructions that is not right comrade !?Akkula wrote:Hi uzbek. This Mod requires the Massi´s terrain mod:
http://www.mediafire.com/download/fhpta ... +massi.zip
And after the installation of Soviet Storm, please copy this hotfix in the scenarios folder (overwrite the previous one of course):
http://www.mediafire.com/download/n1ppb ... iege.pzscn
Please the read the readme file to further installation details.
Best regards.
How to start the game itself ? (in English it was not working is just a German company , German-obscure picture , in Russian it is not clear how to actually start the game ) the Music plays for the patriots "Эх дубинушка ухнем " everywhere )))
You can only play the DLC but with the Soviet interface for the Nazis )))
Re: Eastern Front: Soviet Storm (UPDATE: 1.0 Released)
That is strange.....
What can I see in your screenshots is that you didn´t put the folder "Soviet Storm (SCN)" in the scenarios folders as it should, check the readme file for the full path. Maybe that is why you can´t select the proper campaign, remember: only the folder "Soviet Storm (GME)" must be placed in the Generic Mode Enabler.
Also I am surprised you get that messy game setup screen, it should be clean of the vanilla campaign selections.
What can I see in your screenshots is that you didn´t put the folder "Soviet Storm (SCN)" in the scenarios folders as it should, check the readme file for the full path. Maybe that is why you can´t select the proper campaign, remember: only the folder "Soviet Storm (GME)" must be placed in the Generic Mode Enabler.
Also I am surprised you get that messy game setup screen, it should be clean of the vanilla campaign selections.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Eastern Front: Soviet Storm (UPDATE: 1.0 Released)
Akkula wrote:That is strange.....
What can I see in your screenshots is that you didn´t put the folder "Soviet Storm (SCN)" in the scenarios folders as it should, check the readme file for the full path. Maybe that is why you can´t select the proper campaign, remember: only the folder "Soviet Storm (GME)" must be placed in the Generic Mode Enabler.
Also I am surprised you get that messy game setup screen, it should be clean of the vanilla campaign selections.
Well try and fix about Budapest I'm still stuck , don't know how true )
But I can play just in scenario your (our ) units ))) T-46 just pleasing to the eye )
http://www.kp.ru/daily/26100.5/2997881/
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- Contact:
Re: Eastern Front: Soviet Storm (UPDATE: 1.0 Released)
Leningrad.
North of Leningrad i deployed all the T-34s, including an elite T-34 i was rewarded. Airforce is stationed in Leningrad. As long the big punch of the Fins hadn't stopped, i used most of my airforce against them. In the end i reclaimed lost ground and took their airfields.
South of Leningrad all the rest of my units, including the KV-1s. Elastic defense doctine to the max. I retreated but struck back locally if the Germans' transports were exposed; i managed to destroy quite a number of the soft units this way.
Took advantage of the terrain (fortification hexes, defense behind a river,...). I managed, like in scenario 1, to capture German airfields with units that they forgot to destroy in the first couple of rounds; especially those west at the seaside.
I moved all AA guns from Leningrad to the last line of defense before Leningrad, to assist my far weaker fighters in picking off Ju-87s, Bf 110s and Bf109s in that order. They lost planes too since i managed to capture their airfields every so many turns. Those airfields should remain guarded of course but it was an exploit i took advantage off. I lost quite a number of auxiliaries and most of the core units got a beating too but not a single enemy unit managed to get into Leningrad. As the screenshot reveals, Armeegrouppe North is quite decimated.
Looking forward to the next scenario.
North of Leningrad i deployed all the T-34s, including an elite T-34 i was rewarded. Airforce is stationed in Leningrad. As long the big punch of the Fins hadn't stopped, i used most of my airforce against them. In the end i reclaimed lost ground and took their airfields.
South of Leningrad all the rest of my units, including the KV-1s. Elastic defense doctine to the max. I retreated but struck back locally if the Germans' transports were exposed; i managed to destroy quite a number of the soft units this way.
Took advantage of the terrain (fortification hexes, defense behind a river,...). I managed, like in scenario 1, to capture German airfields with units that they forgot to destroy in the first couple of rounds; especially those west at the seaside.
I moved all AA guns from Leningrad to the last line of defense before Leningrad, to assist my far weaker fighters in picking off Ju-87s, Bf 110s and Bf109s in that order. They lost planes too since i managed to capture their airfields every so many turns. Those airfields should remain guarded of course but it was an exploit i took advantage off. I lost quite a number of auxiliaries and most of the core units got a beating too but not a single enemy unit managed to get into Leningrad. As the screenshot reveals, Armeegrouppe North is quite decimated.
Looking forward to the next scenario.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: Eastern Front: Soviet Storm (UPDATE: 1.0 Released)
Great job nikivdd, even I (knowing all the enemy movements) couldn´t hold the German offensive. I ended the scenario over the Neva by the skin of my teeth . Lets see if you can hold Army Group Center now, your battle for Moscow is about to start!
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
Hello friends. Soviet Storm 1.1 is up, it contains some corrections regarding various aspects of the Mod, I strongly suggest you to download it. Don´t worry, as always, all the versions are compatible each other so your game progress will be not affected
Download Soviet Storm 1.1:
http://www.mediafire.com/download/przl8 ... ULL%29.rar
This mod REQUIERES the fantastic Massi tiles mod, otherwise it will not work properly. You can find it here:
https://www.dropbox.com/s/g7in6yxqxi86l ... 0massi.zip
http://www.mediafire.com/download/fhpta ... +massi.zip
Best regards.
Akkula.
Please take a look at the Readme.txt for installation instructions.What´s New
* Scenario 02: Briefing now indicates about the aux units spawing near the islands.
* Scenario 09: Objectives instructions corrected.
* Scenario 10: Objectives instructions corrected. Howitzer 152mm transport corrected (north side)
* Scenario 16: German defences dramatically strenghten. Change of objectives trigger fixed.
* Scenario 33: Missing flag on victory hex corrected.
* Defence units added to enemy airports in several scenarios to avoid player exploits.
* Soviet AT Infantry hard attack decreased
* Volkstrum hard attack increased, ground defence decreased.
* Mig-3 fuel capacity slightly decreased.
* KV-13 cost increased, fuel capacity decreased, ground defence decreased.
* Some big unit pictures missing have been added.
* Some German snow icon unit corrected.
* Snow Su-2 anim corrected.
* Soviet winter paratroopers sound corrected.
Download Soviet Storm 1.1:
http://www.mediafire.com/download/przl8 ... ULL%29.rar
This mod REQUIERES the fantastic Massi tiles mod, otherwise it will not work properly. You can find it here:
https://www.dropbox.com/s/g7in6yxqxi86l ... 0massi.zip
http://www.mediafire.com/download/fhpta ... +massi.zip
Best regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
Uh oh not my KV-13 and AT units. How much were they changed?
You really didn't have to toughen Mars on my account. I beat it on turn 19. I was beat up and out of units. Had no chance to push any further on the last turn. I can't wait to see how Nikki can do.
On Operation Polar Storm still. Lost 4 units to German counterattack on turn 1. Ouch. Got 1 Tiger and 1 Stug3G surrounded, suppressed and surrendered. Still have one more Tiger that I know of to deal with.
-Phil
You really didn't have to toughen Mars on my account. I beat it on turn 19. I was beat up and out of units. Had no chance to push any further on the last turn. I can't wait to see how Nikki can do.
On Operation Polar Storm still. Lost 4 units to German counterattack on turn 1. Ouch. Got 1 Tiger and 1 Stug3G surrounded, suppressed and surrendered. Still have one more Tiger that I know of to deal with.
-Phil
Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
Don´t worry Phil, now that I corrected the trigger issue on Mars you will see my changes are well justified. Also I re played the map and I sensed some changes need to be made.
Regarding the KV-13 and AT Infantry, they were on my scope since some time . Frankly I think they were quite overpowered, anyway, the changes are not that critical
Best regards.
PS: Good luck with Polar Storm, hope those Blue Division enemies didnt give you too much trouble.
Regarding the KV-13 and AT Infantry, they were on my scope since some time . Frankly I think they were quite overpowered, anyway, the changes are not that critical
Best regards.
PS: Good luck with Polar Storm, hope those Blue Division enemies didnt give you too much trouble.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
Already downloaded ) I Saw there http://www.designmodproject.de/kunena/1 ... ?start=120 I hope now I can play without hemorrhoids )))Akkula wrote:Hello friends. Soviet Storm 1.1 is up, it contains some corrections regarding various aspects of the Mod, I strongly suggest you to download it. Don´t worry, as always, all the versions are compatible each other so your game progress will be not affected
Please take a look at the Readme.txt for installation instructions.What´s New
* Scenario 02: Briefing now indicates about the aux units spawing near the islands.
* Scenario 09: Objectives instructions corrected.
* Scenario 10: Objectives instructions corrected. Howitzer 152mm transport corrected (north side)
* Scenario 16: German defences dramatically strenghten. Change of objectives trigger fixed.
* Scenario 33: Missing flag on victory hex corrected.
* Defence units added to enemy airports in several scenarios to avoid player exploits.
* Soviet AT Infantry hard attack decreased
* Volkstrum hard attack increased, ground defence decreased.
* Mig-3 fuel capacity slightly decreased.
* KV-13 cost increased, fuel capacity decreased, ground defence decreased.
* Some big unit pictures missing have been added.
* Some German snow icon unit corrected.
* Snow Su-2 anim corrected.
* Soviet winter paratroopers sound corrected.
Download Soviet Storm 1.1:
http://www.mediafire.com/download/przl8 ... ULL%29.rar
This mod REQUIERES the fantastic Massi tiles mod, otherwise it will not work properly. You can find it here:
https://www.dropbox.com/s/g7in6yxqxi86l ... 0massi.zip
http://www.mediafire.com/download/fhpta ... +massi.zip
Best regards.
Akkula.
Updated but again, not out (
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- Lieutenant-General - Do 217E
- Posts: 3231
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
Great to hear the news of v1.1 (though now I'm quite busy again ).
Anyway have you fixed the naval mines yet? They are really annoying
And I hope you haven't made the first mission's airfield have a garrison, I really thought I was going to bust that city when I played it.
I'll continue the AAR with v1.0 until the mines are fixed or I reach a scenario that has been fixed (i.e. #9) so that I don't have to download another 200mb which will then only be used for a short while until v1.2 comes out.
- BNC
Anyway have you fixed the naval mines yet? They are really annoying
And I hope you haven't made the first mission's airfield have a garrison, I really thought I was going to bust that city when I played it.
I'll continue the AAR with v1.0 until the mines are fixed or I reach a scenario that has been fixed (i.e. #9) so that I don't have to download another 200mb which will then only be used for a short while until v1.2 comes out.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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- Panzer Corps Map Designer
- Posts: 4516
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
Bryansk.
Turns 1-5
Moving core units to the frontline, and mobile auxiliaries as well.
On the screenshot is the overall strategy: hold the center, break through enemy lines north and south of Bryansk and attack the German center from the rear.
Turns 6-10
The breakthrough in the north has failed due to attrition and lack of air support. The breakthrough in the south has been postponed due to heavy pressure from the Germans and enemy air activity during which Desna Crossing fell into enemy hands.
Turns 11-13
German attack in the center and north goes on relentlessly. Lost quite a number of auxiliaries and i am running out of reserves. But there is hope; I organised a counter attack as German pressure near Desna Crossing has diminished.
I breach the frontline with KV-1s and a T-34 retook Desna Crossing. My airforce got a beating in the process and i lost a core Mig 3 and a core Pe-2.
This was a hell of a scenario, plenty of action, terrible losses on both sides and it was a small miracle my troops held out in the center. The special brigades (2 T-34s and 3 Guard Inf) were very welcome to close a hole in the fronline, at the Nerussa river.
Although i encourage every mod for Panzer Corps - the more the better - , i must admit that with Eastern Front: Soviet Storm, i am having a blast
Turns 1-5
Moving core units to the frontline, and mobile auxiliaries as well.
On the screenshot is the overall strategy: hold the center, break through enemy lines north and south of Bryansk and attack the German center from the rear.
Turns 6-10
The breakthrough in the north has failed due to attrition and lack of air support. The breakthrough in the south has been postponed due to heavy pressure from the Germans and enemy air activity during which Desna Crossing fell into enemy hands.
Turns 11-13
German attack in the center and north goes on relentlessly. Lost quite a number of auxiliaries and i am running out of reserves. But there is hope; I organised a counter attack as German pressure near Desna Crossing has diminished.
I breach the frontline with KV-1s and a T-34 retook Desna Crossing. My airforce got a beating in the process and i lost a core Mig 3 and a core Pe-2.
This was a hell of a scenario, plenty of action, terrible losses on both sides and it was a small miracle my troops held out in the center. The special brigades (2 T-34s and 3 Guard Inf) were very welcome to close a hole in the fronline, at the Nerussa river.
Although i encourage every mod for Panzer Corps - the more the better - , i must admit that with Eastern Front: Soviet Storm, i am having a blast
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
Kudus on this mod, the scale is beathtaking!.
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- Panzer Corps Map Designer
- Posts: 4516
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
Mozhaisk.
I am very happy that this scenario only counts 11 turns
The middle and southern sector were manageable to keep the Germans at bay with the possibility to maneuver and to return a few punches. In these sectors i had the benefit of local air superiority, which was very helpfull against German armor.
The northern sector (Mozhaisk) stands synonym for a very brutal German attacker. During the course of the mission i managed to let several German units "surrender" or i fear i would have lost that city. I also lost two of my core fighters (again). Anyhow i am very glad that once more i have a DV in this campaign.
This screenshot is taken at the final turn near city of Mozhaisk.
I am very happy that this scenario only counts 11 turns
The middle and southern sector were manageable to keep the Germans at bay with the possibility to maneuver and to return a few punches. In these sectors i had the benefit of local air superiority, which was very helpfull against German armor.
The northern sector (Mozhaisk) stands synonym for a very brutal German attacker. During the course of the mission i managed to let several German units "surrender" or i fear i would have lost that city. I also lost two of my core fighters (again). Anyhow i am very glad that once more i have a DV in this campaign.
This screenshot is taken at the final turn near city of Mozhaisk.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
These scenarios look really great, but I'm sorry can someone explain this to me, are you playing a giant map or are these individual scenarios? My understanding was there would be a giant map but by the looks of it these are smaller scenarios like vanilla? Will you combine all these smaller scenarios into a big one in the end or what is the plan?
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- Master Sergeant - Bf 109E
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
Anybody else having an issue downloading this update from mediafire? I get a "permission denied" message. I have had no trouble in the past.
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- Master Sergeant - Bf 109E
- Posts: 484
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Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
I can get it now...thanks
Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
At the end and I managed to run ) Surprises sometimes sudden appearance of the Nazis in the occupied cities , and so the mod like it )
Re: Eastern Front: Soviet Storm (UPDATE: 1.1 Released)
Thank you very much . Prepare to see the scale of the expansionHanny wrote:Kudus on this mod, the scale is beathtaking!.
I am very happy to hear that . I really put my best to offer the best quality as possible, thanks for your kind words.nikivdd wrote:Bryansk.
Turns 1-5
Moving core units to the frontline, and mobile auxiliaries as well.
On the screenshot is the overall strategy: hold the center, break through enemy lines north and south of Bryansk and attack the German center from the rear.
Turns 6-10
The breakthrough in the north has failed due to attrition and lack of air support. The breakthrough in the south has been postponed due to heavy pressure from the Germans and enemy air activity during which Desna Crossing fell into enemy hands.
Turns 11-13
German attack in the center and north goes on relentlessly. Lost quite a number of auxiliaries and i am running out of reserves. But there is hope; I organised a counter attack as German pressure near Desna Crossing has diminished.
I breach the frontline with KV-1s and a T-34 retook Desna Crossing. My airforce got a beating in the process and i lost a core Mig 3 and a core Pe-2.
This was a hell of a scenario, plenty of action, terrible losses on both sides and it was a small miracle my troops held out in the center. The special brigades (2 T-34s and 3 Guard Inf) were very welcome to close a hole in the fronline, at the Nerussa river.
Although i encourage every mod for Panzer Corps - the more the better - , i must admit that with Eastern Front: Soviet Storm, i am having a blast
As always I am eager to read your AARs . Lets how you will survive the next Moscow battles
So far everyone is playing the campaign. The big scenario is under development stages so far, its built completely from scratchAson wrote:These scenarios look really great, but I'm sorry can someone explain this to me, are you playing a giant map or are these individual scenarios? My understanding was there would be a giant map but by the looks of it these are smaller scenarios like vanilla? Will you combine all these smaller scenarios into a big one in the end or what is the plan?
Yes, it seems a problem with the servers today. For sure its going to be solved by the next hours or tomorrow.okiemcguire wrote:Anybody else having an issue downloading this update from mediafire? I get a "permission denied" message. I have had no trouble in the past.
PS: Great uzbek2012, glad to see you finally managed to make the Mod run . Good luck!.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062