I didn't explicitly focus on naval combat, but it has been expanded a bit (and the purchase of naval assets has replaced Flak, artillery and anti-tank), and considering Japan has to do half the fighting, the new options are rather important. Industry also adds a bit of strategic depth, as you will have to leave some fighters to guard Germany or your war machine will collapse (not just -150pp/turn as BFE sets it: more like -80% of your pp output). Carriers also aren't just some unit that sits around as a kind of support unit- they can now be used directly to destroy enemy ships (if you have a "Koku Sentai", otherwise known as a Japanese Tac, coupled with them)JimmyC wrote: Haha, yes. Although its my 2nd playthrough and i therefore have the benefit of hindsight, because i decided on different strategic objectives i am facing some difficulties. Although i expect that the difficulty will ratch up a notch with the Normandy landings.
Back to your mod though - my concern is that with some of the auxillary units removed, it will remove a lot of the flavor of the game and make it somewhat dull. I can't tell as i havent played it yet, but it seems there are many different kinds of naval vessels available (more than normal). So is this more focused on naval combat, rather than land combat?
So even though 4 of the classes have been axed, their jobs are just taken on by other stuff. Airforce will serve as your artillery and Flak, and Tanks can take on most of the anti-tank role. Recon really has no place on a map of this scale anyway (the Pacific islands are only 2-4 hexes big, and Europe has so many cities that there would be nowhere for it to travel through)
But all I really can say is to give it a go, and let me know what you think!
- BNC