War of the World II v1.2 (Jan 2, 2016)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

BiteNibbleChomp
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Re: War of the World II

Post by BiteNibbleChomp » Sat Dec 05, 2015 3:06 am

May 1939. I have added the Changkufeng Heights incident and Chinese reinforcements now.
1939_1.JPG
German forces after the annexation of Czechoslovakia in early 1939
1939_1.JPG (186.36 KiB) Viewed 3253 times
1939_2.JPG
Japanese forces close in on the Chinese war-time capital and one of the major objectives of the game: Chungking
1939_2.JPG (175.92 KiB) Viewed 3253 times
- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

BiteNibbleChomp
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Re: War of the World II

Post by BiteNibbleChomp » Sat Dec 05, 2015 8:52 am

1940
poland.JPG
The war begins as Germany invades Poland.
poland.JPG (190.69 KiB) Viewed 3234 times
chungking.JPG
China defeated in 1940 as Chungking is captured. Some units will fight on, but other theatres will require priority.
chungking.JPG (189.63 KiB) Viewed 3234 times
france.JPG
It is time for us to reverse the Treaty of Versailles!
france.JPG (168.97 KiB) Viewed 3234 times
- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

Cataphract88
Master Sergeant - U-boat
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Re: War of the World II

Post by Cataphract88 » Sat Dec 05, 2015 9:04 am

This is looking very good. :D
Richard

BiteNibbleChomp
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Re: War of the World II

Post by BiteNibbleChomp » Sat Dec 05, 2015 11:22 am

For those who can't be bothered working out how far their U-Boats can travel:
uboat markers.JPG
uboat markers.JPG (81.79 KiB) Viewed 3213 times
The '20' markers represent the approximate line to which a Type IX U-boat can travel from Antwerp, or a Type VII from Nantes. Although Capital ships can travel further, this is the maximum recommended unless you have captured an Atlantic base like the Azores.

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

BiteNibbleChomp
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Re: War of the World II

Post by BiteNibbleChomp » Sun Dec 06, 2015 2:54 am

later 1940;
_churchill.JPG
Churchill has something to say about the recent takeover of Poland and Benelux
_churchill.JPG (148.14 KiB) Viewed 3187 times
_sealion.JPG
And my reply is invasion!
_sealion.JPG (150.56 KiB) Viewed 3187 times
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

BiteNibbleChomp
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Re: War of the World II

Post by BiteNibbleChomp » Sun Dec 06, 2015 10:20 am

1941
_atlantic.JPG
KMS Friedrich der GroBe (Bismarck-class) attempts to cover the invasion fleet.
_atlantic.JPG (144.49 KiB) Viewed 3160 times
_ussr.JPG
4 million Axis troops have stormed into the Soviet Union. Will Moscow be Germany's next conquest?
_ussr.JPG (172.67 KiB) Viewed 3160 times
- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

BiteNibbleChomp
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Re: War of the World II

Post by BiteNibbleChomp » Mon Dec 07, 2015 4:42 am

High Command is in urgent need of reinforcements! Which front would you like to serve at (as an Axis soldier :P )


China?
_china.JPG
_china.JPG (202.04 KiB) Viewed 3138 times
The East?
_east.JPG
_east.JPG (197.68 KiB) Viewed 3138 times
or perhaps part of the IJN?
_usn.JPG
_usn.JPG (152.47 KiB) Viewed 3138 times
- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

BiteNibbleChomp
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Re: War of the World II

Post by BiteNibbleChomp » Mon Dec 07, 2015 10:53 am

Progress update:

Still to add:

:arrow: Marainas Islands Operation
:arrow: Peleliu Operation
:arrow: Leyte Landings
:arrow: Iwo Jima Landings
:arrow: Okinawa Landings
:arrow: Operation Downfall
:arrow: Case Neptune (trans-atlantic amphibious operation to reclaim Europe)
:arrow: August Storm
:arrow: More Chinese Units (the current setup only allows a flood until T40)
:arrow: Western Allied Air Reinforcements post-1942
:arrow: Reinforcements for North Africa 1942 onwards
:arrow: Some Pacific Airforce
:arrow: Convoys after 1941
:arrow: Main Menu UI
:arrow: Library :?:

So probably release this month :D, considering I programmed >50% of the current stuff in the scenario within the last 72 hours.

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

Akkula
Colonel - Fallschirmjäger
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Re: War of the World II

Post by Akkula » Tue Dec 08, 2015 12:50 am

I must say I am ANXIOUS to play your new project bite!.
It looks very very promising.

All those screenshots show us pure quality :)

And I am glad to see another modder using the fantastic Puma´s ships, they add a lot of color to the scenarios.

Thanks a lot bite!.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.1): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

JimmyC
Sergeant Major - Armoured Train
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Re: War of the World II

Post by JimmyC » Tue Dec 08, 2015 5:21 am

Indeed, it looks interesting.

I understand that each unit is supposed to represent an "army" given the scale of the game. But i just want to confirm - do the units work basically as they do in the standard game? Ie. Tanks are good vs infantry, AT good vs tank, etc.?

I'm not sure if i would be able to get my head around the scale of the game. But for sure i will try to give it a go. Factories and diplomacy sound fun too.

BiteNibbleChomp
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Re: War of the World II

Post by BiteNibbleChomp » Tue Dec 08, 2015 6:43 am

JimmyC wrote:Indeed, it looks interesting.

I understand that each unit is supposed to represent an "army" given the scale of the game. But i just want to confirm - do the units work basically as they do in the standard game? Ie. Tanks are good vs infantry, AT good vs tank, etc.?

I'm not sure if i would be able to get my head around the scale of the game. But for sure i will try to give it a go. Factories and diplomacy sound fun too.
Mostly similar to vanilla, but due to scale I have cut AA, Artillery and AT (these are assumed to be part of the other units). I have simplified the units a little bit as well, cutting transports (instead replacing them with "Motorised Infantry", which are slightly better than regular inf, and much faster).

I noticed that you managed a Total Victory in Battlefield Europe - perhaps you would like to add Sydney and Washington to your conquests? (Although Washington in particular will be a nasty beast!)

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

BiteNibbleChomp
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Re: War of the World II

Post by BiteNibbleChomp » Tue Dec 08, 2015 11:08 am

Good generals always use intelligence well :wink:

https://en.wikipedia.org/wiki/Soviet_in ... _Manchuria

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

JimmyC
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Re: War of the World II

Post by JimmyC » Tue Dec 08, 2015 11:11 am

It will be interesting to see how the game plays without these units present, although i thought i saw that you has some models for AA?

I am interested in controlling Imperial Japan and therefore China. SE Asia and Australia would be my targets. But do you control both Axis and Japan or just Japan?

BiteNibbleChomp
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Re: War of the World II

Post by BiteNibbleChomp » Tue Dec 08, 2015 11:45 am

JimmyC wrote:It will be interesting to see how the game plays without these units present, although i thought i saw that you has some models for AA?

I am interested in controlling Imperial Japan and therefore China. SE Asia and Australia would be my targets. But do you control both Axis and Japan or just Japan?
AA was originally planned, but when most of the original mod was lost I decided it made no sense to have a flak-only army (or even corps for that matter!).

The scenario wouldn't be a global conflict without Germany as well, so every major (and many minor) nations can be played as/invaded. Japan is unable to build factories, but Germany is always willing to donate some pp to them!

Japan's objectives are not only China, SE Asia and Australia: Hawaii is also necessary for at least a Decisive Victory.

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

BiteNibbleChomp
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Re: War of the World II

Post by BiteNibbleChomp » Tue Dec 08, 2015 11:42 pm

mwnu.JPG
mwnu.JPG (114.25 KiB) Viewed 3012 times
New menu screen!

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

BiteNibbleChomp
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Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp » Wed Dec 09, 2015 7:03 am

Released!

Mod Files:
http://www.mediafire.com/download/c38bz ... II_v10.zip

After great thought I decided to include the Nazi flags as an optional DLC:
http://www.mediafire.com/download/a6mij ... _addon.zip

Looking forward to the AAR's! :D

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

hugh2711
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Re: War of the World II v1.0 (Dec 9, 2015)

Post by hugh2711 » Wed Dec 09, 2015 11:21 am

Thank you for your mod.
Although i have put it in the usual mydocuments\games\panzer corps\mods subdirectory it is not coming up in the usual menu with all the other mods, i also notice that unlike the ones that do come up in that subdirectory it does not have a guid.txt file with it, perhaps this is why?, is it because my download is corrupt? or is this deliberate? thanks for info.

As a matter of interest what actually is the function of the guid.txt file? it seems to make all the difference with the mods that work. thanks.

BiteNibbleChomp
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Re: War of the World II v1.0 (Dec 9, 2015)

Post by BiteNibbleChomp » Wed Dec 09, 2015 11:27 am

hugh2711 wrote:Thank you for your mod.
Although i have put it in the usual mydocuments\games\panzer corps\mods subdirectory it is not coming up in the usual menu with all the other mods, i also notice that unlike the ones that do come up in that subdirectory it does not have a guid.txt file with it, perhaps this is why?, is it because my download is corrupt? or is this deliberate? thanks for info.

As a matter of interest what actually is the function of the guid.txt file? it seems to make all the difference with the mods that work. thanks.
As with all my other mods, you will need to use GME (unless you would rather duplicate the game and copy the files in manually). The My Docs place is for custom campaigns that don't add any new units or other content: only scenarios.

GUID is supposed to be a reference document of some sort, but it doesn't matter when GME is used.

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

hugh2711
Sergeant Major - Armoured Train
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Re: War of the World II v1.0 (Dec 9, 2015)

Post by hugh2711 » Wed Dec 09, 2015 1:48 pm

Thank you.
I dont use jgme - although i have tried to install it many time following the detailed instructions it basically completely stuffs my installation every time so i use the overwriting method.

How much revenue do the factories generate each turn? i am trying to work out (at the beginning) if it is better to build factories (at 150 pp each) or just attack. thanks

Cataphract88
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Re: War of the World II v1.0 (Dec 9, 2015)

Post by Cataphract88 » Wed Dec 09, 2015 2:32 pm

Thanks, BNC, I've just installed and it looks great. :D :D :D
Richard

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