GC DLCs upgrade project (GC Complete v3)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd » Sun May 22, 2016 8:08 am

Allied Corps continued.

Crusader: all British paras are inside C-47, British infantry in SE corner have a transport attached, capturable unit added
Crusader.rar
(9.29 KiB) Downloaded 134 times
Couldron: added British auxiliary recon plane.
Cauldron.rar
(7.01 KiB) Downloaded 135 times
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Magic1111
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by Magic1111 » Sun May 22, 2016 10:11 am

Thx for continue Nico! :D

nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd » Mon May 23, 2016 7:26 am

Allied Corps continued

First Alamein: added core 6pdr portee, exchanged three Axis tanks for captured tanks (Matilda II, Grant, Crusader). Several more ground and air deployment hexes.
First Alamein.rar
(9.34 KiB) Downloaded 139 times
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naughtybalrog
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by naughtybalrog » Mon May 23, 2016 11:16 pm

Niki,
Great to see you still creating and tinkering even after years of involvement! We are blessed :D
Guy

okiemcguire
Master Sergeant - Bf 109E
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by okiemcguire » Mon May 23, 2016 11:50 pm

+10

nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd » Sun May 29, 2016 11:33 am

Allied Corps continued.

Second El Alamein.

Changed one auxiliary Scorpion to core.
Added two Axis captured armour.
More deployment zones added for land and air.
Second Alamein.rar
(9.54 KiB) Downloaded 115 times
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nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd » Sun May 29, 2016 1:32 pm

Medenine

Some changes to Italian unit composition.
Medenine.rar
(10.74 KiB) Downloaded 114 times
Tunis

Added capturable equipment.
Added several Italian tanks.
Tunisia.rar
(9.69 KiB) Downloaded 129 times
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Wullack
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by Wullack » Fri Jun 17, 2016 9:14 am

WOW! Just WOW! Great Work nikivdd.
One question: Which DLCs are required to play these scenarios? I have the GC, Africa and Allied. Do I need the Soviet, Sealion and US Corps as well?

nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd » Fri Jun 17, 2016 10:50 am

Wullack wrote:WOW! Just WOW! Great Work nikivdd.
One question: Which DLCs are required to play these scenarios? I have the GC, Africa and Allied. Do I need the Soviet, Sealion and US Corps as well?
Thanks for the compliment. You don't need Soviet Corps, Sealion or US Corps.
You do need Soviet Corps in order to play the early mission expansion which you can find in the other thread.
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Wullack
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by Wullack » Fri Jun 17, 2016 3:16 pm

That's good news, allthough I'll buy those expansions eventually. This game is a prime example for the fact that you don't need fancy graphics to make for great entertainment. If only the day had more hours … :)

Magic1111
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by Magic1111 » Mon Jun 20, 2016 9:39 am

Any progress here Nico? :D

nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd » Thu Jul 07, 2016 4:12 pm

Panzer Corps vanilla campaign

I noticed that a lot of the enemy's infantry and anti-tank assets were scripted as hold position - passive (no move, no attack) , i changed them to hold position - active (move, attack) and - fire (attack); i hope the AI will be somewhat more challenging.
I also took the liberty of adding capturable equipment in several of the scenarios.
I have not forgotten Allied Corps, i will surely continue posting the remaining scenarios.

Poland

Auxiliary Pz IIIE -> core Pz IIIE
Core Bf 110C -> Ju 87B
Capturable equipment added
Pol TKS added
Some map changes
Poland.rar
(7.96 KiB) Downloaded 116 times
Norway

NOR infantry is no longer passive
Norway.rar
(8.85 KiB) Downloaded 105 times
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Magic1111
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by Magic1111 » Fri Jul 08, 2016 8:46 am

nikivdd wrote: I have not forgotten Allied Corps, i will surely continue posting the remaining scenarios.
...
Thanks Nico, good to see a progress in this Thread! :D

nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd » Fri Jul 08, 2016 6:44 pm

Panzer Corps vanilla campaign continued

Low Countries

Auxiliary StuG IIIA-> core StuG IIIA
GB 2 pdr AT -> Vickers Mk.VI
BEL Fort moved to Namur, BEL Fort removed, BEL Eben-Emael added
NL, BEL and FR Inf are no longer passive
Capturable equipment added
Low Countries.rar
(10.8 KiB) Downloaded 105 times
France

FR Inf are no longer passive
FR R35 -> FR Somua S35
Added FR CharB1
Added FR 25mm SA 34
Capturable equipment added
France.rar
(9.6 KiB) Downloaded 113 times
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adiekmann
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by adiekmann » Mon Jul 11, 2016 5:48 am

What a joy to have discovered this!

I am playing the Italian Campaign + DAK campaign and am at Mersa Matruh.

A quick question regarding this scenario: Is there supposed to be a British Cromwell Mk.IV tank in this scenario? In September, 1940?

One appears for the AI at hex (16,9).
Last edited by adiekmann on Mon Jul 11, 2016 7:30 am, edited 1 time in total.

nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd » Mon Jul 11, 2016 6:57 am

adiekmann wrote:What a joy to have discovered this!

I am playing the Italian Campaign + DAK campaign and am at Mersa Matruh.

A quick question regarding this scenario: This there supposed to be a British Cromwell Mk.IV tank in this scenario? In September, 1940?

One appears for the AI at hex (16,9).
Thanks for the catch, it should be a Cruiser Mk. IV tank instead.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd » Mon Jul 11, 2016 7:01 am

Panzer Corps vanilla continued.

Sea Lion 40

Some BR plane changes
BR Inf are no longer passive
BR Vickers Mk.VI added
Capturable equipment added
Roads added
Sea Lion.rar
(11.04 KiB) Downloaded 103 times
Greece

Core slots raised from 12 to 14
YUG and GR Inf are no longer passive
Added three BR planes
Added a captured GR M11/39
Added an airfield near Tirana
Added an auxiliary It L3/35
Greece.rar
(8.97 KiB) Downloaded 113 times
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ptje63
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by ptje63 » Mon Jul 11, 2016 1:14 pm

Hi Nikki - also (again) a big THANK YOU for continued new playing material AND continued support, which greatly improves playing the new material...

Have just imported the AK files, AK + Italy (10 add. scenarios) - can I see when starting the game if I have done this properly?

nikivdd
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by nikivdd » Mon Jul 11, 2016 1:37 pm

ptje63 wrote:Hi Nikki - also (again) a big THANK YOU for continued new playing material AND continued support, which greatly improves playing the new material...

Have just imported the AK files, AK + Italy (10 add. scenarios) - can I see when starting the game if I have done this properly?
Sure, you start with an Italian core army. In the first mission you have to protect the convoy.
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ptje63
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Re: GC DLCs upgrade project (Afrika Korps complete!)

Post by ptje63 » Mon Jul 11, 2016 1:46 pm

Yes indeed... nice way to start a campaign, how to recon and plan your strategy with the info provided...
Looking forward to the rest of it - dankuwel... ;-)

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