GC DLCs upgrade project (GC Complete v3)

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nikivdd
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd » Sun Feb 04, 2018 2:56 pm

dalfrede wrote:It looks like v3 fixes the problem in the previous post.
I'll check out the 45E scenarios. v3 didn't fix what you've reported.
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glaude1955
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Re: GC DLCs upgrade project (GC Complete)

Post by glaude1955 » Mon Feb 05, 2018 8:18 am

nikivdd wrote:Thanks for all the feedback and reports (also by PM).

An update and a new downloadlink. This update should fix the victory requirements in DLC 45 East.
I also included the DLC 39 extended version. This version allows you to begin the GC with a purchasable starter core. The folder that needs copy/paste is a subfolder of the GC 39 extended folder.

https://www.sendspace.com/file/3ewiz0

The download link is also available in the first post of this thread.
The problem was fixed by a fix of the version 2 on November 5, 2017

Regards
Yves

nikivdd
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Re: GC DLCs upgrade project (GC Complete)

Post by nikivdd » Mon Feb 05, 2018 8:46 am

glaude1955 wrote:
The problem was fixed by a fix of the version 2 on November 5, 2017

Regards
Yves
Ah okay :oops:
Thanks Yves
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hugh2711
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Re: GC DLCs upgrade project (GC Complete v3)

Post by hugh2711 » Tue Feb 06, 2018 5:00 pm

I keep two installations of PzC. The official installation under slitherine on the root drive that is never altered and then a copy on a seperate partition to which I add all the mods/copies/alterations/experiments. I do it by just overwriting the relvant folders, I dont use JGMe. I recently reinstalled everything on 'c' drive and as usual made a copy for mods on my 'd' drive. I then applied the GC39 extended to the installation of the 'd' drive as usual and ran the 'd' drive .exe as usual but when I run it for some wierd reason unknown to me I get four different GC39's coming up on my game menu folder. This has not happened before.
Q: when applying your GC revision mod or any other of your mods without jgme what folders exactly and where do I overwrite/copy/add. thanks for info and I apologise if this has already been answered.

GRippie
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Re: GC DLCs upgrade project (Equip 29)

Post by GRippie » Sat Feb 17, 2018 11:56 pm

First off, incredible work, Niki. Cannot say how much enjoyment your tireless work has brought.
Given that, I hate to mention it, but the Val armor needs to be upgraded in the Sov and captured Ger Vals, too. Sorry.

nikivdd
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd » Sun Feb 18, 2018 9:28 am

hugh2711 wrote:I keep two installations of PzC. The official installation under slitherine on the root drive that is never altered and then a copy on a seperate partition to which I add all the mods/copies/alterations/experiments. I do it by just overwriting the relvant folders, I dont use JGMe. I recently reinstalled everything on 'c' drive and as usual made a copy for mods on my 'd' drive. I then applied the GC39 extended to the installation of the 'd' drive as usual and ran the 'd' drive .exe as usual but when I run it for some wierd reason unknown to me I get four different GC39's coming up on my game menu folder. This has not happened before.
Q: when applying your GC revision mod or any other of your mods without jgme what folders exactly and where do I overwrite/copy/add. thanks for info and I apologise if this has already been answered.
In my case i have to overwrite the subfolder(s) in c:\program files(x86)\slitherine\Panzer Corps Gold Edition\DLC\
For example i zip the vanilla folder DLC\GC40\ and then i overwrite it with the GC 40 folder from this project. If i want to revert to vanilla state, i just unzip the zipped vanilla GC 40 folder and overwrite.
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nikivdd
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Re: GC DLCs upgrade project (Equip 29)

Post by nikivdd » Sun Feb 18, 2018 9:54 am

GRippie wrote:First off, incredible work, Niki. Cannot say how much enjoyment your tireless work has brought.
Given that, I hate to mention it, but the Val armor needs to be upgraded in the Sov and captured Ger Vals, too. Sorry.
Done!
equipment.rar
v.30
(33.74 KiB) Downloaded 130 times
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dalfrede
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Re: GC DLCs upgrade project (GC Complete v3)

Post by dalfrede » Sat Mar 10, 2018 6:48 pm

Note : SE Do 335A is missing the bonus trait.
Rudel is now SE! :?

413x3
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Re: GC DLCs upgrade project (GC Complete v3)

Post by 413x3 » Tue Mar 13, 2018 10:01 am

A newbie question... the Grand Campaign, how to start it? Is it just the scenarios in the main menu, or do I open up the other scenarios folder in the main new game menu and start the first in the list of grand campaigns?

KeldorKatarn
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Re: GC DLCs upgrade project (GC Complete v3)

Post by KeldorKatarn » Wed Mar 21, 2018 2:45 am

413x3 wrote:A newbie question... the Grand Campaign, how to start it? Is it just the scenarios in the main menu, or do I open up the other scenarios folder in the main new game menu and start the first in the list of grand campaigns?
Besides the campaign icons there's also a document ledger icon, that's for selecting the GCs
Panzer Corps - Dossier Tool - http://www.slitherine.com/forum/viewtopic.php?f=121&t=39151
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Ostrava
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Ostrava » Sat Mar 31, 2018 7:37 am

Niki (je crois que tu parles français), est-ce que par hasard tu aurais conservé la version modifiée de la campagne du jeu de base ?

Je fais référence au premier lien ici qui est mort : http://www.slitherine.com/forum/viewtop ... 64#p618664

Merci !

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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd » Sun Apr 01, 2018 8:24 am

Ostrava wrote:Niki (je crois que tu parles français), est-ce que par hasard tu aurais conservé la version modifiée de la campagne du jeu de base ?

Je fais référence au premier lien ici qui est mort : http://www.slitherine.com/forum/viewtop ... 64#p618664

Merci !
Merci beaucoup pour la notification. Je vous souhaite de joyeuses Pâques.
Panzer Corps vanilla.rar
Modified Panzer Corps vanilla (upgrade project)
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Ostrava
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Ostrava » Sun Apr 01, 2018 8:39 am

Super, un gros merci ! :D

nikivdd
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd » Mon Apr 02, 2018 8:25 am

Play Afrika Korps with DLC 40 Core

This version allows you to play Afrika Korps with a DLC 40 core. When you start the campaign, it will prompt you to import a DLC 40 core.
Afrika Korps_DLC40_Core.rar
(398.71 KiB) Downloaded 119 times
Installation:

Extract the file in the folder documents\mygames\panzer corps\mods
Start the game, chose new game, click on the classified folder (not on the palm tree). Scroll down to the "user-made" campaigns and chose Afrika Korps.

You must own the Afrika Korps expansion or Panzer Corps Gold in order to play!

You can play the campaign from the start with a German army, or if you so desire, you can also purchase Italian units throughout the campaign.
Since the DLC 40 core is much more experienced than the vanilla AK core, it is recommended to play the campaign on a higher level of difficulty (FM or higher).

I was thinking to clear the deployment pool after the deployment phase and reset prestige but for now i have not done so. Recommendation is welcome.

Unfortunately, I have noted a glitch. When i began playing the first mission, it was raining heroes for my units. I think this is a hard coded issue, heroes are awarded faster in the vanilla Afrika Korps.
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dalfrede
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Re: GC DLCs upgrade project (GC Complete v3)

Post by dalfrede » Mon Apr 02, 2018 4:15 pm

nikivdd wrote:
Unfortunately, I have noted a glitch. When i began playing the first mission, it was raining heroes for my units. I think this is a hard coded issue, heroes are awarded faster in the vanilla Afrika Korps.
It is soft coded in the gamerules file. Since AK is in the main DATA folder, changing it may be an issue.
The kill counts for hero's is different in the GC and main campaigns:
[50-100], [101-200], [201-500] - Standalone campaigns
[100-300], [301-1000], [1001-2000] - GC
[50-150], [151-500], [501-1000] - Us Corp

Oleh Dir, Albert Kerscher, and others will get their 2nd and maybe 3rd hero's with first combat.

Edit:
New thought: changing the gamerules114.pzdat file would allow a fix without messing with the other main campaigns for anyone who doesn't play with 1.14 rules.

Edit 2: Since your mod goes into the mygames/mod folder one can edit the gamerule.pzdat file in it's Data folder.

nikivdd
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd » Thu Apr 05, 2018 3:31 pm

Equipment upgrade project version 31
equipment.rar
(33.77 KiB) Downloaded 85 times
SE Do 335A bonus fixed
SE Bf 109e added
Purchasable German armoured train added (artillery) - untested yet
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nikivdd
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd » Sun Apr 08, 2018 8:50 am

Equipment upgrade project version 32
equipment.rar
(33.96 KiB) Downloaded 100 times
SE and SS Pz IVC added
Anti Aircraft armoured train added (untested)
Fixed icon for Yakovlev Yak-9M
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd » Fri Apr 13, 2018 1:32 pm

Import a DLC 43E army core into DLC 44W.
Core 43E into 44W.rar
(1.15 KiB) Downloaded 85 times
Extract and overwrite the campaign.pzdat file in the folder Slitherine/panzer corps/DLC/GC44West
Backup the vanilla campaign.pzdat file first in that folder!
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captainjack
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Re: GC DLCs upgrade project (GC Complete v3)

Post by captainjack » Tue May 15, 2018 6:05 am

Hi Nico,

A few things I noticed while using your excellent equiipment file:
Ihe SE Ju87R is only available in 1941, not in 1940 like the normal Ju87R.
all three variants of SE 45 Infantry are a differnet series from other SE infantry.
39 cavalry isn't available in time for Poland.

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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd » Wed May 16, 2018 1:12 pm

Equipment project update version 33
equipment.rar
(34.27 KiB) Downloaded 115 times
Version 33

German bonus infantry are in the same class for upgrade
Availability date for SE Ju 87R corrected
Availability date for POL Cavalry corrected
NOR 12 cm m/09 added
BEL Lansiers (cavalry) added
BEL Vickers T-15 added
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