REAL MEGAMOD - PanzerCorps GOLD v1.30 by BCNKOR SPAIN

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

bcnkor5
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REAL MEGAMOD - PanzerCorps GOLD v1.30 by BCNKOR SPAIN

Post by bcnkor5 » Fri Oct 07, 2016 4:14 pm

New Real submarine:
Sub dive three times (by looping) (Surface/Submerge/Dive), the number 16 is assigned not to see the dive unit and to play, as the put "nopurchase" does not work and the game crashes

With this you can escape into the deep, hidden shoot periscope and more protection or less protection and more damage to the add cannonl supplement

example: add Sonar ( image All_Sub_Dive-my.png) So you can better see the submarine while submerged.

12066 Sub Superficie 10 300 30 400 5 1 0 5 0 0 0 6 7 3 2 3 0 All_Sub_Surface-my.png 01.01.1939 01.01.1946 6 primary 12067
12067 Sub Periscopio 16 300 30 300 4 1 0 7 0 0 0 5 12 7 3 3 0 All_Sub_Submerge-my.png 01.01.1939 01.01.1946 6 fixedt 12068
12068 Sub Sumergido 16 300 30 300 3 1 0 8 0 0 0 0 15 14 6 3 0 All_Sub_Dive-my.png 01.01.1939 01.01.1946 6 fixedt 12066
Attachments
All_Sub_Surface-my.png
All_Sub_Surface-my.png (28.77 KiB) Viewed 3958 times
All_Sub_Submerge-my.png
All_Sub_Submerge-my.png (13.59 KiB) Viewed 3958 times
All_Sub_Dive-my.png
All_Sub_Dive-my.png (9.93 KiB) Viewed 3958 times
Last edited by bcnkor5 on Thu Oct 27, 2016 5:25 am, edited 11 times in total.

bcnkor5
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Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit

Post by bcnkor5 » Fri Oct 07, 2016 4:16 pm

Maiale ita
add Sonar ( image SLC_Maiale2.png)
T34-85
Attachments
T-34-85.png
T-34-85.png (40.96 KiB) Viewed 3670 times
itaSLC_Maiale.png
itaSLC_Maiale.png (33.13 KiB) Viewed 3958 times
SLC_Maiale2.png
SLC_Maiale2.png (6.99 KiB) Viewed 3958 times
Last edited by bcnkor5 on Mon Oct 17, 2016 9:15 pm, edited 4 times in total.

bcnkor5
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Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit

Post by bcnkor5 » Sun Oct 09, 2016 6:45 pm

For my birthday: A new Minimod UI to 3 games
Postby bcnkor2 » 01 Oct 2016 15:57

Order of Battle Series
Commander Europe at War
Panzer Corps v1.30 (Now you can switch from air to ground with different icons with a plane and a tank)


Download
http://www.slitherine.com/forum/viewtop ... 80#p623980


New T34 mod 42 winter. This tank has always liked
Attachments
T-34-42-Winter.png
T-34-42-Winter.png (33.36 KiB) Viewed 3884 times
00 Capturar-Plane.png
00 Capturar-Plane.png (133.24 KiB) Viewed 3927 times
00 Capturar-2 Tank.png
00 Capturar-2 Tank.png (230.88 KiB) Viewed 3927 times
Last edited by bcnkor5 on Mon Oct 10, 2016 9:25 pm, edited 3 times in total.

Magic1111
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Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit

Post by Magic1111 » Mon Oct 10, 2016 1:25 pm

bcnkor2 wrote:A new Minimod UI to 3 games
Order of Battle Series
Commander Europe at War
Panzer Corps v1.30 (Now you can switch from air to ground with different icons with a plane and a tank)
Looks very nice, many thanks for that gift!

bcnkor5
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Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit

Post by bcnkor5 » Tue Oct 11, 2016 6:38 am

new T34-85-whinter
new Panther_II_F
new T-34-85 Winter
Attachments
Panther_II_F.png
Panther_II_F.png (34.65 KiB) Viewed 3871 times
T-34-42-Winter.png
T-34-42-Winter.png (39.57 KiB) Viewed 3873 times
T-34-85 Winter.png
T-34-85 Winter.png (43.42 KiB) Viewed 3873 times

bcnkor5
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Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit

Post by bcnkor5 » Tue Oct 11, 2016 8:56 am

new Panther_II_F (E-50)
Panther_A
Attachments
Panther_II_F.png
Panther_II_F.png (47.41 KiB) Viewed 3862 times
Panther_A.png
Panther_A.png (30.74 KiB) Viewed 3865 times
Panther_A.png
Panther_A.png (53.53 KiB) Viewed 3865 times
Last edited by bcnkor5 on Thu Oct 27, 2016 5:56 am, edited 2 times in total.

bcnkor5
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Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit

Post by bcnkor5 » Tue Oct 11, 2016 11:11 am

Panther_A_Desert Extra armour
Panzer_IVD less capacity ammunition warehouse
SS_Jagdpanther
Attachments
Panzer_IVD.png
Panzer_IVD.png (43.43 KiB) Viewed 3426 times
Panther_A_Desert.png
Panther_A_Desert.png (50.64 KiB) Viewed 3838 times
SS_Jagdpanther.png
SS_Jagdpanther.png (48.04 KiB) Viewed 3848 times
Last edited by bcnkor5 on Mon Oct 24, 2016 10:43 pm, edited 3 times in total.

bcnkor5
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Re: MEGAMOD-PanzerCorps v1.30-all bigunits land and air unit

Post by bcnkor5 » Tue Oct 11, 2016 7:13 pm

new Jagdpanther_Desert more armor
new Jagdpanther_Winter more armor
Attachments
Jagdpanther_Winter.png
Jagdpanther_Winter.png (40.64 KiB) Viewed 3840 times
Jagdpanther_Desert.png
Jagdpanther_Desert.png (46.71 KiB) Viewed 3845 times

bcnkor5
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Re: MEGAMOD-PanzerCorps v1.30-all bigunits land and air unit

Post by bcnkor5 » Wed Oct 12, 2016 7:58 am

new GER 15cm FlaK 50, AA and AT date October 1942

The design was commissioned as a backup project Rheinmetall (Gerät 55) in 1936. Work was halted in January 1940. Krupp constructed 15 cm Gerät 60 from October 1942. It was further developed only as stationary 15 cm Gerät 60F (fest – fixed), with even higher performance.


new Flakpanzer V Coelian AA
Attachments
Flakpanzer_V_Coelian.png
Flakpanzer_V_Coelian.png (59.08 KiB) Viewed 3431 times
GER-_15cm-FlaK_AT.png
GER-_15cm-FlaK_AT.png (18.94 KiB) Viewed 3813 times
GER-_15cm-FlaK.png
GER-_15cm-FlaK.png (18.84 KiB) Viewed 3813 times
Last edited by bcnkor5 on Mon Oct 24, 2016 8:34 pm, edited 6 times in total.

bcnkor5
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Re: MEGAMOD-PanzerCorps v1.30-all bigunits land and air unit

Post by bcnkor5 » Wed Oct 12, 2016 11:18 pm

For my birthday 10/1/2016 : A new Minimod UI to 3 games
Order of Battle Series
Commander Europe at War
Panzer Corps v1.30 (Now you can switch from air to ground (with different icons with a plane and a tank)

Final Version v3
Download update 10-01-2016
http://www.slitherine.com/forum/viewtop ... 80#p623980



Final Version v3
panzer_taskwindow to Ger, sov, American, England, jap and WWI

----------------------------------------
new BF_Hispano_HA1112
Made in Spain after the Spanish Civil War
Attachments
BF_Hispano_HA1112.png
BF_Hispano_HA1112.png (39.74 KiB) Viewed 3384 times
panzer_taskwindow_02_03Usa.png
panzer_taskwindow_02_03Usa.png (72.3 KiB) Viewed 3773 times
panzer_taskwindow_02_03 GEr.png
panzer_taskwindow_02_03 GEr.png (43.89 KiB) Viewed 3773 times
Last edited by bcnkor5 on Tue Oct 25, 2016 9:32 pm, edited 3 times in total.

Magic1111
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Re: MEGAMOD-PanzerCorps v1.30-all bigunits land and air unit

Post by Magic1111 » Thu Oct 13, 2016 9:02 am

Thanks for final version! :D

bcnkor5
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Re: MEGAMOD- PanzerCorps GOLD v1.30-All bigunits and other u

Post by bcnkor5 » Mon Oct 17, 2016 6:00 pm

new MinenraumPanzerIII with minesweeper
or Minenboot with minesweeper
engineers who walk alone with minekiller

Too bad the game there is the option of laying mines by engineers, as it only allows you to put mines around a city

SAS - Desert Rats England + ChevroletLRDG
Attachments
British_Inf2.png
British_Inf2.png (38.11 KiB) Viewed 3431 times
MinenraumPanzerIII.png
MinenraumPanzerIII.png (47.63 KiB) Viewed 3521 times
MinenraumPanzerIII.png
MinenraumPanzerIII.png (22.7 KiB) Viewed 3521 times
Last edited by bcnkor5 on Mon Oct 24, 2016 8:37 pm, edited 7 times in total.

bcnkor5
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Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units

Post by bcnkor5 » Tue Oct 18, 2016 4:55 pm

Panzer_38
Panzer_IIB_Desert +add badge Afrika corps
Panzer_IIB_Desert (bigunit alamein)
Attachments
Panzer_IA_Desert.png
Panzer_IA_Desert.png (36.17 KiB) Viewed 3429 times
Panzer_38(t)A.png
Panzer_38(t)A.png (41.35 KiB) Viewed 3616 times
Panzer_IIB_Desert.png
Panzer_IIB_Desert.png (25.77 KiB) Viewed 3639 times
Last edited by bcnkor5 on Mon Oct 24, 2016 10:22 pm, edited 4 times in total.

bcnkor5
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Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units

Post by bcnkor5 » Tue Oct 18, 2016 6:23 pm

Tiger_II
Tiger_II desert
Tiger_II SS
Attachments
Tiger_II_Desert.png
Tiger_II_Desert.png (60.47 KiB) Viewed 3616 times
Tiger_II.png
Tiger_II.png (59.5 KiB) Viewed 3616 times
SS_Tiger_II.png
SS_Tiger_II.png (66.51 KiB) Viewed 3616 times

bcnkor5
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Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units

Post by bcnkor5 » Wed Oct 19, 2016 3:48 pm

These days we test the (efx.pzdat)
to synchronize (audio + animation) and finish the MOD, missing many tanks and all boats but so far so stay the MOD.

example of how is the final megamod (image test the efx.pzdat) ....

The truth is that a lot of work to do any megamod for a game, but then you see the result and worth, changes the game as the day to night.


List Real planes with Rockets:
Change switch cannon 20mm/30mm to air rockets land (Only 2 of ammo with Rocket)

Me_262R.png AIR/AIR
Bf_110G2.png AIR/AIR
SE_Bf_110G.png AIR/AIR

Typhoon_Mk.IB.png Air/Land
SE_Tempest_Mk.V.png A/L
SE_Mosquito_Mk.IV.png A/L
Bf_109G6-U4.png A/L
US_Corsair_F4U4B.png A/L
US_P47D_SE.png A/L
Fw_190A7.png A/L
SE_Bf_109K.png A/L
Japanese Planes None A/L

-----
New Anim and wav torpedolaunch Note: (Enhanced Version Launched torpedo- original equipment DMP)

Change switch machinegun to torpedo (Only 1 of ammo with Torpedo)

List new Real Planes Torpedo:
Torp Henschel -Germany
New Projects Aircraft to equip the Carrier Graf Zeppelin. "Fw 190A5/U140" with torpedoes
Torp Swordfish -England
Torp SM 81 - italy
Torp TBFAvenger-American
HidroPlane US_PBY_Catalina_Torpedo.png -American
Torp iL2T -Rusia
Torp D3A1 Aichi -Japan
Torp D3A2 Aichi -Japan
Torp B5N Kate -Japan
Torp B6N Tenzan -Japan
Attachments
TorpedoLaunch.png
TorpedoLaunch.png (55.94 KiB) Viewed 3324 times
Projects Carrier Graf Zeppelin. FW 190 with torpedoes.jpg
Projects Carrier Graf Zeppelin. FW 190 with torpedoes.jpg (40.52 KiB) Viewed 3379 times
000 Capturar Final MOD.png
000 Capturar Final MOD.png (142.79 KiB) Viewed 3537 times
Last edited by bcnkor5 on Thu Oct 27, 2016 4:26 pm, edited 6 times in total.

bcnkor5
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Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units

Post by bcnkor5 » Sat Oct 22, 2016 4:31 pm

torpedoes example german Hs-123
UK piat

new i16 type 17 Polikarpov canon20mm
new i16 type 24 Polikarpov Rockets RS-82

Lavochkin_La-5 canon20mm
Lavochkin La-7 canon20mm
Yakovlev 3 canon20mm
Yakovlev 9T Cañon45mm
MiG 3 Rockets RS-82
Attachments
Hs-123_Torpedo.png
Hs-123_Torpedo.png (30.02 KiB) Viewed 3353 times
Hs-123.png
Hs-123.png (29.78 KiB) Viewed 3353 times
BazookaENG.png
BazookaENG.png (27.8 KiB) Viewed 3477 times
Last edited by bcnkor5 on Sun Oct 30, 2016 10:55 am, edited 12 times in total.

bcnkor5
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Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units

Post by bcnkor5 » Mon Oct 24, 2016 12:22 am

bicycles
Belgian 3rd Infantry Bicycle Regiment dating from 1939
japan
German 1944 (berlin defense, only one fire against tanks)
Attachments
Fahrradtruppe.png
Fahrradtruppe.png (36.9 KiB) Viewed 3431 times
IJA_BicycleInf.png
IJA_BicycleInf.png (36.48 KiB) Viewed 3473 times
Belgian_bicycles.png
Belgian_bicycles.png (36.44 KiB) Viewed 3473 times

bcnkor5
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Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units

Post by bcnkor5 » Tue Oct 25, 2016 8:05 am

Minor_West_Allied_Inf
Defense Artillery Panzer in trench (a switch just 1 use). Tank you become a ground defense (used in normandia).

2/3 testing finished .... Soon we will end ...
Attachments
HeuschreckeTurm.png
HeuschreckeTurm.png (88.55 KiB) Viewed 3420 times
Minor_West_Allied_Inf.png
Minor_West_Allied_Inf.png (34.66 KiB) Viewed 3422 times
Minor_West_Allied_Inf.png
Minor_West_Allied_Inf.png (27.3 KiB) Viewed 3422 times

bcnkor5
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Re: REAL MEGAMOD - PanzerCorps GOLD v1.30 by BCNKOR SPAIN

Post by bcnkor5 » Thu Oct 27, 2016 7:58 am

2 things that are missing super important to this great game, not an added never Updates, being lame the game:

1-The aircraft carrier hangar, like the Order of Battle Series, unit loaded in hangar and transported by sea to recharge and protection inside the hangar, with the "toggle switch" icon can be added to an aircraft the plane but not transport you by sea.

2- "toggle switch" for torpedoes, you can not put the number of different ammunition to "interuptor of change" since it only has the lowest Munion in two changes of position: Example
for
TORPEDO 1 Ammo> Torp Henschel 8150
1
for BOMBER 3 Ammo> Bomb Henschel 8150
3

A failure of the game and improve it in different updatres:
When firing the first shot, the torpedo ammunition runs out, but also the 3 rounds remaining pumps even if they are two different switch change.

Idea Patch to this problem:
PosicionA: You have 1 ammo in the first and second position (switch) because of failure of the game by discounting the ammunition in the two positions (you spend the torpedo and drop you off at another position a = 0 if I have more ammunition in the other position . You will have torpedo sight, and less protection by weight torpedo plane and worse movement,

PosicionB: second position without torpedo but more protection (do not have the burden of tordepo) because loose shoot or to change your main switch, you can not return to torpedo.

Poscion A or C: you change torpedo to bomber, only when UPDATE in the aerodrome (on the aircraft carrier will not let you Game, another great failure record in the game), also have to pay the entire plane, another failure of the game (not allowed cost 0)
Note: After purchasing a Topedero or bomber, just with UPGRADE (in aerodromo not work on aircraft carrier fault of the game) you can reload the torpedo bomber or switch to the same plane-MultyRol.

Example:
5140 Torp Henschel 8 150 1 60 11 3 0 1 0 0 0 8 21 9 5 2 0 Hs-
123_Torpedo.png 01.01.1939 01.01.1946 5 primary 5141

5141 Torp Henschel 8 150 1 60 11 4 0 1 4 3 0 0 21 10 6 2 0 Hs-123.png 01.01.1939 01.01.1946 5 nopurchase upgrade

5142 Bom/Torp Henschel 8 150 1 60 11 4 0 1 8 7 -4 8 21 9 6 2 0 Hs-123.png 01.01.1939 01.01.1946 5 upgrade


Another alternative as the carriers do not work (Japanese and American aircraft), jump from A to B without passing through c. This is what I chose to shortstop exchange bomber 1 ammunition in both cases, to be more real in the aircraft carriers to exchange the plane Multyrol.

9334 Torp D3A2 Aichi 8 330 1 70 8 1 2 6 0 0 -4 8 14 10 3 2 33 Aichi_D3A1_Torpedo.png 01.01.1939 31.12.1946 5 primary 9245

9245 Bom D3A2 Aichi 8 330 1 70 8 1 0 6 4 3 -3 0 14 11 3 2 33 Aichi_D3A1.png 01.01.1939 31.12.1946 5 nopurchase 9334
Attachments
Aichi_D3A1_Torpedo_Torpedo.png
Aichi_D3A1_Torpedo_Torpedo.png (22.13 KiB) Viewed 3353 times
Aichi_D3A1.png
Aichi_D3A1.png (21.76 KiB) Viewed 3353 times
Last edited by bcnkor5 on Sun Oct 30, 2016 6:44 am, edited 11 times in total.

bcnkor5
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Re: REAL MEGAMOD - PanzerCorps GOLD v1.30 by BCNKOR SPAIN

Post by bcnkor5 » Sat Oct 29, 2016 5:08 am

Panzer Corps v1.30 Traits: names and abilities
http://www.slitherine.com/forum/viewtop ... 64#p624911

If someone has a list of new skills and old, to add the post to write it, because I do not see any info about it, and it is very important for any mod.

I hope to more ideas or info thanks...

-----------------------
new real Bomb US B17 bomber = 4 bom
new StukaAttack and BomberDive =1 bomb
new BomberMedium_1r and BomberLight_1 = 2 bomb

Example: all bombers asigned (,-) (-,-) (,) (,)
He_111H2.png (,-) (-,-) (,) (,) BomberMedium_1 FighterNose_ALR2 Heinkel_He-111_1He_111H2.png (,-) (-,-) (,) (,) BomberMedium_1 FighterNose_ALR2 Heinkel_He-111_1
Attachments
new real Bomber.jpg
new real Bomber.jpg (43.01 KiB) Viewed 3217 times
StukaAttack.png
StukaAttack.png (7.83 KiB) Viewed 3243 times
BomberAttack.png
BomberAttack.png (15.89 KiB) Viewed 3245 times

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