mc261209 wrote:In mod equipment are historically accurate?
Equipment must be historically accurate. The game is not. I see in the US Campaign some equipment to early. And what is your timeline? The US 155mm M12 was built and ready in 1943. The first use after D-Day 1944. And even some books and the web give different information.
The sFH18 150mm Howitzer was built from 1933-1945. In the game it appears on 5-5-1940. It should be there in 1-9-1939. So we also have to deal with gameplay. You can see that the PC campaigns starts with "lighter" artillery and later on more heavy equipment will come. This is not always historical. The question in gameplay is: Why should the player buy 75mm artillery guns if he can buy 150mm artillery guns with much better numbers. Things will go historically wrong in the game as a player can end up with 25 Tiger II units.
The same with the first scenario's no aircraft like Allied Campaign.
Than you also have to deal with numbers. The German K3 240mm Gun, only 20 were made in WWII. If the gun will be in the normal purchase screen, you can end your campaign in 1945 with all your artillery as K3 240mm guns. This is not what we want. A second problem is the AI. By adding new units, things can happen. I can see in the game that for example in a Poland scenario the AI starts to purchase R35 tanks in great numbers. We do not want that.
An other thing to think of in balance. In the Norway campaign only, the Germans used the panzer NbFz. How nice is it that this unit really shows up! I like it. But only 3 were built in WWII, it was a prototype. What strenght do you give this unit? Under 5 will be useless in the game but historically it should be 1 or less. We also have to prevent that the AI can purchase this unit and disturb the balance.
Other dilemma. 653 and 654 were the only units using the ferdinand. They will show up in the mod (future). Must the Ferdinand still be in the purchase screen for the player to buy or should it be removed out of the purchase screen? A question between freedom for the player or history.
So as you can see it's not so easy. It has to be a mix of balance, gameplay and history.
Anyway, by making this mod and reworking the scenario's, much more history will show up. By using historical units and block the purchase screen for this units, history is there. The timeline will give this units their historical equipment.
At the end the mod will give 2 ways to play Panzer Corps:
*So historically as possible with less freedom for the player to buy what he wants.
*With unchanged scenarios only much more units and freedom for the player what to buy.