PHCAS Final MOD (v012)

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TangSooDo
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Re: PHCAS Final MOD (v011)

Post by TangSooDo » Thu Aug 11, 2016 10:54 am

I have played Allied Corps using this mod, which is awesome in its detail. Now I have reached D-Day, which has been substantially reworked, and it's fantastic. I can hardly wait for the Market Garden scenario.

lsnoop
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Re: PHCAS Final MOD (v011)

Post by lsnoop » Fri Aug 12, 2016 7:32 pm

Is there a 'light" version of this mod only with messages and pictures?

phcas
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Re: PHCAS Final MOD (v011)

Post by phcas » Sat Aug 13, 2016 9:04 am

lsnoop wrote:Is there a 'light" version of this mod only with messages and pictures?

Sorry, no light version.

Greetings PHCAS

phcas
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Re: PHCAS Final MOD (v011)

Post by phcas » Sat Aug 27, 2016 7:35 pm

This project will go on in a few weeks.

In support of Akkula's modern mod I do a lot of graphic reworks for him that takes all my time for a few weeks.

Greetings PHCAS

hotilongstrike
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Re: PHCAS Final MOD (v011)

Post by hotilongstrike » Sun Aug 28, 2016 12:49 am

Thanks for the update.

Magic1111
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Re: PHCAS Final MOD (v011)

Post by Magic1111 » Tue Aug 30, 2016 8:58 am

phcas wrote:This project will go on in a few weeks.
In support of Akkula's modern mod I do a lot of graphic reworks for him that takes all my time for a few weeks.
No problem, let your time! :D

53rdVaInf
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Re: PHCAS Final MOD (v011)

Post by 53rdVaInf » Wed Aug 31, 2016 10:14 pm

phcas wrote:This project will go on in a few weeks.

In support of Akkula's modern mod I do a lot of graphic reworks for him that takes all my time for a few weeks.

Greetings PHCAS
Take the time we all can wait :wink:

53rdVaInf
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Re: PHCAS Final MOD (v011)

Post by 53rdVaInf » Sat Sep 10, 2016 12:18 am

Can you ( or someone ) make an ambient battle sound mod instead of the music ?

Sounds like distant MG fire and the occasional explosion would be nice I think ... the music doesn't cut it except for the menu options screen


Thanks ~

phcas
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Re: PHCAS Final MOD (v011)

Post by phcas » Sat Sep 10, 2016 8:37 am

53rdVaInf wrote:Can you ( or someone ) make an ambient battle sound mod instead of the music ?

Sounds like distant MG fire and the occasional explosion would be nice I think ... the music doesn't cut it except for the menu options screen


Thanks ~
2 sound files of battlesound, don't ask me were it's from

http://www.mediafire.com/download/w0bwo ... eSound.rar

Greetings PHCAS

53rdVaInf
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Re: PHCAS Final MOD (v011)

Post by 53rdVaInf » Sat Sep 10, 2016 12:55 pm

Thank you sir


Hate to sound dense but where do you place these 2 files within the games folder :?:

phcas
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Re: PHCAS Final MOD (v011)

Post by phcas » Sun Sep 11, 2016 7:11 am

53rdVaInf wrote:Thank you sir


Hate to sound dense but where do you place these 2 files within the games folder :?:


Panzer Corps/Audio/Music

Remove "ingame1" till "ingame5"

Rename the new files "ingame1" till "ingame5"

53rdVaInf
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Re: PHCAS Final MOD (v011)

Post by 53rdVaInf » Sun Sep 11, 2016 12:19 pm

Thank you sir ~

lennis29
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Re: PHCAS Final MOD (v011)

Post by lennis29 » Sun Sep 11, 2016 5:33 pm

@ PHCAS
Greetings, still working in the mode is definitely over?
Saludos, sigues trabajando en el MOD o esta terminado definitivamente?

Would you like to translate your work into Spanish, for users in Latin America and Spain?
Te gustaria traducir tu trabajo al español, para los usuarios de America Latina y España?

excellent your work and time commitment, I congratulate you.
really it is not easy to take the time to work on excell

lennis29
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Re: PHCAS Final MOD (v011)

Post by lennis29 » Tue Sep 20, 2016 3:47 am

Hello

I am in 1941 and only 4 units of the SS and was that came out in 1939, since then they have not come out, it is wrong or is that the mod is configured so?

glaude1955
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Re: PHCAS Final MOD (v011)

Post by glaude1955 » Tue Sep 20, 2016 5:33 am

lennis29 wrote:Hello

I am in 1941 and only 4 units of the SS and was that came out in 1939, since then they have not come out, it is wrong or is that the mod is configured so?
Hello lennis29,

The wonderful PHCAS'mod provides exclusively for now the GC39 on Polish ground only.

Yves

phcas
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Re: PHCAS Final MOD (v011)

Post by phcas » Tue Sep 20, 2016 9:31 am

Hello everybody,

A little update. As you know the work on this mod had stopt for a little while. This is becausse I have to assist Akkula with his modern MOD. So far the aircraft are done. Now I am busy with the trucks. They must be built from the ground. After that the rest of the ground units. It's a massive work that cost me many hours a day, but I hope you will enjoy it when Akkula brings his mod to you all.

Do not worry. As soon as the work for Akkula is ready this PHCAS mod will go on.

Greetings PHCAS

Cataphract88
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Re: PHCAS Final MOD (v011)

Post by Cataphract88 » Tue Sep 20, 2016 4:29 pm

Best of luck with both projects.
Richard

lennis29
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Re: PHCAS Final MOD (v011)

Post by lennis29 » Wed Sep 21, 2016 1:16 am

@ PHCAS
If you want and it's not too much trouble, you can form a team to work on your modpack and improve it.

we can work on analysis and correction of errors in the equipment file.

- Expand Unit upgrades.
(Eg. 1st Pz Div in 1940 is updated to Pz.IIC in 1941 after you upgrade to Pz III or IVD and so on.)

- Reviewing and working in the campaigns of 1939 to 1945.

- Working with the EFX and add custom sounds.

- Create a file of historical battles and that allows the player to have the experience of playing events according to the dates on which they occurred. (Eg to play battles against the Russians, then in francias and follow in africa.) This applies in 1943.

Keep in mind that is a great collective project, respecting the ideas and work of PHCAS who is the author, work hard and try to do the best for the end to have a very close to what was the World War II experience.
 

I apologize, not English, I'm using google translator, but I think more or less you get the idea.
I can help in the equipment file, EFX and creating units with photoshop.
try to have the work ready for December to be a Christmas gift for all lovers of this great game.

phcas
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Re: PHCAS Final MOD (v011)

Post by phcas » Fri Sep 23, 2016 10:14 am

lennis29 wrote:@ PHCAS
If you want and it's not too much trouble, you can form a team to work on your modpack and improve it.

we can work on analysis and correction of errors in the equipment file.

- Expand Unit upgrades.
(Eg. 1st Pz Div in 1940 is updated to Pz.IIC in 1941 after you upgrade to Pz III or IVD and so on.)

- Reviewing and working in the campaigns of 1939 to 1945.

- Working with the EFX and add custom sounds.

- Create a file of historical battles and that allows the player to have the experience of playing events according to the dates on which they occurred. (Eg to play battles against the Russians, then in francias and follow in africa.) This applies in 1943.

Keep in mind that is a great collective project, respecting the ideas and work of PHCAS who is the author, work hard and try to do the best for the end to have a very close to what was the World War II experience.
 

I apologize, not English, I'm using google translator, but I think more or less you get the idea.
I can help in the equipment file, EFX and creating units with photoshop.
try to have the work ready for December to be a Christmas gift for all lovers of this great game.
Hello Lennis29

I thank you for your mail and hope I all understand it. I think working together can be working like I remake/make graphics for Akkula now. My PHCAS mod is paused for a little while as you know. Making a mod with specific units like "1.Panzer Div" and guide them through the war with updates can give a kind of trouble in the game and have to be done carefully.

I think it's not a good idea that people on their own start changing my quipment file. I am affraid things are not clear to me anymore than and if the game starts messing up, I will have a problem.

Anyway, I will be back to you when I pickup the PHCAS mod

Greetings PHCAS

lennis29
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Re: PHCAS Final MOD (v011)

Post by lennis29 » Wed Oct 05, 2016 12:10 am

do not forget the mod

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