Modern Conflicts 1.6 (RELEASED)

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Akkula
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by Akkula » Sat Jul 15, 2017 1:18 am

Hi Robert. Thanks for your words!

The thing about the F-16 (and many other aircrafts) is they are multi purpose fighters, you can differentiate them by the symbol on lower right of the icon. But the problem is that in the Purchase screen those dont show up and can be confusing. I will try to fix that by the next release (maybe in the names like you suggested).
Thanks for the feedback.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.6): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

RobertCL
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by RobertCL » Sun Jul 16, 2017 11:20 am

Nato campaign scenario 1:

Your txt intro file is misleading.
You said the player has to conquer a list of cities but not "Yenakjeve" although being a VH.
So I avoided it and conquered all hexes mentioned in the briefing text and I lost the scenario...

Akkula
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by Akkula » Sun Jul 16, 2017 11:09 pm

Mhhh, I will check it at once!. Right know I am working in the mod so it should piece of cake :)
Thanks for the catch!, I really appreciate it.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.6): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

Akkula
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by Akkula » Mon Aug 21, 2017 8:25 pm

Some reworks: Russian T-14, French ERC90F4, AMX-10RC, VBL and British Challengers 1 and 2
Image
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.6): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

Akkula
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by Akkula » Mon Aug 21, 2017 8:27 pm

Also I am working and testing the Russian campaign, some screenshots:
Image

Image

Image

Regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.6): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

uzbek2012
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by uzbek2012 » Mon Aug 21, 2017 11:04 pm

Just fine ) when you can proceed with the defense and conquest of Europe !?
Image

P.s. In the US we will attack across the Bering Strait ! is confidential , very тор secret :D
http://store.steampowered.com/app/35629 ... e_Crusade/
Image
http://geosfera.org/severnaya-amerika/u ... roliv.html

So who does not want a Europe which tore refugees from Africa )))
http://tass.ru/armiya-i-opk/4191985

And the NATO war will be with ISIS , or its not hit ? )

captainjack
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by captainjack » Tue Aug 22, 2017 7:44 am

uzbek2012 wrote:P.s. In the US we will attack across the Bering Strait ! is confidential , very тор secret
I promise not to tell!

uzbek2012
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by uzbek2012 » Tue Sep 05, 2017 11:07 am

When there is the Generalissimo Putin will lead the Russian armies beat the hordes of NATO ?

Flashpoint Campaigns: Red Storm Player's Edition
http://store.steampowered.com/app/33072 ... s_Edition/

http://gmic.co.uk/topic/30938-romanian- ... d-in-iraq/
http://zonwar.ru/bronetexnika/sovr_BTR/sovr_BTR_13.html
http://otvaga2004.ru/novosti/kopiya-armaty/
Image

Intenso82
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by Intenso82 » Sun Oct 22, 2017 10:21 am

Akkula wrote:.
And you do not plan to make an expansion, a global scenario as in yours Soviet Storm mod?
But only for playing multiplayer.

On the topic of the modern global conflict, on one map where there will be Europe, Russia, North Africa, the Middle East.
Probably without setting AI, it might be a little easier to do, but it will take a good equipment-file, balance and many units.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743

uzbek2012
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by uzbek2012 » Sun Oct 22, 2017 1:23 pm

In General, further development of the mod is planned or the project is frozen ?

grau81
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by grau81 » Sat Nov 04, 2017 8:06 am

When can we expect Russian campaign, at least beta version?

Estherr
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by Estherr » Fri Nov 10, 2017 9:03 pm

I know Akkula is on mod-vacation of a kind, but still, here few glitches and questions I have about this another awesome mod from him :) (grouped up and sorted as best as I could)

- NATO-9: Ukrainean troops capturing cities nets prestige, but cities still shows up as green (i.e. hostile in this case) unless re-captured with any other NATO faction unit. Then they change to gray (though do not net new prestige). Not sure it affects objective hexes, only noticed on non-objective ones;
- NATO-13: DV is to capture objectives and kill all hostile units. Yet mission ends automatically with MV when you capture your last objective but have enemy troops remaining (and turns to find/destroy them). Also curious if mines are subject to clear in this case?;
- NATO-14: Polish troops disappear from recruiting roster to reappear as "new equipment" at the beginning of NATO-15. Also it looks like Polish troops (happened to have Polish MBT in my core) in this case behavior like UA ones in NATO-9 above;
- German Tornado ECR Fighter: no photo;
- UK Cougar Mastiff PPV Transport: no movement sound;
- Russian Mil Mi-8 Transport: shows as "Mil Mi-8.png" at the info box. Mil Mi-8MT is fine though;

Now few questions:
- What's the point of Paratroopers/Para-drop perk in MdC? From my not-so-intensive testing you can actually airdrop regular troops and even MBTs anywhere without airfield just like paratroopers. Sure, there no fancy paradrop icon, but they land anywhere just fine;
- UA D-30 Howitzer: from what I know it's relatively lightweight piece of artillery (just over 3 tons according to Wiki) and supposed to be towed by Ural/KamAZ trucks. Using 50-ton capable MAZ-537 on them is pure overkill if you ask me. Also, I can't say for UA military, but from my experience at Navy Day parade in St.Petersburg earlier this year, Russian army use their standard 6x6 all-road KamAZ trucks to move similar sized artillery pieces. Assuming UA army inherited most of it's equipment from you-know-it-empire :), I'd say some kind of KraZ machinery will do.
- Mil Mi-24 icon looks pretty much like transport helicopter thanks to that bright and long window row. I know it's pretty personal and Mi-24 actually DO have that fourth window just before the wings, but... icon looks just strange;

That's it for now.

ps: Oh, and I absolutely can't wait for Russian side of the story ;)
Akkula's Modern Conflicts RU localization mod & Naming Convention mod: http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062&p=931089#p931089

glaude1955
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by glaude1955 » Fri Nov 17, 2017 2:45 pm

Hello Akula,
Any news of your splendid mod?
Best regards
Yves

Akkula
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by Akkula » Sun Nov 19, 2017 4:24 pm

Hi Glaude,
I have to admit I was away from modding. Some things to attend in my work and personal life. Also a little bit of rest from is needed from time to time, sometimes you got stucked or without motivation.
I expect to return to work in Modern Conflicts soon, I will let you know as soon as it happens :)

Thanks for your support.
Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.6): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

Akkula
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by Akkula » Sun Nov 19, 2017 4:30 pm

Estherr wrote:I know Akkula is on mod-vacation of a kind, but still, here few glitches and questions I have about this another awesome mod from him :) (grouped up and sorted as best as I could)

- NATO-9: Ukrainean troops capturing cities nets prestige, but cities still shows up as green (i.e. hostile in this case) unless re-captured with any other NATO faction unit. Then they change to gray (though do not net new prestige). Not sure it affects objective hexes, only noticed on non-objective ones;
- NATO-13: DV is to capture objectives and kill all hostile units. Yet mission ends automatically with MV when you capture your last objective but have enemy troops remaining (and turns to find/destroy them). Also curious if mines are subject to clear in this case?;
- NATO-14: Polish troops disappear from recruiting roster to reappear as "new equipment" at the beginning of NATO-15. Also it looks like Polish troops (happened to have Polish MBT in my core) in this case behavior like UA ones in NATO-9 above;
- German Tornado ECR Fighter: no photo;
- UK Cougar Mastiff PPV Transport: no movement sound;
- Russian Mil Mi-8 Transport: shows as "Mil Mi-8.png" at the info box. Mil Mi-8MT is fine though;

Now few questions:
- What's the point of Paratroopers/Para-drop perk in MdC? From my not-so-intensive testing you can actually airdrop regular troops and even MBTs anywhere without airfield just like paratroopers. Sure, there no fancy paradrop icon, but they land anywhere just fine;
- UA D-30 Howitzer: from what I know it's relatively lightweight piece of artillery (just over 3 tons according to Wiki) and supposed to be towed by Ural/KamAZ trucks. Using 50-ton capable MAZ-537 on them is pure overkill if you ask me. Also, I can't say for UA military, but from my experience at Navy Day parade in St.Petersburg earlier this year, Russian army use their standard 6x6 all-road KamAZ trucks to move similar sized artillery pieces. Assuming UA army inherited most of it's equipment from you-know-it-empire :), I'd say some kind of KraZ machinery will do.
- Mil Mi-24 icon looks pretty much like transport helicopter thanks to that bright and long window row. I know it's pretty personal and Mi-24 actually DO have that fourth window just before the wings, but... icon looks just strange;

That's it for now.

ps: Oh, and I absolutely can't wait for Russian side of the story ;)
Thanks for your feedback Estherr!.
I really appreciate it, very detailed.
I will try to fix them all for the next release.
Answers:
- I will try to balance this. Only some specialized armored units should be able to paradrop from heavy transports (Humvees, BMDs, etc). Regarding the infantry units I have something in mind in order to balance this and give uniqueness to the paratroopers.
- Interesting comments. My idea was to have two separate concepts for trucks: infantry transportation and artillery transportation; so that is why I made that basic separation. I will think about your feedback, good catch.
- Wow, you really are into details :D . I will see what I can do about your suggestions.

Thanks again.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.6): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

glaude1955
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by glaude1955 » Sun Nov 19, 2017 6:56 pm

Hi Akkula,

Thanks for keeping your mods alive, they are so captivating.
But your work and especially your life should not suffer.
Good luck.

Best regards
Yves

Estherr
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by Estherr » Sun Nov 19, 2017 8:18 pm

Glad to be of help and I have few more catches:

- NATO-15: debriefing missing;
- DPR RPG Infantry: photo missing;
- UK MAN-5/MAN-7 sharing same image. Comparing to German versions it's MAN-7 for both;
- UK Challenger 1&2 have correct different models but share same photo of Challenger 2 (according to wiki);
- UA Infantry: dot at the end of the name at info box (i.e. it's "Ukrainean Infantry.");

- Another thing with Paratroopers is that they have suppression after para-drop. Which actually makes sense and inherited from original PzC Paratroopers. But. If you airdrop other units - they land at 100% efficiency. Making Paratroopers sort of inferior atm;

- NATO-4: there's big mess with Svetlogorsk (hexes 2,4 and 3,4) capture. It was final objective to me and it works really weird. You win scenario as soon as you capture (well, after AI turn) any of these two hexes. But if you capture both - you LOOSE scenario. It was quite a surprise, good thing I have a habit of saving at the beginning of each turn :)

Yet to finish campaign, so still fishing.

And couple of general questions:
- I finally ran into these bloody MiG-31's and got F-22/35/YF-23 into my hands. They all have attack range 2 which makes sense for MiG-31 actually being dedicated Interceptor and US planes have benefit of stealth technology (in theory atleat - I can't stop thinking about that F-117 downed in Serbia). That's pretty neat but they also pretty capable while fighting at close range. I guess it's not too easy to balance out with Panzer Corps mechanics, but some kind of lower Air Defense maybe? MiG-31 is more of top-speed rather than maneuvering and F's stealth is no good use in WVR engagements :)

- From what I've seen so far, Infantry units in the open survive better against Tank attacks than Tanks themselves (except for Challenger 2 which is total overkill, but I haven't met Armata yet :)). I am not even speaking about paper-thin French AMXes, but M1A1 vs T-72/80 usually ends up somewhere around 5:5. Infantry attacked by T's usually only loose 2-3 strength.

As for artillery: it makes sense to have different type of transportation for Infantry and Artillery. Though a)there's not too many towed artillery units in MdC in first place, b)D-30 is designed to be towed by standard 6x6 army truck (Russian wiki says it's dedicated "mule" is Ural-4320), and Russian D-30's in MdC are actually towed by Urals, c)finally, Infantry have AFVs aswell, which do the job so much better :)
Akkula's Modern Conflicts RU localization mod & Naming Convention mod: http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062&p=931089#p931089

glaude1955
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by glaude1955 » Wed Nov 22, 2017 12:50 pm

Hello Estherr,
While waiting for Akkula's official update, here are the Bigunits you reported missing.
If it helps ...
Best regards
Yves
Attachments
tornado_ecr_ger.png
tornado_ecr_ger.png (48.95 KiB) Viewed 4713 times
novorossiya_rpg_inf.png
novorossiya_rpg_inf.png (71.15 KiB) Viewed 4713 times
Challenger_1.png
Challenger_1.png (85.26 KiB) Viewed 4713 times
Last edited by glaude1955 on Wed Nov 22, 2017 12:52 pm, edited 1 time in total.

glaude1955
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by glaude1955 » Wed Nov 22, 2017 12:52 pm

.../...
Attachments
UK_MAN_7t_b.png
UK_MAN_7t_b.png (82.91 KiB) Viewed 4715 times
UK_MAN_5t_b.png
UK_MAN_5t_b.png (75.86 KiB) Viewed 4715 times

Estherr
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Re: Modern Conflicts (Version 1.0 RELEASED)

Post by Estherr » Wed Nov 22, 2017 1:28 pm

glaude1955 wrote:Hello Estherr,
While waiting for Akkula's official update, here are the Bigunits you reported missing.
If it helps ...
Best regards
Yves
So much appreciated, Yves! Also thanks for the idea (wish I knew this earlier) of helping out this way too :)
Akkula's Modern Conflicts RU localization mod & Naming Convention mod: http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062&p=931089#p931089

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