Question for mod scenario designers

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
hugh2711
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 594
Joined: Fri Sep 27, 2013 8:45 pm

Question for mod scenario designers

Post by hugh2711 » Sun May 19, 2019 5:00 pm

So when PZc2 comes out will you be converting any of your old but excellent mod scenarios to the new visual/graphic style in pz2? but keeping the basic scenario the same?
OR
Would you only do new mod scenarios.
(McGuba ? :-)

Thanks.

PeteMitchell_2
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1380
Joined: Tue Jul 10, 2018 1:18 pm

Re: Question for mod scenario designers

Post by PeteMitchell_2 » Sun May 19, 2019 6:17 pm

You may find this note from Rudankort helpful...
viewtopic.php?f=58&t=90682&start=20#p773299
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

hugh2711
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 594
Joined: Fri Sep 27, 2013 8:45 pm

Re: Question for mod scenario designers

Post by hugh2711 » Sun May 19, 2019 6:49 pm

That was interesting.
The reason I asked that question was; having looked at the available video of Pzc2 available I am pleasantly surprised at the visual quality (," surprised albeit from very low expectations!, as I thought it would be awful as per historical turn based) so IFF when it is delivered I would to try some of my favourite Pzc1 mod scenarios/campaigns with the new type look. Of course in a perfect world there would be a prog to convert but I think it will end up only happening if the old mod scenario/campaign developers converted them.

Akkula
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1316
Joined: Sat Apr 05, 2014 12:14 am

Re: Question for mod scenario designers

Post by Akkula » Sun May 19, 2019 6:55 pm

It seems the Scenario Editor shall include the import option, so PzC1 mods could be converted to PzC2. Of course they will require a lot of work anyway, but I think nothing we cannot handle in the future.
Personally I expect to convert Eastern Front Soviet Storm to PzC2, and of course add new stuff to it.

Best regards,
Akkula.
Last edited by Akkula on Sun May 19, 2019 10:30 pm, edited 1 time in total.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.1): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

hugh2711
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 594
Joined: Fri Sep 27, 2013 8:45 pm

Re: Question for mod scenario designers

Post by hugh2711 » Sun May 19, 2019 8:17 pm

oh excellent.
thanks akkula

PeteMitchell_2
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1380
Joined: Tue Jul 10, 2018 1:18 pm

Re: Question for mod scenario designers

Post by PeteMitchell_2 » Sun May 19, 2019 8:22 pm

On the conversion topic: I guess converting maps is one thing while converting entire mods might be a whole other thing...

I am very curious to see how they will handle the conversion of scripts and AI zones... i.e. will these concepts still exist in the same way as they did in PzC1...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

terminator
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3603
Joined: Mon Aug 15, 2011 12:48 pm

Re: Question for mod scenario designers

Post by terminator » Sun May 19, 2019 8:27 pm

About the import option in the Scenario Editor, convert unaltered scenarios maybe but very doubtful about converting mods

Akkula
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1316
Joined: Sat Apr 05, 2014 12:14 am

Re: Question for mod scenario designers

Post by Akkula » Sun May 19, 2019 10:32 pm

Still the scenario edition is the 80% of the workload of any mod. The rest is just a matter of time to learn... maybe the 3d thing for new units will require a lot of effort from us.
So the conversion option will help us to ease most of job at the time of adapt our mods to PzC2.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.1): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

McGuba
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1190
Joined: Thu Mar 15, 2012 7:34 pm

Re: Question for mod scenario designers

Post by McGuba » Mon May 20, 2019 12:00 am

In my opinion it will not be possible to convert PzC1 scenrios to PzC2 that easily. Even if all the tools will be provided. Mainly because it looks like PzC2 will bring lots of game mechanic changes and PzC1 scenarios were not created with these in mind. So even if one fully converts a PzC1 screnario to PzC2, it will play very differently.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969

Post Reply

Return to “Panzer Corps : Scenario Design”