New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by phcas »

terminator wrote: Sun Nov 03, 2019 9:51 am
terminator wrote: Mon Oct 14, 2019 4:13 am The Offsets for the Ground attack animations could be better adjusted for these units:
Thanks. This is a great help and saves us a lot of time. If people have more corected data like this it will be great. Will be fixed in the next update.
phcas
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Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

Post by phcas »

terminator wrote: Sun Nov 03, 2019 5:35 pm I think there is a Bug with a Flag (Luxemburg) :


Capture d’écran (456).jpg
Yes wrong flag, is corrected in the next update. Thanks.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

Post by phcas »

jeffoot77 wrote: Sun Nov 03, 2019 4:17 pm Hello, i m beginning the first poland mission ( i m on turn 5) and there is no bug , no problem for playing ( i don't use GME) it is an awsome mod! Thanks for this mod !

I have just some questions :
- could you confirm that the "black" units are CORE units?
- is it normal that at the end of the AI turn, it takes 2 or 3 minutes to give me back the turn? it is like the computer is working hard , i have laptop with 16 giga ram and 1060 gtx.

And it is strange to get some recon air with the same skin than 109 fighters : once time , i take a "recon air 109" for a fighter and i had to reroll the turn because the recon Bf 109G-8 did'nt protect the bomber next to him. No way to make them more different ? like another color skin ? (not just grey like fighters)
Hello jeffoot77,

Yes the units with black strength plates are core units.

Maybe your computer is slow because giving you back the turn must go faster.

Recon aircraft can be recognized by the binocular symbol left to the strength number. You have to be alert for that. Also for other countries Recon aircraft can have the same color than the fighters but can always be recognized by the binocular symbol left to the strength number. You talk about a "recon air 109"? We have no Bf-109 recon in the game? A recon aircraft is in the game a "flying recon land unit". Recon aircraft have no fighter opportunities. Use them only for recon. They have "recon movement", so take a look and fly the hell back to safety in the same turn!

Greetings
phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

Post by phcas »

Update v0.032 will come soon now
Preview.jpg
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32-1.jpg
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32-2.jpg
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McGuba
Colonel - Ju 88A
Colonel - Ju 88A
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by McGuba »

McGuba wrote: Fri Oct 11, 2019 5:07 pm
Wurschtmaxe wrote: Thu Oct 10, 2019 7:55 pm And now: the Blohm & Voß Bv 222 Wiking
Nice job with some of those new air units! :) Are you planning to make the French Curtiss H75 (Curtiss P-36 Hawk) fighter as well? I think the French Armée de l'Air really needs this model in good quality.

OK, so since I did not see this unit being made, I attempted to make it myself in bebro style, maybe you can find it useful as well:

https://en.wikipedia.org/wiki/Curtiss_P-36_Hawk

CurtissH75.png
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sample010.jpg
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ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Post by phcas »

McGuba wrote: Mon Nov 04, 2019 10:48 am
McGuba wrote: Fri Oct 11, 2019 5:07 pm
Wurschtmaxe wrote: Thu Oct 10, 2019 7:55 pm And now: the Blohm & Voß Bv 222 Wiking
Nice job with some of those new air units! :) Are you planning to make the French Curtiss H75 (Curtiss P-36 Hawk) fighter as well? I think the French Armée de l'Air really needs this model in good quality.

OK, so since I did not see this unit being made, I attempted to make it myself in bebro style, maybe you can find it useful as well:

Hello McGuba,

Thanks very much for your unit. Nice you make this units. Wurschtmaxe already made this unit and it will be in update v0.032 that will be released soon.
0422_Curtiss_H75_C1.png
0422_Curtiss_H75_C1.png (68.39 KiB) Viewed 2426 times
Anyway we are always interested in units so we can take the best one to use in our mod.

Thanks
McGuba
Colonel - Ju 88A
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

Post by McGuba »

Haha, nice, it is funny how similar they are. :)
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
jeffoot77
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

Post by jeffoot77 »

thanks for the answer.

"Recon aircraft can be recognized by the binocular symbol left to the strength number."
--> i know but i usually move my units just by their skin and i didn't noticed the binocular symbol.. it was too late after moving it.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

Post by phcas »

jeffoot77 wrote: Mon Nov 04, 2019 5:26 pm thanks for the answer.

"Recon aircraft can be recognized by the binocular symbol left to the strength number."
--> i know but i usually move my units just by their skin and i didn't noticed the binocular symbol.. it was too late after moving it.
War is chaos..... :)
Ljungen81
Corporal - 5 cm Pak 38
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

Post by Ljungen81 »

McGuba I really like your historic Big Unit pictures. Can you make a submod with historic pictures? :D
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

Post by terminator »

wz34_37mm_AKR.png
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PS: I realize that for some units according to the right or left orientation there may be a slight offset in Offset x (which is the case with the unit above). I’ll redo the previous tests by checking all this.
AKRebel
Sergeant Major - Armoured Train
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

Post by AKRebel »

jeffoot77
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 497
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by jeffoot77 »

awesome mod, i have already spent many hours on the first mission in poland but also on google to verify if all units have truly existed. I rediscover the poland campaign with this mod and i have learnt so many things .. Big thanks !

edit: for the campaign in poland, i just have two observations to give : - first , i think there are too many recon poland planes , it is just a feeling. ( i got 3 recon poland aircraft bombing at the same place ! ). and second one : the player is a little lost at the beginning with the "useless" units like "muntions transport" or " gendarmerie" : you should explain their goal in the game at the beginning or not activate them too early ..
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3114
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031

Post by phcas »

terminator wrote: Tue Nov 05, 2019 8:50 am wz34_37mm_AKR.png


PS: I realize that for some units according to the right or left orientation there may be a slight offset in Offset x (which is the case with the unit above). I’ll redo the previous tests by checking all this.
Thanks, fixed in the next update
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

jeffoot77 wrote: Wed Nov 06, 2019 6:08 pm awesome mod, i have already spent many hours on the first mission in poland but also on google to verify if all units have truly existed. I rediscover the poland campaign with this mod and i have learnt so many things .. Big thanks !

edit: for the campaign in poland, i just have two observations to give : - first , i think there are too many recon poland planes , it is just a feeling. ( i got 3 recon poland aircraft bombing at the same place ! ). and second one : the player is a little lost at the beginning with the "useless" units like "muntions transport" or " gendarmerie" : you should explain their goal in the game at the beginning or not activate them too early ..
Hello jeffoot77

Thanks for your feedback. All Polish airunits in the scenario are historical so there are no "extra" or too many recon planes. I agree with you that this aircraft have too much power. They do to much damage to the German troops. I already, made more FlaK units for the Germans in the next update and Sperballons to hide your units under. I am going to put down the attack numbers of the Polish recon aircraft so they can not do to much damage anymore. I saw a Polish recon plane reduce the strength of a Panzer division by 6. Thats too much.

I am working on the "France" scenario now (Fall Rot) because we have to go on with the scenarios. Remember the Poland/Norway/Low Countries scenarios are all not finished yet. I still have to do a lot about this scenarios but time is always the problem. You are talking about the "useless" units. This kind of units have to make the game look differend. Because the scenarios are not finished yet not all this units have a rol but they will get a roll. This units have two functions. First you can get prestige points if you accomplish a mission. Example: Norway. Ju-52 Ambulance aircraft with sanitäter aboard appears. Order: Fly to Oslo airfield and then bring the sanitäter unit to Oslo Hospital. If they arrive there you get prestige points. But more important is the defense roll of this units. A sanitäter unit is no fighting unit but they will defend themselfs when attacked. This gets more and more important during the campaign. If you keep this "useless" units in cities behind the frontline, the growing number of Partisans showing up behind your frontline will not be able to take your cities at once. This means you can keep more fighting units in the front. Gendarmerie units can be used to fight partisan units. I will give a earlier explanation about this units.

Because we have to do so much work I have no time to play the Big scenarios myself. So if you find out things, telling us will help a lot. Thanks again.

Greetings

PHCAS
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

0099_Train_280mm_Bruno_test.png
0099_Train_280mm_Bruno_test.png (227.04 KiB) Viewed 2076 times
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

terminator wrote: Thu Nov 07, 2019 10:20 am 0099_Train_280mm_Bruno_test.png
Thanks, fixed in the next update
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

0422_D.520_test.png
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

terminator wrote: Thu Nov 07, 2019 1:14 pm 0422_D.520_test.png
Thanks, fixed in the next update
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by AKRebel »

terminator wrote: Thu Nov 07, 2019 1:14 pm 0422_D.520_test.png
:shock:

Hello Terminator

Many, many thanks for your extensive feedback.

:wink:
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