terminator wrote: ↑Sun Nov 03, 2019 9:51 amThanks. This is a great help and saves us a lot of time. If people have more corected data like this it will be great. Will be fixed in the next update.terminator wrote: ↑Mon Oct 14, 2019 4:13 am The Offsets for the Ground attack animations could be better adjusted for these units:
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Yes wrong flag, is corrected in the next update. Thanks.terminator wrote: ↑Sun Nov 03, 2019 5:35 pm I think there is a Bug with a Flag (Luxemburg) :
Capture d’écran (456).jpg
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Hello jeffoot77,jeffoot77 wrote: ↑Sun Nov 03, 2019 4:17 pm Hello, i m beginning the first poland mission ( i m on turn 5) and there is no bug , no problem for playing ( i don't use GME) it is an awsome mod! Thanks for this mod !
I have just some questions :
- could you confirm that the "black" units are CORE units?
- is it normal that at the end of the AI turn, it takes 2 or 3 minutes to give me back the turn? it is like the computer is working hard , i have laptop with 16 giga ram and 1060 gtx.
And it is strange to get some recon air with the same skin than 109 fighters : once time , i take a "recon air 109" for a fighter and i had to reroll the turn because the recon Bf 109G-8 did'nt protect the bomber next to him. No way to make them more different ? like another color skin ? (not just grey like fighters)
Yes the units with black strength plates are core units.
Maybe your computer is slow because giving you back the turn must go faster.
Recon aircraft can be recognized by the binocular symbol left to the strength number. You have to be alert for that. Also for other countries Recon aircraft can have the same color than the fighters but can always be recognized by the binocular symbol left to the strength number. You talk about a "recon air 109"? We have no Bf-109 recon in the game? A recon aircraft is in the game a "flying recon land unit". Recon aircraft have no fighter opportunities. Use them only for recon. They have "recon movement", so take a look and fly the hell back to safety in the same turn!
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Update v0.032 will come soon now
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
OK, so since I did not see this unit being made, I attempted to make it myself in bebro style, maybe you can find it useful as well:
https://en.wikipedia.org/wiki/Curtiss_P-36_Hawk
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030
McGuba wrote: ↑Mon Nov 04, 2019 10:48 am
OK, so since I did not see this unit being made, I attempted to make it myself in bebro style, maybe you can find it useful as well:
Hello McGuba,
Thanks very much for your unit. Nice you make this units. Wurschtmaxe already made this unit and it will be in update v0.032 that will be released soon.
Anyway we are always interested in units so we can take the best one to use in our mod.
Thanks
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Haha, nice, it is funny how similar they are.
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
thanks for the answer.
"Recon aircraft can be recognized by the binocular symbol left to the strength number."
--> i know but i usually move my units just by their skin and i didn't noticed the binocular symbol.. it was too late after moving it.
"Recon aircraft can be recognized by the binocular symbol left to the strength number."
--> i know but i usually move my units just by their skin and i didn't noticed the binocular symbol.. it was too late after moving it.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
War is chaos.....
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
McGuba I really like your historic Big Unit pictures. Can you make a submod with historic pictures?
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
PS: I realize that for some units according to the right or left orientation there may be a slight offset in Offset x (which is the case with the unit above). I’ll redo the previous tests by checking all this.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
awesome mod, i have already spent many hours on the first mission in poland but also on google to verify if all units have truly existed. I rediscover the poland campaign with this mod and i have learnt so many things .. Big thanks !
edit: for the campaign in poland, i just have two observations to give : - first , i think there are too many recon poland planes , it is just a feeling. ( i got 3 recon poland aircraft bombing at the same place ! ). and second one : the player is a little lost at the beginning with the "useless" units like "muntions transport" or " gendarmerie" : you should explain their goal in the game at the beginning or not activate them too early ..
edit: for the campaign in poland, i just have two observations to give : - first , i think there are too many recon poland planes , it is just a feeling. ( i got 3 recon poland aircraft bombing at the same place ! ). and second one : the player is a little lost at the beginning with the "useless" units like "muntions transport" or " gendarmerie" : you should explain their goal in the game at the beginning or not activate them too early ..
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.031
Thanks, fixed in the next updateterminator wrote: ↑Tue Nov 05, 2019 8:50 am wz34_37mm_AKR.png
PS: I realize that for some units according to the right or left orientation there may be a slight offset in Offset x (which is the case with the unit above). I’ll redo the previous tests by checking all this.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Hello jeffoot77jeffoot77 wrote: ↑Wed Nov 06, 2019 6:08 pm awesome mod, i have already spent many hours on the first mission in poland but also on google to verify if all units have truly existed. I rediscover the poland campaign with this mod and i have learnt so many things .. Big thanks !
edit: for the campaign in poland, i just have two observations to give : - first , i think there are too many recon poland planes , it is just a feeling. ( i got 3 recon poland aircraft bombing at the same place ! ). and second one : the player is a little lost at the beginning with the "useless" units like "muntions transport" or " gendarmerie" : you should explain their goal in the game at the beginning or not activate them too early ..
Thanks for your feedback. All Polish airunits in the scenario are historical so there are no "extra" or too many recon planes. I agree with you that this aircraft have too much power. They do to much damage to the German troops. I already, made more FlaK units for the Germans in the next update and Sperballons to hide your units under. I am going to put down the attack numbers of the Polish recon aircraft so they can not do to much damage anymore. I saw a Polish recon plane reduce the strength of a Panzer division by 6. Thats too much.
I am working on the "France" scenario now (Fall Rot) because we have to go on with the scenarios. Remember the Poland/Norway/Low Countries scenarios are all not finished yet. I still have to do a lot about this scenarios but time is always the problem. You are talking about the "useless" units. This kind of units have to make the game look differend. Because the scenarios are not finished yet not all this units have a rol but they will get a roll. This units have two functions. First you can get prestige points if you accomplish a mission. Example: Norway. Ju-52 Ambulance aircraft with sanitäter aboard appears. Order: Fly to Oslo airfield and then bring the sanitäter unit to Oslo Hospital. If they arrive there you get prestige points. But more important is the defense roll of this units. A sanitäter unit is no fighting unit but they will defend themselfs when attacked. This gets more and more important during the campaign. If you keep this "useless" units in cities behind the frontline, the growing number of Partisans showing up behind your frontline will not be able to take your cities at once. This means you can keep more fighting units in the front. Gendarmerie units can be used to fight partisan units. I will give a earlier explanation about this units.
Because we have to do so much work I have no time to play the Big scenarios myself. So if you find out things, telling us will help a lot. Thanks again.
Greetings
PHCAS
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Thanks, fixed in the next update
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- Field Marshal - Elefant
- Posts: 5865
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Thanks, fixed in the next update
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032
Hello Terminator
Many, many thanks for your extensive feedback.