New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.44

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by phcas » Tue Mar 03, 2020 10:48 pm

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The next update is almost ready. It will be launched somewere next week. The Balkan scenario is not included but will be launched as soon as it is finished.
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TonyAfan is making the basic Barbarossa map now for us so after the Balkan scenario Barbarossa will follow soon. Thanks to TonyAfan scenario making can be speeded up. Thanks Tony.
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AKRebel is already making graphic preperations for a Pacific Campaign.

cw58
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by cw58 » Wed Mar 04, 2020 2:39 am

Sounds exciting! Can't wait to see what you guys cook up. :mrgreen: :mrgreen: :mrgreen:

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by terminator » Wed Mar 04, 2020 7:16 am

phcas wrote:
Tue Mar 03, 2020 10:48 pm
AKRebel is already making graphic preperations for a Pacific Campaign.
Will you do a separate Mod for the Pacific Campaign?

glaude1955
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by glaude1955 » Wed Mar 04, 2020 7:59 am

phcas wrote:
Tue Mar 03, 2020 10:48 pm

AKRebel is already making graphic preperations for a Pacific Campaign.
Very good idea !

Yves

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by phcas » Wed Mar 04, 2020 9:56 am

terminator wrote:
Wed Mar 04, 2020 7:16 am
phcas wrote:
Tue Mar 03, 2020 10:48 pm
AKRebel is already making graphic preperations for a Pacific Campaign.
Will you do a separate Mod for the Pacific Campaign?
AKRebel and I have to talk about that, but I think it will be a all in one mod
x33350_Loc_A1.png
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by phcas » Wed Mar 04, 2020 12:35 pm

MXY-7 Okha Kamikaze

Can be launched in the game from a G4M2 Betty bomber with the switch button.

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x33610_Okha.png
x33610_Okha.png (63.02 KiB) Viewed 715 times

uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by uzbek2012 » Wed Mar 04, 2020 3:27 pm

It's great that at the end there will be a full Asia ) And you can make it so that the cavalry could visually dismount but lose maneuverability, submarines dive and pop up, assault aircraft could dive on enemies, as can be seen in various mods on Panzer corps !?

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by phcas » Wed Mar 04, 2020 3:53 pm

uzbek2012 wrote:
Wed Mar 04, 2020 3:27 pm
It's great that at the end there will be a full Asia ) And you can make it so that the cavalry could visually dismount but lose maneuverability, submarines dive and pop up, assault aircraft could dive on enemies, as can be seen in various mods on Panzer corps !?
Yes that will be all possible as it already is in the mod.

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by RobertCL » Wed Mar 04, 2020 5:57 pm

Hi PCHAS,

First of all congrats for your Mod and especially the e-file.
In your scenario in Poland (big map), some units moved by trucks no movement sound but this is not important.
I played ten turns with the 1st scenario in Poland then the game froze and I lost my progression...
Strange since I am using well the "nocache" parameter. Is the game less stable with big maps ?
It requires indeed more effort to play on a unique map when I see the nr of units to move compared to smaller maps.

I also finished the standard US campaign using your mod (even if we find some old French tanks and Russian infantry among the German army), the campaign is fully playable. Your icons are really excellent, I am impressed (I really like the mini-icons where we can instantly recognize artillery, anti-tank, ...)
But your e-file is not fully compatible with vanilla e-file ? I also see German units moving with a truck with the word "replace" written in red.
I also noticed icon of M4A1 US tank has the look of a M4A1W76.
Maybe you shall review e-file for Western countries and USSR too.

If on top of this you manage to create a Japanese campaign, then it would be outstanding of course (a kind of Pazifik Korps ?)

Anyway you re-file and icons is outstanding, I also like the big and the small maps, this is nice!
Keep up the good work!

rivvendarke
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by rivvendarke » Wed Mar 04, 2020 7:46 pm

Quick Question - Maybe someone can help. When my units get awards or heroes there are no graphics in the pop-up.
From which file / folder does the game get those?
(i messed around quite a bit with different efiles / campaigns)

Thx in advance

AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by AKRebel » Wed Mar 04, 2020 8:23 pm

Hello everybody,

After we bring a lot of changes into the MOD with every update and with the version number v 0.0 it gives the impression that we are still in the alpha stage, we decided to change the version number with the next update.
Do not worry, it does not affect the compatibility with the previous updates, but rather it is a visual change of the version number.
The change only affects the leading zero from previous versions, which means that the next update will get version number v0.38 .

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by phcas » Thu Mar 05, 2020 6:49 am

RobertCL wrote:
Wed Mar 04, 2020 5:57 pm
Hi PCHAS,

First of all congrats for your Mod and especially the e-file.
In your scenario in Poland (big map), some units moved by trucks no movement sound but this is not important.
I played ten turns with the 1st scenario in Poland then the game froze and I lost my progression...
Strange since I am using well the "nocache" parameter. Is the game less stable with big maps ?
It requires indeed more effort to play on a unique map when I see the nr of units to move compared to smaller maps.

I also finished the standard US campaign using your mod (even if we find some old French tanks and Russian infantry among the German army), the campaign is fully playable. Your icons are really excellent, I am impressed (I really like the mini-icons where we can instantly recognize artillery, anti-tank, ...)
But your e-file is not fully compatible with vanilla e-file ? I also see German units moving with a truck with the word "replace" written in red.
I also noticed icon of M4A1 US tank has the look of a M4A1W76.
Maybe you shall review e-file for Western countries and USSR too.

If on top of this you manage to create a Japanese campaign, then it would be outstanding of course (a kind of Pazifik Korps ?)

Anyway you re-file and icons is outstanding, I also like the big and the small maps, this is nice!
Keep up the good work!
Hello RobertCL

Thanks for your words.
-Which trucks in Poland have no movement sound?
-We have not much complains that the game gets frozen, it should not.
-About transport units with the word "Relace", this units has to be replaced by me in the scenarios. This is because we made a new system of transport categories. P1, P2, P3, T1, T2, T3, T4 etc. The units with the "Replace" sign are the old "land" categorie units that have to be replaced in all scenarios. So the sign "Replace" is for me. All this units will be replaced as you already tought :) I just have to find the time to rework all scenarios in the game for that. The units have to be replaced to prevent that a Opel Blitz truck can tow a 240mm K3 gun.
-We are behind with the US Army
-We are working on the Russian Army

Thanks for your comment. Please stay givin us feedback. I have to confess that I have no time at all to play our mod. I make the scenarios all theoretical. If issues show up, please tell us.

Greetings PHCAS

raider45
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by raider45 » Thu Mar 05, 2020 2:58 pm

Hi phcas

I know that Königsberg has a harbour, but on your Polandmap, i can´t use it - i can´t supply or repair waterunits.
Seeplanes get some Problems to supply on the Norway, Low Contries, France & Seelion Maps !

Latro
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by Latro » Thu Mar 05, 2020 3:33 pm

rivvendarke wrote:
Wed Mar 04, 2020 7:46 pm
Quick Question - Maybe someone can help. When my units get awards or heroes there are no graphics in the pop-up.
From which file / folder does the game get those?
(i messed around quite a bit with different efiles / campaigns)

Thx in advance
There is an error in strings. It is supposed to be corrected in the next update.
If you want to correct it yourself, before that, scan for 4 quote signs (")
There's three lines that have the 4 quotes, there should be only 2 each time.
See the post atthe bottom of page 63

Latro
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by Latro » Thu Mar 05, 2020 3:37 pm

Latro wrote:
Thu Mar 05, 2020 3:33 pm
rivvendarke wrote:
Wed Mar 04, 2020 7:46 pm
Quick Question - Maybe someone can help. When my units get awards or heroes there are no graphics in the pop-up.
From which file / folder does the game get those?
(i messed around quite a bit with different efiles / campaigns)

Thx in advance
See the post at the bottom of page 63
There is an error in strings. It is supposed to be corrected in the next update.
If you want to correct it yourself, before that, scan for 4 quote signs (")
There's three lines that have the 4 quotes, there should be only 2 each time.

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by phcas » Thu Mar 05, 2020 4:57 pm

raider45 wrote:
Thu Mar 05, 2020 2:58 pm
Hi phcas

I know that Königsberg has a harbour, but on your Polandmap, i can´t use it - i can´t supply or repair waterunits.
Seeplanes get some Problems to supply on the Norway, Low Contries, France & Seelion Maps !
Hi raider45

I understand the problem with Königsberg harbour now. You simply can not enter the hex. It will be fixed in update v0.39. The problem was that the minor river was also ending in this hex, that's why ships could not enter the hex.

What are the problems with the seaplanes? Please be more specific in the discription of the problems, that saves me a lot of time.

Thanks and greetings PHCAS

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by phcas » Thu Mar 05, 2020 5:04 pm

The impossible question
download.jpg
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In the good old Pacific General game aircraft carriers can carry more than one airunit. This is of course impossible in Panzer Corps................isn't it?

Latro
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by Latro » Thu Mar 05, 2020 6:42 pm

I don't understand the question.
In PC aircraft carriers do not carry anything.
To my knowledge they are just supply points for aircraft, moveable airfields.

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by phcas » Thu Mar 05, 2020 9:12 pm

Latro wrote:
Thu Mar 05, 2020 6:42 pm
I don't understand the question.
In PC aircraft carriers do not carry anything.
To my knowledge they are just supply points for aircraft, moveable airfields.
Thats correct, I know. But in the old Pacific General game the carriers can have aircraft units inside. They move with the carrier and can be deployed from the carrier. I know this is not in Panzer Corps, but maybe there is a genius in this world who says "I can fix that for you" :)

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.037

Post by RobertCL » Thu Mar 05, 2020 9:36 pm

Hi PHCAS,

"The impossible question"
The old Pacific General has the best music of all times in a WW2 game (either US jazz-blues or Japanese music).
Normally only PAC had the feature to keep multiple planes in a carrier, so far PzKorps only allows only one plane to be refueled and repaired on an aircraft carrier.
If you managed to use this feature in PzKorps, you should be paid by Slitherine!

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