New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80

A forum to discuss custom scenarios, campaigns and modding in general.

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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by terminator »

Second test = changing Tiles :

HexAction(3).jpg
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HexAction(4).jpg
HexAction(4).jpg (903.41 KiB) Viewed 3113 times
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by terminator »

phcas wrote: Wed Nov 27, 2019 7:31 pm Who can help me?

I need something from a Hex action.

I want to change the dark (Impasseble) hexes to be gone with a hex action.

If thats impossible

Who can tell me how?

Turn 1

HexAction(6).jpg
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Turn 2

HexAction(7).jpg
HexAction(7).jpg (121.55 KiB) Viewed 3106 times

Editor

HexAction(8).jpg
HexAction(8).jpg (80.67 KiB) Viewed 3106 times
phcas wrote: Wed Nov 27, 2019 7:31 pm Who can help me?

I need something from a Hex action.

I want to appear the "unit purchase" hexes with a hex action.

Who can tell me how?
What is the "unit purchase" hexes ?
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by phcas »

Thanks Terminator, it works perfect!

I need this thing for the Big Campaign Scenario. Great.

(a unit purchase hex is a hex were you can place your unit in the map. Air or Ground.)

Greetings PHCAS
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by terminator »

phcas wrote: Thu Nov 28, 2019 11:41 am Thanks Terminator, it works perfect!

I need this thing for the Big Campaign Scenario. Great.

(a unit purchase hex is a hex were you can place your unit in the map. Air or Ground.)

Greetings PHCAS
The solution I found for ground units is (for air units change City->Airfield) :

Turn 1

Capture d’écran (537).jpg
Capture d’écran (537).jpg (112.03 KiB) Viewed 3059 times

Turn 2

Capture d’écran (535).jpg
Capture d’écran (535).jpg (114.52 KiB) Viewed 3059 times

The Script :


Capture d’écran (538).jpg
Capture d’écran (538).jpg (97.49 KiB) Viewed 3059 times
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by terminator »

How to change the String:

Capture d’écran (539).jpg
Capture d’écran (539).jpg (116.64 KiB) Viewed 3056 times
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by phcas »

Thanks again for your clear explanation of the hex action
Latro
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by Latro »

I'm enjoying the Low Countries scenario but there is a better icon available for the Dutch infantry.
Dont know who made it.
Attachments
NL_Inf.png
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by phcas »

Latro wrote: Thu Nov 28, 2019 5:26 pm I'm enjoying the Low Countries scenario but there is a better icon available for the Dutch infantry.
Dont know who made it.
Hello Latro,

I know this image :)

The Dutch army had a kind of green uniforms. In the mod the icon you show is used as Dutch Marines to make the visual difference between Army and Navy. So it's already in the mod. Only as you can see the submachinegun is not there, they only have rifles. This is because de Dutch army did not use small machineguns. The Lewis M20 was the smallest machine gun in use.
IMG_3146-border.jpg
IMG_3146-border.jpg (53.75 KiB) Viewed 2987 times
But there is good news about the Dutch airforce. Wurschtmaxe is remaking the Dutch aircraft! The Fokker T.V is ready yet. Look how nice!
08120_Fokker_TV.png
08120_Fokker_TV.png (70.07 KiB) Viewed 2987 times
Greetings PHCAS
Latro
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by Latro »

Yes, the submachine gun is wrong but I like the helmets. Did you change the marines’ tunics to dark blue?
I haven’t encountered them yet :)
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by phcas »

Latro wrote: Thu Nov 28, 2019 8:49 pm Yes, the submachine gun is wrong but I like the helmets. Did you change the marines’ tunics to dark blue?
I haven’t encountered them yet :)
The Dutch Marines are defending Rotterdam and Hoek van Holland (44,38 & 48,41) 2 units
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by captainjack »

Some guidance on hex actions here.
https://www.slitherine.com/forum/viewtopic.php?t=43525

There are a few mainstream scenarios with hex actions - eg US Corps Sbiba includes demolishing bridges, there's one of the late war scenarios (I think in US COrps) where you destroying a dam converts hexes to swamp, and a US Corps scenario allows construction of an airfield by hex action. I haven't played Sealion for ages but I think there are a few bridge building other hex conversions in that.
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by terminator »

captainjack wrote: Fri Nov 29, 2019 12:14 am Some guidance on hex actions here.
https://www.slitherine.com/forum/viewtopic.php?t=43525

There are a few mainstream scenarios with hex actions - eg US Corps Sbiba includes demolishing bridges, there's one of the late war scenarios (I think in US COrps) where you destroying a dam converts hexes to swamp, and a US Corps scenario allows construction of an airfield by hex action. I haven't played Sealion for ages but I think there are a few bridge building other hex conversions in that.
Thanks for the info, this confirms my tests :)
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by phcas »

captainjack wrote: Fri Nov 29, 2019 12:14 am Some guidance on hex actions here.
https://www.slitherine.com/forum/viewtopic.php?t=43525

There are a few mainstream scenarios with hex actions - eg US Corps Sbiba includes demolishing bridges, there's one of the late war scenarios (I think in US COrps) where you destroying a dam converts hexes to swamp, and a US Corps scenario allows construction of an airfield by hex action. I haven't played Sealion for ages but I think there are a few bridge building other hex conversions in that.
Yes, thank you!
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by phcas »

I am looking for the AT versions from the Greek (green) 20mm and 37mm FlaK. Does anyone have them?
1706_20mm_Flak30.png
1706_20mm_Flak30.png (15.33 KiB) Viewed 2914 times
1706_37mm_Flak37.png
1706_37mm_Flak37.png (16.86 KiB) Viewed 2914 times
17088_Donkey.png
17088_Donkey.png (88.81 KiB) Viewed 2914 times
demyansk
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by demyansk »

Ok guys, you sent me this and it looks amazing. What is my first step to install so I don't have to spend 5 hours getting it to work? Nice work
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Post by AKRebel »

guille1434
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by guille1434 »

Hello Phcas:

About your request for green-colored german guns, I have those icos for the 3,7 cm Flak... Unfortunately, I don`t have icons for the 2 cm gun. I hope you find them useful.

Greetings!
Attachments
SS_3.7cm_Flak37-AT.png
SS_3.7cm_Flak37-AT.png (9.61 KiB) Viewed 2811 times
SS_3.7cm_Flak37.png
SS_3.7cm_Flak37.png (10.79 KiB) Viewed 2811 times
demyansk
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by demyansk »

Thanks Rebel for the suggestions, I just want to make sure I install in the correct folder
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by phcas »

guille1434 wrote: Fri Nov 29, 2019 5:47 pm Hello Phcas:

About your request for green-colored german guns, I have those icos for the 3,7 cm Flak... Unfortunately, I don`t have icons for the 2 cm gun. I hope you find them useful.

Greetings!
Thank very much.

flak.jpg
flak.jpg (94.49 KiB) Viewed 2667 times

Greetings PHCAS
Last edited by phcas on Sat Nov 30, 2019 1:30 pm, edited 1 time in total.
Latro
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.034

Post by Latro »

Will this do?
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Greek_20mm_AT.png
Greek_20mm_AT.png (345.3 KiB) Viewed 2696 times
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