New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.70

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by phcas »

terminator wrote: Tue Jan 14, 2020 5:00 pm There is a problem with animation with the German spy, left and right have been reversed in the picture:


0000_Spion.png
0000_Spion.png
0000_Spion.png (15 KiB) Viewed 3721 times
Fixed in the next update
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by uzbek2012 »

Can I play with your mod in this DLC Panzer Corps: Operation Sea Lion !? And what other DLC does your cool mod support ?
https://www.slitherine.com/game/panzer- ... n-sea-lion

P.s. Ships, submarines, etc.
http://streitmacht.com/viewtopic.php?f=406&t=2198


Classics are eternal )
http://sidorov27.narod.ru/panzer_e.htm
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by phcas »

uzbek2012 wrote: Wed Jan 15, 2020 10:14 pm Can I play with your mod in this DLC Panzer Corps: Operation Sea Lion !? And what other DLC does your cool mod support ?
https://www.slitherine.com/game/panzer- ... n-sea-lion

P.s. Ships, submarines, etc.
http://streitmacht.com/viewtopic.php?f=406&t=2198


Classics are eternal )
http://sidorov27.narod.ru/panzer_e.htm
Hello uzbek2012

The mod is still under construction but you can play new made scenarios also. We are reworking the 1939-1945 Campaign now. This means that the Poland, Norway, Low Countries, France and Battle of Britain (Old Sea Lion40) scenarios can be played as a Campaign yet. Next will be Balkans (Old Greece). The Allied Campaign is also reworked a little.

Beside making scenarios there is still a major imput of new units and graphics going on. The aircraft factory of Wurschtmaxe and ground and sea units factory of AKRebel are running at the top of their production and it all have to be put into the mod.

At this moment I am very busy to put the new units into the mod and the equipment file, we are a little behind with that. Priority is making new scenarios, but for the Balkans and Barbarossa/Russia the involved armies have to be completed first. Al together a major job. But know we are working on this mod every day for hours. We go for the best graphics and sometimes we have to make them out of nothing. This takes time......Sometimes I can put in 25 new units in one hour, sometimes it will cost me one hour to make a new graphic.

We are still looking for someone who want to support us with the unit values in the Equipment file. This need to be done. If nobody support us with that I have to do it myself. This will take a lot of time what I do not have because I have to make scenarios as first priority.

OK, at the end al scenarios will be checked and work OK. For the moment it can be possible that by the major changes there are little errors in scenarios. Tell us and they will be fixed.

Thanks so far

Greetings PHCAS
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by uzbek2012 »

Hello phcas !

Thank you for the answers your mod is really cool and that only supplemented it pleases !
We are still looking for someone who want to support us with the unit values in the Equipment file
Into the help account is there on the forum topic where you learn how to create new units or remodel the old one , what programs do you use for that !?

P.s.
Image
https://openpanzer.itch.io/panzermarshal
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by phcas »

uzbek2012 wrote: Thu Jan 16, 2020 8:28 am
Into the help account is there on the forum topic where you learn how to create new units or remodel the old one , what programs do you use for that !?
Hello,

We know how to create or remodel units :) We use excel to rework the equipment file.

To make a good Equipment file with good values for every unit is not so easy. First you have to look for the historical record of a unit, speed, range, weapons etc. But you also have to keep it playable. We use formules to transform data into the quipment file, like

Aircraft
Speed
Speed = Movement
Max speed KM divided by 45 / minimum 8

So you can get a historical difference between units and can it be more interesting for a player to purchase a faster aircraft. The price of the units have to be in balance also. A player have to pay more for a better aircraft. But expensive units are also expensive in replacement points if they get damage. Because the mod has a major expansion of units it's a challenge to get a good balance between all those units.
Radoye
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by Radoye »

phcas wrote: Thu Jan 16, 2020 6:13 am We are still looking for someone who want to support us with the unit values in the Equipment file. This need to be done. If nobody support us with that I have to do it myself. This will take a lot of time what I do not have because I have to make scenarios as first priority.
I might be able to help. My main field of expertise is PGF rather than PzC but they are plenty similar that once i get an understanding of the differences in scale between the two i can get fairly quickly up to speed.

PM me with what you need exactly and i'll look into it.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by phcas »

Radoye wrote: Thu Jan 16, 2020 4:17 pm
phcas wrote: Thu Jan 16, 2020 6:13 am We are still looking for someone who want to support us with the unit values in the Equipment file. This need to be done. If nobody support us with that I have to do it myself. This will take a lot of time what I do not have because I have to make scenarios as first priority.
I might be able to help. My main field of expertise is PGF rather than PzC but they are plenty similar that once i get an understanding of the differences in scale between the two i can get fairly quickly up to speed.

PM me with what you need exactly and i'll look into it.
I will send you a PM, thanks.
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by uzbek2012 »

terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by terminator »

phcas wrote: Wed Jan 15, 2020 1:35 pm
terminator wrote: Tue Jan 14, 2020 5:00 pm There is a problem with animation with the German spy, left and right have been reversed in the picture:

0000_Spion.png
0000_Spion.png

Fixed in the next update
If the German Spy will be in Recon Class shouldn’t he have a pair of binoculars ?
Last edited by terminator on Fri Jan 17, 2020 6:38 am, edited 2 times in total.
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by terminator »

France 1940

No Flag for Epernay ? With all the reserves of champagne in the prestigious cellars, there is no profit in capturing Epernay :cry:

France1940(1).jpg
France1940(1).jpg (270.58 KiB) Viewed 3463 times

Two German soldiers drink champagne.jpg
Two German soldiers drink champagne.jpg (73.44 KiB) Viewed 3461 times

PS: not only should we add a Flag to give at least 50 Prestige but we could also give a Prestige Bonus for morale :idea:
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by terminator »

Radoye wrote: Thu Jan 16, 2020 4:17 pm
phcas wrote: Thu Jan 16, 2020 6:13 am We are still looking for someone who want to support us with the unit values in the Equipment file. This need to be done. If nobody support us with that I have to do it myself. This will take a lot of time what I do not have because I have to make scenarios as first priority.
I might be able to help. My main field of expertise is PGF rather than PzC but they are plenty similar that once i get an understanding of the differences in scale between the two i can get fairly quickly up to speed.

PM me with what you need exactly and i'll look into it.
PGF = Panzer General Forever :?:
Radoye
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by Radoye »

terminator wrote: Fri Jan 17, 2020 6:44 am PGF = Panzer General Forever :?:
Yes.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by phcas »

terminator wrote: Fri Jan 17, 2020 4:42 am
If the German Spy will be in Recon Class shouldn’t he have a pair of binoculars ?
Your strict to us terminator, but it's true, fixed in next update.
Attachments
0000_Spion.png
0000_Spion.png (15.86 KiB) Viewed 3411 times
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by phcas »

terminator wrote: Fri Jan 17, 2020 6:06 am

No Flag for Epernay ? With all the reserves of champagne in the prestigious cellars, there is no profit in capturing Epernay :cry:
Fixed in the next update, thanks
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by uzbek2012 »

BIG SCENARIO BATTLE OF BRITAIN (Sea Lion 40)
Are you planning to add these British armored trains to this scenario as an enemy ?

[The British lion versus the Sea lion. British armoured trains 1940-1944
Image
https://naukatehnika.com/britanskie-bro ... 44-gg.html


British anti-tank infantry during World War II
https://en.topwar.ru/82639-britanskie-p ... voyny.html
https://warspot.ru/671-oruzhie-ne-opravdavshee-nadezhd
https://shusharmor.livejournal.com/103801.html
:P
Image
home guard's giant anti-tank slingshot!
https://futb-all.livejournal.com/32937.html
https://en.topwar.ru/133061-buksiruemyy ... aniya.html

THE HOME GUARD OF GREAT BRITAIN 1940-1944
http://www.staffshomeguard.co.uk/AWELCO ... tm#sitemap
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by phcas »

uzbek2012 wrote: Fri Jan 17, 2020 10:23 pm
BIG SCENARIO BATTLE OF BRITAIN (Sea Lion 40)
Are you planning to add these British armored trains to this scenario as an enemy ?

[The British lion versus the Sea lion. British armoured trains 1940-1944

British anti-tank infantry during World War II
:P
home guard's giant anti-tank slingshot!

THE HOME GUARD OF GREAT BRITAIN 1940-1944
So far we changes the Sealion 1940 scenario into the Battle of Britain airwar. So no Sealion 1940 anymore for now. Maybe it will come back in the future after a Major victory of the battle of Britain or something but for now it's last on our list :(

Greetings
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by terminator »

French Army 1940

75mmCA-40.png
75mmCA-40.png (160.09 KiB) Viewed 3294 times
Lorrain39LAM.png
Lorrain39LAM.png (163.24 KiB) Viewed 3294 times
25mmCA-39.png
25mmCA-39.png (153.59 KiB) Viewed 3294 times

PS:
- for the moment I do not take care of the animation of the small images for the anti-aircraft units
- do you have an animation for the German spy ?
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by terminator »

French Army 1940 : Citroen Kegresse P.7.T


628px-GarageImage_P.7.T_AA.jpg
628px-GarageImage_P.7.T_AA.jpg (139.53 KiB) Viewed 3142 times

I was surprised by the combat prediction :

2020-01-17 08_07_01-Panzer Corps.png
2020-01-17 08_07_01-Panzer Corps.png (475.46 KiB) Viewed 3142 times

This is because Target Type = Hard :

2020-01-17 08_07_20-.jpg
2020-01-17 08_07_20-.jpg (197.89 KiB) Viewed 3142 times

=> Question : Target Type = Soft ?
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by phcas »

uzbek2012 wrote: Thu Jan 16, 2020 8:28 am
Into the help account is there on the forum topic where you learn how to create new units or remodel the old one , what programs do you use for that !?

P.s.
Image
https://openpanzer.itch.io/panzermarshal
I use Paint.net so I can work with layers on .PNG files. It's a free program. If you look at Panzer Marshal it's easy to mod. It can look like this :)
PM.png
PM.png (228.61 KiB) Viewed 3060 times
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036

Post by uzbek2012 »

phcas wrote: Mon Jan 20, 2020 1:46 pm
uzbek2012 wrote: Thu Jan 16, 2020 8:28 am
Into the help account is there on the forum topic where you learn how to create new units or remodel the old one , what programs do you use for that !?

P.s.
Image
https://openpanzer.itch.io/panzermarshal
I use Paint.net so I can work with layers on .PNG files. It's a free program. If you look at Panzer Marshal it's easy to mod. It can look like this :)

Image
On account of the programs of course ) About you significantly transformed this mod )

p.s.
http://www.pgforever.info/

https://playminigames.ru/game/panzer-general
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