New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Birgeria
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 19
Joined: Sat Mar 16, 2019 4:27 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by Birgeria » Tue Oct 20, 2020 9:07 pm

phcas wrote:
Tue Oct 20, 2020 5:51 pm
Birgeria wrote:
Tue Oct 20, 2020 3:19 pm
phcas wrote:
Tue Oct 20, 2020 1:05 pm
And the finals GPF and GPFT (Improved)

GPFT - GPF.rar
Hi Phcas

Thank you so much for the fast reply and fabulous new icons!

Do you have plan to add Laffly S35T as French heavy artillery tractor on your next update?
x04112_Laffly_S35T.png
That's fantastic! Very appreciated!

uzbek2012
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 970
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by uzbek2012 » Tue Oct 20, 2020 10:43 pm

Image
Submarine board game
Bomb the England or War Board Games for German Kids
https://zen.yandex.ru/media/id/5e8bb89e ... 2438ebb073



Such a rapid PACE of WWII will be small for your wonderful mods )
ImageImage
Image
Bf-109=Avia S-199 Sakeen

Image
In Captivity Of Israel ) :arrow:
https://smolbattle.ru/threads/%D0%A2%D0 ... 860/page-2
:idea: :arrow:
http://union.4bb.ru/viewtopic.php?id=971&p=25#p114333

Atomiswave
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Thu Nov 16, 2017 9:18 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by Atomiswave » Wed Oct 21, 2020 10:29 am

First of all, thnx for mod guys, its awesome. I think I found small bug in Balkans scenario. I noticed Dutch faction in purchase screen on Allied side, must be some kind of mistake.

Also, I have technical problems. I have GOG edition with all DLC's, and when I install mod, start steam.exe, I don't see grand campaigns dlc anymore? List is empty?

nono hard et heavy
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 418
Joined: Sun Apr 30, 2017 11:18 am
Location: France

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by nono hard et heavy » Wed Oct 21, 2020 1:20 pm

Atomiswave wrote:
Wed Oct 21, 2020 10:29 am
First of all, thnx for mod guys, its awesome. I think I found small bug in Balkans scenario. I noticed Dutch faction in purchase screen on Allied side, must be some kind of mistake.

Also, I have technical problems. I have GOG edition with all DLC's, and when I install mod, start steam.exe, I don't see grand campaigns dlc anymore? List is empty?
Hello.
Play with Steam ?
Uninstall the PAK mod. Create a copy of Panzer Corps original in (for example) C:\Games\ (if the folder doesn't exist, create this). Rename the copy of Panzer Corps : Panzer Corps PAK mod = C:\Games\Panzer Corps PAK mod. Install inside JSGME and mount the mod. You have now 2 Panzer Corps : the original and PC PAK mod but not in the same location !
If you want play DLC, mount the mod in PANZER Corps original BUT DO NOT COPY PANZER CORPS.EXE INCLUDED IN THE MOD. If you make this, you have a message : CRC missed. Launch the game with PANZER CORPS STEAM.
Greetings.
Bruno

raider45
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Tue Mar 29, 2016 3:33 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by raider45 » Wed Oct 21, 2020 1:31 pm

OK,
I will restart the Poland scenario at short notice, should there be any more problems with the mines, I will be happy to send you my save game.
@ AKRebel.

FGODIN
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sun Oct 04, 2020 11:05 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by FGODIN » Thu Oct 22, 2020 12:27 pm

hello, I have problems with the pioneers when clearing the minefields every time "microsoft Visual C" runtime error, concerns the pioneer infantry and minesweeping pioneer department, with normal infantry I can clear the fields without crashing,am currently in the mission attack Moscow

Atomiswave
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Thu Nov 16, 2017 9:18 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by Atomiswave » Fri Oct 23, 2020 1:03 am

Can I play regular vanilla scenarios with this mod? I tried copying maps from small scenarios to data folder, and I still get new bigger scenarios.

uzbek2012
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 970
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by uzbek2012 » Sat Oct 24, 2020 10:09 am

Image
Twin 12.7 mm water-cooled anti-aircraft guns were also installed on trucks. Such improvised ZSU were used during the fighting in North Africa and Italy.
https://topwar.ru/174730-amerikanskie-z ... emety.html

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2439
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sun Oct 25, 2020 10:20 am

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 358 times
Wurschtmaxe.jpg
Wurschtmaxe.jpg (183.53 KiB) Viewed 358 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2439
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sun Oct 25, 2020 1:08 pm

Improved 25 pounder Gun UK. Bigger and better wheels.

x01050_QF_25_Pounder_AR.png
x01050_QF_25_Pounder_AR.png (21.73 KiB) Viewed 337 times
x01050_QF_25_pounder_AT.png
x01050_QF_25_pounder_AT.png (18.57 KiB) Viewed 337 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2439
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sun Oct 25, 2020 1:11 pm

And with crews. I made new UK crews, better than the old ones. All UK crews and guns will be replaced in the mod for better ones.
x01050_QF_25_Pounder_ARc.png
x01050_QF_25_Pounder_ARc.png (27.88 KiB) Viewed 336 times
x01050_QF_25_pounder_ATc.png
x01050_QF_25_pounder_ATc.png (24.75 KiB) Viewed 336 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2439
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sun Oct 25, 2020 1:41 pm

x01050_QF_25_Pounder_ARc.png
x01050_QF_25_Pounder_ARc.png (79.96 KiB) Viewed 331 times
x01050_QF_25_Pounder_ATc.png
x01050_QF_25_Pounder_ATc.png (79.63 KiB) Viewed 331 times

raider45
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Tue Mar 29, 2016 3:33 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by raider45 » Sun Oct 25, 2020 2:28 pm

Hello Phcas,

I already wrote an email to Akrebels today. It's still about the minefield problem.
I have now reloaded my last game and experimented a little.
For me, all minefields, barriers and ocstables are displayed with a strength of 24 on the complete map of Poland (if you go to their menu). The map shows "20" above the object. If I now attack this hex with my pioneers, my predictable fight result shows me 20-1. However, since the minefield has a strength of 24, it will not be destroyed and the program will hang.
If I attack the hex with other units beforehand and the strength of the minefield falls below 20 (or is equal to 20), I can use the pioneers and the minefield is destroyed. The game continues afterwards.

greetings

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2439
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sun Oct 25, 2020 2:59 pm

raider45 wrote:
Sun Oct 25, 2020 2:28 pm
Hello Phcas,

I already wrote an email to Akrebels today. It's still about the minefield problem.
I have now reloaded my last game and experimented a little.
For me, all minefields, barriers and ocstables are displayed with a strength of 24 on the complete map of Poland (if you go to their menu). The map shows "20" above the object. If I now attack this hex with my pioneers, my predictable fight result shows me 20-1. However, since the minefield has a strength of 24, it will not be destroyed and the program will hang.
If I attack the hex with other units beforehand and the strength of the minefield falls below 20 (or is equal to 20), I can use the pioneers and the minefield is destroyed. The game continues afterwards.

greetings
Hi Raider45,

It's a nasty problem with this Engineers/minefields. I could not find the problem yet. AKRebel asked you to send him a saved game so he can look at it. For other members if anyone have a idea what the problem can be please tell us.
If the minefields have a 24 strength it maybe have something to do with the differcult level you play. They must be 20.

Greetings PHCAS

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2439
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sun Oct 25, 2020 3:27 pm

Improved UK AT guns

2 pounder (different gun)
6 pounder (New wheels)
17 pounder (10% bigger, new wheels)

001040_QF_2_pounder_AT (1).png
001040_QF_2_pounder_AT (1).png (12.75 KiB) Viewed 304 times
001040_QF_6_pounder_AT(1).png
001040_QF_6_pounder_AT(1).png (18.37 KiB) Viewed 304 times
001040_QF_17_Pounder_AT(1).png
001040_QF_17_Pounder_AT(1).png (22.9 KiB) Viewed 304 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2439
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sun Oct 25, 2020 3:29 pm

x01040_QF_2_pounder_ATc.png
x01040_QF_2_pounder_ATc.png (77.69 KiB) Viewed 302 times
x01040_QF_6_pounder_ATc.png
x01040_QF_6_pounder_ATc.png (78.12 KiB) Viewed 302 times
x01040_QF_17_Pounder_ATc.png
x01040_QF_17_Pounder_ATc.png (80.08 KiB) Viewed 302 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2439
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sun Oct 25, 2020 4:41 pm

Improved 5.5 inch artillery
001050_BL_5.5_inch_AR.png
001050_BL_5.5_inch_AR.png (20.62 KiB) Viewed 286 times
001050_BL_5.5_inch_AT.png
001050_BL_5.5_inch_AT.png (19.72 KiB) Viewed 286 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2439
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sun Oct 25, 2020 4:48 pm

Improved 4.5 inch artillery
001050_BL_4.5_inch_AR.png
001050_BL_4.5_inch_AR.png (20.25 KiB) Viewed 281 times
001050_BL_4.5_inch_AT.png
001050_BL_4.5_inch_AT.png (22.46 KiB) Viewed 281 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2439
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sun Oct 25, 2020 5:57 pm

x01050_BL_4.5_inch_ARc.png
x01050_BL_4.5_inch_ARc.png (79.68 KiB) Viewed 263 times
x01050_BL_4.5_inch_ATc.png
x01050_BL_4.5_inch_ATc.png (78.83 KiB) Viewed 263 times

phcas
Major-General - Tiger I
Major-General - Tiger I
Posts: 2439
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sun Oct 25, 2020 6:49 pm

x01050_BL_5.5_inch_ARc.png
x01050_BL_5.5_inch_ARc.png (80.59 KiB) Viewed 250 times
x01050_BL_5.5_inch_ATc.png
x01050_BL_5.5_inch_ATc.png (79.98 KiB) Viewed 250 times

Post Reply

Return to “Panzer Corps : Scenario Design”