New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50

A forum to discuss custom scenarios, campaigns and modding in general.

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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Mon Nov 23, 2020 9:43 am

x00020_Panzer-IVGc.png
x00020_Panzer-IVGc.png (73.82 KiB) Viewed 817 times
x00020_Panzer-IVHc.png
x00020_Panzer-IVHc.png (73.97 KiB) Viewed 817 times
x00020_Panzer-IVHc_Schürze.png
x00020_Panzer-IVHc_Schürze.png (74.36 KiB) Viewed 817 times
Replacement of the Panzer IV series

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Mon Nov 23, 2020 10:05 am

x00020_Panzer-IVF2.png
x00020_Panzer-IVF2.png (73.56 KiB) Viewed 814 times
x00020_Panzer-IVF.png
x00020_Panzer-IVF.png (73.3 KiB) Viewed 814 times
x00020_Panzer-IVE.png
x00020_Panzer-IVE.png (73.2 KiB) Viewed 814 times

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Mon Nov 23, 2020 10:06 am

x00020_Panzer-IVD.png
x00020_Panzer-IVD.png (72.96 KiB) Viewed 813 times
x00020_Panzer-IVC.png
x00020_Panzer-IVC.png (72.69 KiB) Viewed 813 times
x00020_Panzer-IVB.png
x00020_Panzer-IVB.png (72.77 KiB) Viewed 813 times

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Mon Nov 23, 2020 10:07 am

x00020_Panzer-IVA.png
x00020_Panzer-IVA.png (72.67 KiB) Viewed 812 times
Panzer IV A & B added in the MOD

lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by lennis29 » Mon Nov 23, 2020 2:13 pm

phcas wrote:
Mon Nov 23, 2020 9:25 am
x00020_Panzer-IVB_Geländepflug.png

Tanks with "Geländeplug" or "Hedgerow Device" will get a new movement. They can enter Bocage hexes at a lower movement cost than other tanks.
I did not know that the Germans used Pz-IV with short 75mm barrel in France 1944, I thought they were discontinued by then.

jeannot le lapin
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by jeannot le lapin » Mon Nov 23, 2020 3:14 pm

lennis29 wrote:
Mon Nov 23, 2020 2:13 pm
phcas wrote:
Mon Nov 23, 2020 9:25 am
x00020_Panzer-IVB_Geländepflug.png

Tanks with "Geländeplug" or "Hedgerow Device" will get a new movement. They can enter Bocage hexes at a lower movement cost than other tanks.
I did not know that the Germans used Pz-IV with short 75mm barrel in France 1944, I thought they were discontinued by then.
21. Panzer Division w/ Panzer IV Ausf C in Normandy

k1NG1aAobeejBOsytPw7WYBiIOqgYN_YkghRfYdbHlM.jpg
k1NG1aAobeejBOsytPw7WYBiIOqgYN_YkghRfYdbHlM.jpg (84.98 KiB) Viewed 779 times

uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by uzbek2012 » Mon Nov 23, 2020 6:14 pm


phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Tue Nov 24, 2020 7:44 am

uzbek2012 wrote:
Mon Nov 23, 2020 6:14 pm
Will there be tank pillboxes ?
Yes they will come

uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by uzbek2012 » Tue Nov 24, 2020 9:43 am

phcas wrote:
Tue Nov 24, 2020 7:44 am
uzbek2012 wrote:
Mon Nov 23, 2020 6:14 pm
Will there be tank pillboxes ?
Yes they will come
It's great that there will be a lot of different Pillboxes
https://smolbattle.ru/threads/%D0%94%D0 ... 477/page-4

Image

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Thu Nov 26, 2020 9:53 am

x00061_FPZ-IV_37mm_Ostwind_AA_Camo.png
x00061_FPZ-IV_37mm_Ostwind_AA_Camo.png (74.81 KiB) Viewed 611 times
x00061_FPZ-IV_37mmZ_Ostwind_II_AA_Camo.png
x00061_FPZ-IV_37mmZ_Ostwind_II_AA_Camo.png (76.9 KiB) Viewed 611 times
x00061_FPZ-IV_30mmZ_Kugelblitz_AA_Camo.png
x00061_FPZ-IV_30mmZ_Kugelblitz_AA_Camo.png (76.33 KiB) Viewed 611 times

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Thu Nov 26, 2020 12:45 pm

In 1943, due to the waning ability of the Luftwaffe to combat enemy ground-attack aircraft, ground-based anti-aircraft weaponry was becoming increasingly important to the Wehrmacht. In early 1943, the idea of creating a gun platform on the chassis of the Panzer IV was first proposed. The prototype displayed to Hitler on December 7, 1943, used the 2 cm Flakvierling 38, which was deemed too weak for the latest aircraft, which were constantly being improved to fly higher and faster. Only a single prototype with this gun was produced before the design was rejected.
x00061_FPZ-IV_20mmV_Möbelwagen_AA_Camo.png
x00061_FPZ-IV_20mmV_Möbelwagen_AA_Camo.png (36.92 KiB) Viewed 592 times
x00061_FPZ-IV_20mmV_Möbelwagen_AT_Camo.png
x00061_FPZ-IV_20mmV_Möbelwagen_AT_Camo.png (36.28 KiB) Viewed 592 times

ajs81
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by ajs81 » Thu Nov 26, 2020 2:13 pm

Hi PAK team, when do you want to release 0.49 version? I still fixing my mod http://www.slitherine.com/forum/viewtop ... 7&t=100533 so that's why I ask ;)
Btw you should change naval attack for ISE Japan carrier\batleship (hybrid carriers) from 0 to 15? she had still 8x 356mm after reconstruction.

Best regards PAK team!

Radoye
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by Radoye » Thu Nov 26, 2020 3:14 pm

ajs81 wrote:
Thu Nov 26, 2020 2:13 pm
Btw you should change naval attack for ISE Japan carrier\batleship (hybrid carriers) from 0 to 15? she had still 8x 356mm after reconstruction.
Haven't gotten around to do it yet but yes, Ise will get appropriate attack capabilities eventually. Just like all other carriers that had dual purpose guns (some carried quite a strong battery, comparable with heavy cruisers).

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by raider45 » Thu Nov 26, 2020 6:29 pm

Hello everyone,

I hope it will continue here soon.
0.49.

I got to the bottom of the problem with the mine fields, spears, etc., and the associated crashes.
It depends on the individually set level of difficulty. If I do not change anything in the basic setting, it should work normally.
I had raised my own something and my opponent's strength a bit more. This gives the minefields etc. a basic strength of over 20 and the Pio's already have a problem.
Since they can only destroy a maximum of 20 strength points, a crash occurs after the attack.
The only thing that helps here is to attack the mines beforehand with another unit and bring the strength to 20 or below.

Continue,

there is still no function for the whole beautiful supply trolley.
All of them, ammunition, tank or supply do not work.

Over the course of the campaign, I've got more than one hero for my core units.
These 2 or 3 heroes have no valid names and the pictures are also missing ?!

Images are also missing for some units that will be available during the campaign.
Here a.o. Panzerjäger 1.

Cards,

Norway, Kristiansand (43,157) is not a port / city, ships cannot be supplied.

Barbarossa, Riga (30,32) as well, see above.

Greece, there is a problem here if I take airports or cities with SS units.

I had already expressed the wish several times to give the general or the supply units at least a 1 against soft units, that definitely makes sense if you are exposed to constant partisan attacks.

So far so good,
cheers

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Thu Nov 26, 2020 8:06 pm

ajs81 wrote:
Thu Nov 26, 2020 2:13 pm
Hi PAK team, when do you want to release 0.49 version? I still fixing my mod http://www.slitherine.com/forum/viewtop ... 7&t=100533 so that's why I ask ;)
Btw you should change naval attack for ISE Japan carrier\batleship (hybrid carriers) from 0 to 15? she had still 8x 356mm after reconstruction.

Best regards PAK team!
Hi, update 0.49 will be released in 1 or 2 weeks from now.

Greetings

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Thu Nov 26, 2020 8:13 pm

raider45 wrote:
Thu Nov 26, 2020 6:29 pm
Hello everyone,

I hope it will continue here soon.
0.49.

I got to the bottom of the problem with the mine fields, spears, etc., and the associated crashes.
It depends on the individually set level of difficulty. If I do not change anything in the basic setting, it should work normally.
I had raised my own something and my opponent's strength a bit more. This gives the minefields etc. a basic strength of over 20 and the Pio's already have a problem.
Since they can only destroy a maximum of 20 strength points, a crash occurs after the attack.
The only thing that helps here is to attack the mines beforehand with another unit and bring the strength to 20 or below.

Continue,

there is still no function for the whole beautiful supply trolley.
All of them, ammunition, tank or supply do not work.

Over the course of the campaign, I've got more than one hero for my core units.
These 2 or 3 heroes have no valid names and the pictures are also missing ?!

Images are also missing for some units that will be available during the campaign.
Here a.o. Panzerjäger 1.

Cards,

Norway, Kristiansand (43,157) is not a port / city, ships cannot be supplied.

Barbarossa, Riga (30,32) as well, see above.

Greece, there is a problem here if I take airports or cities with SS units.

I had already expressed the wish several times to give the general or the supply units at least a 1 against soft units, that definitely makes sense if you are exposed to constant partisan attacks.

So far so good,
cheers
Hello Raider,

The 0.49 update will come in 1 or 2 weeks. The Pionier/Minefield problems must be fixed then. Also Panzerjäger 1 Images are added in 0.49.

I will look at your other issues soon but I am very busy now.

Greetings PHCAS

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Thu Nov 26, 2020 8:16 pm

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 493 times
IVH 1.jpg
IVH 1.jpg (469.37 KiB) Viewed 493 times
IVH 2.jpg
IVH 2.jpg (199.96 KiB) Viewed 493 times
New Panzer-IVH series, inclusiv Wehrmacht Panzerdivisions 1 / 20

VladSS069
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by VladSS069 » Fri Nov 27, 2020 5:03 pm

Всем привет нужна ваша помощь не могу поставить мод у кого есть готовая сборка или подскажите как его поставить игра не оригинал пиратака версия 1.30

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by phcas » Sat Nov 28, 2020 9:28 am

VladSS069 wrote:
Fri Nov 27, 2020 5:03 pm
Всем привет нужна ваша помощь не могу поставить мод у кого есть готовая сборка или подскажите как его поставить игра не оригинал пиратака версия 1.30
?

ajs81
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48

Post by ajs81 » Sat Nov 28, 2020 9:53 am

As google translate said. I have a pirate version of Panzer Corps and I have a problem to run PAK mode on my PC ;)

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