Conflict of Heroes: Awakening the Bear! v1.30 Update

PC : Conflict of Heroes - a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
Posts: 295
Joined: Mon Jan 21, 2013 8:37 am

Conflict of Heroes: Awakening the Bear! v1.30 Update

Post by Philkian » Thu Jun 13, 2013 2:34 pm

We are pleased to release the v1.30 update for Conflict of Heroes Awakening the Bear. This update includes improvements in memory management, and numerous bug fixes, plus adds features to be used with Ghost Divisions.

Below is the full change list:

New Features Exclusive to Ghost Divisions
• Campaigns consist of a number of related firefights that the player plays in a sequential order. For example, the Hoth campaign consists of five firefights named "Hoth1," "Hoth2," "Hoth3," "Hoth4," and "Hoth5;" to get to the Hoth firefights from the main menu, first select "Play Game," then "Hoth Campaign." To play through the Hoth campaign, choose the firefights in this order, one through five, as you would any other firefight. Any surviving units from a firefight that you or your opponent controls will be carried over to the next firefight in the campaign. Some of the units that carry over main gain experience and thus have improved stats.

You can play the firefights out of order, but you shouldn't. For example, you can play "Hoth3" before you have played "Hoth2," but if you do this, you won't receive any of the units that would normally carry over between firefights and it will be very difficult.

For "Ghost Divisions" we have provided slightly different firefights for single and multiplayer lobby games in order to tweak the game balance.

• "Ghost Divisions" introduces the Soviet Sniper unit. Unlike other hidden units, hidden sniper units are revealed when attacking only 1 time out of 6. The player targeted by a sniper can spend CAPs to increase this chance: there is a new button on the left side of the screen in the CAPs area of the interface that allows you to spend 0, 1, or 2 CAPs on the next roll you make to detect an enemy sniper. Snipers always attack the flank defense of a target. The target of a hidden sniper receives an indication as to whether the attack came from the front or flank of the unit.

Classic AP Rules

The Classic AP rules recreate the activation system used in the board-game version of "Conflict of Heroes." Select the Classic AP rule option by first selecting "Rule Options" from the main menu, then by selecting "APS Rule" until "Classic APs" is displayed.

When playing with the Classic AP rules a player cannot switch freely between his units. Once you select a unit to move, you must continue taking activations with this unit until you end the unit's activation by pressing the ESCAPE key or by pressing the "End Activation" button. When a unit's activation is ended it loses all remaining APs.

There are two ways to take actions with units other than the selected unit: Opportunity Actions and Command (CAPs) Actions.

Opportunity actions are initiated by pressing the "Opportunity Action" button. You can then select any of your units that has not already been spent (that is, that has APs remaining). After selecting this unit, you may take one action with the unit. After this action, the unit taking the opportunity action becomes spent, losing all of its remaining APs, and selection is returned to the formerly selected unit.

Command actions are similar to opportunity actions, but instead of causing the unit taking the command action to become spent, the player instead pays for actions taken by expending CAPs. Furthermore, command actions may be taken with any unit, even units that have already been spent.

Both opportunity and command actions may be canceled by pressing the "Normal Orders" button.

Change History:

v1.30 – June 13th, 2013
• Features
o Fixed button problem on victory screen for smaller width monitors
o Possible fix for bug randomizing quality of units carrying over between firefights of a campaign
o Fixes a few minor things pertinent to the Ghost Divisions.
o Campaigns and multiplayer reworked and updated.
o Campaigns can now be played multiplayer
o Russian Sniper unit added
o Numerous bug fixes including a significant improvement to memory management that should reduce out of memory crashes
o Added message upon completing a firefight in a campaign providing instructions on playing the next FF.
o Improved some memory usage and garbage collection methods.
o AI Placement data for all GD scenarios.
o Added multiplayer versions of the GD firefights. These are available from the lobby menu.

To download the update, players can run “Check for Update” via the game menu or download it directly HERE

Post Reply

Return to “Conflict of Heroes”