Xytop wrote:A few things that you should consider when playing multiplayer.
When you decide to play on quick speed then be aware that the aliens are a lot harder. We had them only on high but we hardly could get out of the first (or first two) cities to expand. The healing rate isnt increased so you'll need at least 3-4 units to be able to defend your city. Clearing a hive also gets more troublesome because you still walk at the same speed and till you arrive at the hive some of your units will already be exausted by battling the aliens on the way.
Perhaps it's best to keep the alien aggression on medium because some factions get a big advantage or disadvantage if you set it higher. For example I was playing Noxium and because you can't expand as fast with hostile aliens, your capital city will go up to 7-9 in no time before you can start building 1 or 2 colonizers. During the whole game I had on average -3/-4 morale because my city was too big and this even with Wando Apartments and the Advancement with +2 habitat. One of the stronger factions would probably be Terra Salvum. They don't care to have high population cities and the aliens attack a lot later.
Another reason why avoiding a high alien aggression level could be a good idea, is the starting location of you capitol city. Because you can't expand so early, you could be stuck with a city that only has hexes with +1 mineral or even some fungus. In this case you can't produce anything fast and will prioritize in research but even if you get your free colonizer tech, you still need to build it (I think it was 16 production). And when you place it somewhere with mountains, it also takes longer to gain population because your global population is already 8+.
If you play with the patch 1.1.14 then you should probably avoid Togra. Because now you also have to build the advancements and there are less ruins to explore.
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