Version 1.2.0 Released

4X strategy game from Proxy Studios

Moderators: Pandora Moderators, Slitherine Core

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void
Proxy Studios
Proxy Studios
Posts: 256
Joined: Wed Jul 18, 2012 12:19 pm

Version 1.2.0 Released

Post by void » Sun Feb 02, 2014 5:37 pm

Download and apply the update by launching Pandora.

NOTE: Saved games from previous versions are not compatible with this version.

Added:
* Advancements now have a production component.
* AI now refits units.
* Added desert vegetation.
* Added operation images.
* Added new territory feature images.
* Added escape key to updater to skip update.
* Added space, enter and numpad enter keys to updater to download update.
* Added ability to queue any uncovered technology for research.
* Added ability to modify players slots in the game lobby after loading a game.
* Added ability to start a game without any other players.
* Morale from difficulty can now be set in the WorldParameters.xml.
* Added healthDamage attribute to promoteUnits to allow modding Field Training damage.

Changed:
* AI factions and aliens now destroy improvements and roads again.
* Building improvements and cities, as well as removing forests, fungus and hives now increases alien aggression (alienAggressionOnAdd, alienAggressionOnRemove in feature xmls).
* Colonization Fervor now spawns where it is produced, consumes a colonist and also provides a colonial trooper.
* Formers no longer suffer damage from fungus after completing the fungus cultivation advancement.
* Moved Xenology from the second subtier to the first.
* City tax rates are now capped at 100%.
* New texture for cluster explosions.
* Diplomacy panel now displays score of other factions as text and relative to the player.
* Improved AI for troop allocations.
* Improved multiplayer loading.
* Dialogue panel in multiplayer no longer automatically closes.
* Moved chat to the top to avoid being over the battle panel.
* Spacebar no longer closes the dialogue panel.
* Credits, food, minerals, production and research buildings now give a constant bonus of +2 instead of +2/+4/+8.
* Field Training now increases the rank only up to 5.
* Increased Field Training from 10% health damage to 40%.
* Field Training no longer affects units below the damage amount.
* Doubled Field Training cost from 16 to 32.
* Improved promotion agent to properly take into account damage and the rank cap.
* Improved cloning center agent.
* Reduced amount of ruins.
* Doubled growth produceable gain.
* Improved high-dpi support.

Fixed:
* Fixed game pace not having an effect on alien aggression against AI factions.
* Fixed that diplomacy options could be chosen repeatedly under certain circumstances.
* Fixed declare war not canceling open borders.
* Fixed improve ecoregion icon.
* Fixed occasional crash when improving ecoregion.
* Fixed being able to exploit the Plantary Market to gain infinite money.
* Fixed Wealth giving 3 credits per production instead of 2.
* Fixed water units in a city not being displaced after the city disappears.
* Fixed Golden Age effects not being seen the first turn.
* Fixed Golden Age being produceable more than once.
* Fixed language issues.
* Fixed aliens sometimes not moving.
* Fixed crash when changing display modes in the game lobby panel.
* Fixed welcome report being displayed multiple times in multiplayer games.
* Fixed chat input getting unfocused at certain events.
* Fixed unit being deselected when selecting a dialogue option that closes the dialogue panel.
* Fixed incorrect change log being displayed when going from release to beta with the German written language.
* Fixed English change log not being displayed when written language is neither English nor German.
* Fixed being able to research a technology without meeting its requirements.
* Fixed changing resolutions sometimes not working.
* Fixed game pace not being taken into account for former work duration.
* Fixed crash when clicking on an eliminated contact in the diplomacy panel.
* Fixed text pasting adding a character at the end.
* Fixed diplomacy being disabled after victory.
* Fixed not being able to unqueue technologies.
* Fixed being able to unselect queued technologies that are required for other queued technologies.
* Fixed faction eliminated event triggering before all units are killed.
* Fixed menu screen not always playing menu music.
* Fixed intro cinematic playing when loading turn 1 from inside a game.
* Fixed some German translation inconsistencies.
* Minor fixes.

Full change log.
Lorenz Ruhmann
Proxy Studios

SephiRok
Proxy Studios
Proxy Studios
Posts: 1024
Joined: Thu Jul 19, 2012 10:19 am
Contact:

Re: Version 1.2.0 Released

Post by SephiRok » Tue Feb 04, 2014 1:05 am

Hotfixed updater change log sometimes not showing.
Rok Breulj
Designer and Programmer
Proxy Studios

player1
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Mon Nov 25, 2013 8:46 am

Re: Version 1.2.0 Released

Post by player1 » Sun Apr 27, 2014 9:30 am

Is this is still latest official version?

RedHawl
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Mon Sep 02, 2013 9:18 pm

Re: Version 1.2.0 Released

Post by RedHawl » Sun Apr 27, 2014 10:46 am

There is a 1.2.4 version if you use the beta update option.

player1
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Mon Nov 25, 2013 8:46 am

Re: Version 1.2.0 Released

Post by player1 » Tue May 06, 2014 1:43 am

So no yet official release from beta after 3 months?

boulugre
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 195
Joined: Fri Nov 22, 2013 2:43 pm

Re: Version 1.2.0 Released

Post by boulugre » Tue May 06, 2014 5:45 am

player1 wrote:So no yet official release from beta after 3 months?
Seems they are concentrating on their 30th of may release now, not sure the actual beta version will be released before that.

SephiRok
Proxy Studios
Proxy Studios
Posts: 1024
Joined: Thu Jul 19, 2012 10:19 am
Contact:

Re: Version 1.2.0 Released

Post by SephiRok » Wed May 07, 2014 1:52 am

New version should be out later this week.
Rok Breulj
Designer and Programmer
Proxy Studios

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