Zak0r wrote:All fungus tiles simply gain 2/2 for you. So if you have both techs they will yield 4 food and 4 minerals (5 for Terra Salvum). If you want to see the yield you can press the small button next to the minimap.
Apheirox wrote:If you are referring to fungus on sea tiles there is currently what I hope is a bug/oversight; these do not have their yield improved with any of the fungus research; only land-based fungus does. Otherwise, I think you are misunderstanding how fungus works: Upon completing the project, fungus tiles simply start having a +2 mineral and +2 food yield. That is all; you still need to work the fungus tile for the output, it won't just give you any benefit 'from projects'.
Xilmi wrote:I've noticed another mod-fixable-bug like this:
Water Suburbs and Water Purifiers still only cost 2 Credits/turn instead of the rebalanced cost of 3 as the patch-notes of 1.5.3 intend.
I could fix both these bugs in my mod but this would make it incompatible for multiplayer.
ERISS wrote:When a land fungus is discovered (and too when we click this message in the log), it opens an empty compendium page (it does not go to the Fungus tab).
Water fungus discovering is okay (maybe it has stolen the land tab).
That's same bug in French and in English.
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