Xilmi wrote:And here's what I think about diplomacy:
Bribing AIs to go to war with each other seems a big issue. Due to this I've turned certain doom into victory many times.
Also bribing someone to go to war with someone you aren't at war with yourself is even worse. Preemtively getting them off your back and have them devote their economy to military while you can savely tech up and build infrastructure is a cheap trick to dramatically lower difficulty.
Two AI's that are both stronger than you? Let them kill their units on each other and then join in with the winning side to snatch some cities!
AI should be a lot more wary about this stuff. It should still be possible but way harder.
Then everything that involves paying credits in diplomacy is just a joke right now. Why? Because the amount of credits asked for is relative to what you have. For the AI it doesn't make a difference if you pay 500 credits or 22, if that's what you have. So just by spending your credits or running low taxes to not generate a lot of them in the first place, you will basically make tributes and payments to have them sign contracts a non-issue.
The amount of credits asked for should scale with what you could have! You want that contract signed? Then save up for it! Not spend your cash on a buyout and get the contract signed for your remaining 16 credits.
Glad you're on this Ail because I think this is major problem. Can the gift/bribe credits be modded to a fixed amount?
also: in the meantime, what would you suggest for a 'house rule" to deal with this issue? maybe only allow yourself to give credits when you already have 200 credits in your treasury?
Thanks in advance.