HusariaPL wrote:2nd = Not sure if I saw it correctly (was playing quite late at night) but i think my troopers received bonuses for being on mountain before guerrilla warfare project is completed.
HusariaPL wrote:1. Is there are a way to stop growth? If so how?
HusariaPL wrote:2.How much weaker do you have to be in military strength in order for the relation between you and an AI to start dropping?
HusariaPL wrote:3.What do alliances grant? ( I am asking this after i realized that my ally didn't declare war on a faction that declared war on me)
HusariaPL wrote:4.Is there are way to boost gold and research received from research and trading pacts?
HusariaPL wrote:5.How are starting location of factions determined? (Curiosity got me after I landed 3 times in a row in tundra as Imperium)
HusariaPL wrote:6. Technologies are randomized all the time, but are they forced into tiers? Will a certain technology let's say Synthetic Fertiliser be in the first two columns of the tech tree?
HusariaPL wrote:7. Is alien aggression is faction specific or global? Will AI Imperium hive-burning affect alien aggression towards me ? What else affects it and by how much?
HusariaPL wrote:Apart from that, I want to say that I really enjoy the game and I probably will for a long time even though i think the AI is as warmongering as Genghis Khan.
PvtHudson wrote:Mech wading through shallow water knee-deep makes a wonderful PR screenshot! This certainly will catch Rok's attention. I second this idea.
<unit category="Mech" cost="64" field="Air" icon="Units/MechIcon" movement="2"
power="8" sight="2" tier="0" upkeep="4" technology="Mech0">
<model type="Mech" material="Units/Mech0" mesh="Units/Mech0" walkUnterwater="1"/>
HusariaPL wrote:It would certainly make surrounding your city with a single coast tile ring a less of a deterrent for mech heavy factions.
HusariaPL wrote:Just a quick question the way you currently made those mechs, I would assume they can walk through ocean tiles as well since they are tied to the 'air' field?
HusariaPL wrote:Also, does that mean they cannot capture cities? Or is that also tied to the class.
HusariaPL wrote:When i think about it the other mechs might create more of a problem since they shorter than Goliath, however i assume that issue can be easily solved by not submerging them as much.
Xilmi wrote: allowing them to only walk throug coastal-water would require some programming. But I'd rather have them walk through ocean too. Let's just assume Pandoras water is 50 meters deep everywhere due to geothermal reasons on that planet. ^^
Xilmi wrote:They could receive a -25% malus for fighting in water.
I'll look into what it takes to make it coastal-only.
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