Bugs, questions and suggestions!
Posted: Tue Jun 30, 2015 7:33 pm
Hey there, first time posting here.
Bugs Encountered
1st = I bought the game during steam summer sale and I have been enjoying the game a lot. However I've encountered a bug, from my understanding the Agents can be attacked whenever and by whatever without triggering a war that much i can understand. However when i was sending a cyber agent to a neighbouring factions my agent had to cross a small body of water, this resulted in him naturally turning into a transport.
After finishing my turn i noticed, that the factions that i was about to infiltrate used an orbital bombardment on the transport carrying the Cyber Agent. This naturally caused the transport to be destroyed AND declared war on me, even though I had trading, research and a NON-AGGRESSION pacts.
Surprised by the declaration I reloaded a autosave and decided to move the Agent around the longer land route and I also made sure that she dies asap and this time it didn't result in a war.
This got me interested further and so I checked if I can use orbital bombardment on any transport of a faction that i have a non-aggression pact with, the result was obviously that i can't.
All of this made me come to conclusion that it is a bug with Agent's mechanic that allows him to be attacked by whoever regardless of diplomatic status. I did save before the incident and can provide my save file, my game is also of a vanilla version.
2nd = Not sure if I saw it correctly (was playing quite late at night) but i think my troopers received bonuses for being on mountain before guerrilla warfare project is completed.
While I am here typing, I also have few questions.
1. Is there are a way to stop growth? If so how?
2.How much weaker do you have to be in military strength in order for the relation between you and an AI to start dropping?
3.What do alliances grant? ( I am asking this after i realized that my ally didn't declare war on a faction that declared war on me)
4.Is there are way to boost gold and research received from research and trading pacts?
5.How are starting location of factions determined? (Curiosity got me after I landed 3 times in a row in tundra as Imperium)
6. Technologies are randomized all the time, but are they forced into tiers? Will a certain technology let's say Synthetic Fertiliser be in the first two columns of the tech tree?
7. Is alien aggression is faction specific or global? Will AI Imperium hive-burning affect alien aggression towards me ? What else affects it and by how much?
Also some suggestions while I am it!
A. - Give armor some other perks, better armors decrease movement, e.g. Zortium armor would decrease the movement by 1. Of course balancing might have to occur in order to buff later armors. Another perk that could be added would be increased resistance against xenomorphs or artillery fire. I realize that devices can be used to gain similar perks but I think armor themselves should offer something more apart from power and production cost gain and this could mean that devices can be used to counteract the debuff caused by the armor or provide another buff.
B. - Features such as Gaia Forest transform into something else when submerged and vice versa. Noticed that such features are destroyed when land on which they reside is sunked by a former. (Was trolling AI ).
c. - Allow mechs to walk through Coast, from the compendium description of Goliath Mech it is says "Total weight of over hundred thousand tons, as much as the largest Earth aircraft carrier". Considering they weight their size be massive, therefore I think they should be able to cross shallow water tiles such as coast without turning into transports, I presume that a possible nerf to them in order to counteract this change would be to create "Large Transports" which are unlocked further down the tech tree or even disallow mechs from moving through ocean tiles at all.
D. - An option to disable randomized technology, as much as i love this feature, a friend of mine hates its to guts and i assume that he isn't the only one out there.
E. - A way to known the current alien aggression towards you would be nice, Something like a resource tooltip but with a % there. I keep getting attacked by aliens when the pop-up about alien aggression imminent fires.
F. - I did see a post about specific unit names depending on weapon, and would like to re-suggest that, even if it was just for unit types it would be great!
G. - More content is always better
Apart from that, I want to say that I really enjoy the game and I probably will for a long time even though i think the AI is as warmongering as Genghis Khan.
Thanks for reading!
Bugs Encountered
1st = I bought the game during steam summer sale and I have been enjoying the game a lot. However I've encountered a bug, from my understanding the Agents can be attacked whenever and by whatever without triggering a war that much i can understand. However when i was sending a cyber agent to a neighbouring factions my agent had to cross a small body of water, this resulted in him naturally turning into a transport.
After finishing my turn i noticed, that the factions that i was about to infiltrate used an orbital bombardment on the transport carrying the Cyber Agent. This naturally caused the transport to be destroyed AND declared war on me, even though I had trading, research and a NON-AGGRESSION pacts.
Surprised by the declaration I reloaded a autosave and decided to move the Agent around the longer land route and I also made sure that she dies asap and this time it didn't result in a war.
This got me interested further and so I checked if I can use orbital bombardment on any transport of a faction that i have a non-aggression pact with, the result was obviously that i can't.
All of this made me come to conclusion that it is a bug with Agent's mechanic that allows him to be attacked by whoever regardless of diplomatic status. I did save before the incident and can provide my save file, my game is also of a vanilla version.
2nd = Not sure if I saw it correctly (was playing quite late at night) but i think my troopers received bonuses for being on mountain before guerrilla warfare project is completed.
While I am here typing, I also have few questions.
1. Is there are a way to stop growth? If so how?
2.How much weaker do you have to be in military strength in order for the relation between you and an AI to start dropping?
3.What do alliances grant? ( I am asking this after i realized that my ally didn't declare war on a faction that declared war on me)
4.Is there are way to boost gold and research received from research and trading pacts?
5.How are starting location of factions determined? (Curiosity got me after I landed 3 times in a row in tundra as Imperium)
6. Technologies are randomized all the time, but are they forced into tiers? Will a certain technology let's say Synthetic Fertiliser be in the first two columns of the tech tree?
7. Is alien aggression is faction specific or global? Will AI Imperium hive-burning affect alien aggression towards me ? What else affects it and by how much?
Also some suggestions while I am it!
A. - Give armor some other perks, better armors decrease movement, e.g. Zortium armor would decrease the movement by 1. Of course balancing might have to occur in order to buff later armors. Another perk that could be added would be increased resistance against xenomorphs or artillery fire. I realize that devices can be used to gain similar perks but I think armor themselves should offer something more apart from power and production cost gain and this could mean that devices can be used to counteract the debuff caused by the armor or provide another buff.
B. - Features such as Gaia Forest transform into something else when submerged and vice versa. Noticed that such features are destroyed when land on which they reside is sunked by a former. (Was trolling AI ).
c. - Allow mechs to walk through Coast, from the compendium description of Goliath Mech it is says "Total weight of over hundred thousand tons, as much as the largest Earth aircraft carrier". Considering they weight their size be massive, therefore I think they should be able to cross shallow water tiles such as coast without turning into transports, I presume that a possible nerf to them in order to counteract this change would be to create "Large Transports" which are unlocked further down the tech tree or even disallow mechs from moving through ocean tiles at all.
D. - An option to disable randomized technology, as much as i love this feature, a friend of mine hates its to guts and i assume that he isn't the only one out there.
E. - A way to known the current alien aggression towards you would be nice, Something like a resource tooltip but with a % there. I keep getting attacked by aliens when the pop-up about alien aggression imminent fires.
F. - I did see a post about specific unit names depending on weapon, and would like to re-suggest that, even if it was just for unit types it would be great!
G. - More content is always better
Apart from that, I want to say that I really enjoy the game and I probably will for a long time even though i think the AI is as warmongering as Genghis Khan.
Thanks for reading!