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Sniper+ranger = exploit

Posted: Fri Mar 15, 2013 1:52 pm
by Deadmoon
The Sniper lets you fire at long range and the Ranger allows for a greater view distance.

This have the (i guess unexpected) result that, in sabotage missions, you could see enemies before they see you. So you fire with the sniper and, possibly, kill the enemy soldier. If you don´t hit him, no problem. The target doesn´t react (because they can´t see you) so you just wait for the next turn and fire again until you kill him. Clean and...boring.

I manage to easily finish the sabotage missions without a single enemy firing at my squad. No risk, no challenges.

I think the game is broken in this kind of missions. If a enemy is fired upon it should move towards the source of the noise, not standing like nothing happened.