Sovereignty - Crown of Kings

Sovereignty is a turn-based fantasy strategy game for the PC. It combines a kingdom management campaign game with a general's level tactical battle game.

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Dunadd
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 119
Joined: Tue Dec 22, 2009 4:56 pm

Re: Sovereignty - Crown of Kings

Post by Dunadd » Thu Oct 29, 2015 6:46 pm

Will some elven kingdoms units be given scout ability? They don't seem to have any units with scout ability at all - i could only get scouts through an alliance with a human kingdom with Huntsmen.

Dunadd
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 119
Joined: Tue Dec 22, 2009 4:56 pm

Re: Sovereignty - Crown of Kings

Post by Dunadd » Thu Oct 29, 2015 8:07 pm

It seems more like a cross between Birthright The Gorgon's Alliance (old 1990s PC game) at the campaign level and Fantasy General at the battle level - which in general is good combination, though there are some things i don't like. Why do provinces have to be reduced to no economy to be conquered? What would the point be in conquering or annexing any territory if doing so got you no money and required massive investment. I eventually beat Reisenthal with the Wood Elf kingdom in my first game, then went bankrupt because it required so many units to stop them retaking provinces with armies of two or three units - i had to garrison every province and every province was bringing in nothing, all economy zero, because that's what they are when you conquer them.

How about just putting a time limit on conquering a province of 1 turn if it's level 1 to 3, or 2 turns if it's level 4 or higher, without the occupation destroying the economy every turn and without having to reduce it to zero to conquer it - instead it could just reduce it's economy by one on conquest to represent damage done in the war - but should also give the conqueror some one off loot money.

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