Needs sieges

Sovereignty is a turn-based fantasy strategy game for the PC. It combines a kingdom management campaign game with a general's level tactical battle game.

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Dunadd
Senior Corporal - Destroyer
Senior Corporal - Destroyer
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Needs sieges

Post by Dunadd » Fri Oct 30, 2015 7:19 pm

The game also lacks any sieges. You could represent these by having the settlements in any province represented the way Lothar suggested having fortresses represented - not a single hex but a central hex (or hexes) surrounded by wall and tower/ fortification hexes which units can be deployed on and get a defence bonus from being on (defence bonus defending on how good the fortifications are).

If during a battle the invader doesn't choose to withdraw and doesnt lose all their units, but hasn't taken all the settlements and forts/castles on the province battle, map then instead of having to withdraw then they would have the option of either withdrawing or else staying to besiege some or all settlements/forts/castles or the province.

That way sieges of fortified settlements/castles etc and besieging them could replace the current system of taking time to destroy a province's economy to capture it (which seems frankly a bit bizarre). And, similarly, provinces with no serious fortified points could fall in a single turn, like level zero provinces do now.

There could also be a sickness among besiegers/besieged random event that could come up during any siege.

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