A few quick reactions

Sovereignty is a turn-based fantasy strategy game for the PC. It combines a kingdom management campaign game with a general's level tactical battle game.

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gschelz
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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A few quick reactions

Post by gschelz » Wed Feb 08, 2017 3:26 pm

Nice involving game, but a few comments/suggestions;
- I hate not being able to back out of panels be pressing ESC
- Why can't occupying/victorious forces be reinforced?
- I don't seem to be able to launch a joint attack on a province from two different adjacent provinces.
- How do I see what my "agents" are up to? And when will they become available.
- I just had a revolt in a conquered province and a Rebel Army of 10+ units appears out of nowhere - isn't that a bit heavy handed?
- My personal opinion - the wait time for conquered provinces to be annexed is too long.

JorgenCAB
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Re: A few quick reactions

Post by JorgenCAB » Wed Feb 08, 2017 4:49 pm

gschelz wrote:- I hate not being able to back out of panels be pressing ESC
I agree on the interface, it could be improved in many places to make life easier on the player.

gschelz wrote:- Why can't occupying/victorious forces be reinforced?
Occupying forces do get reinforced as they are healed every turn. Otherwise you can rotate units out and move in fresh units from provinces behind.

gschelz wrote:- I don't seem to be able to launch a joint attack on a province from two different adjacent provinces.
I think this is a quite conscious design decision which add a layer of tactics to the game you simply have to work around. You might also rationalize it in a way that units really are separate entities and communication on a strategic scale are difficult in the time period depicted in the game. Armies do operate on their own, more or less.

gschelz wrote:- How do I see what my "agents" are up to? And when will they become available.
You see this in the diplomacy screen on the top right corner.

gschelz wrote:- I just had a revolt in a conquered province and a Rebel Army of 10+ units appears out of nowhere - isn't that a bit heavy handed?
Personally I think it is just fine, revolts should be scary. It is better if they are more rare and powerful rather than common and powerless. If they never had much of an impact you would not bother suppressing rebellious provinces.

gschelz wrote:- My personal opinion - the wait time for conquered provinces to be annexed is too long.
It used to be much quicker and it definitely work much better now.

ErissN6
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Re: A few quick reactions

Post by ErissN6 » Thu Feb 09, 2017 12:52 pm

I generally agree the answers.
JorgenCAB wrote:Armies do operate on their own, more or less.
Yes, it's not really disturbing me. And repeated attacks in one turn prevent from healing and reinforcement.
It is better if revolts are more rare and powerful rather than common and powerless. If they never had much of an impact you would not bother suppressing rebellious provinces.
I think they have to be both the reverse: at first turns of threat they are rare and powerless (but just a lone unit is boring as it can capture a undefended province), but if not happening they then will prepare becoming more common and more powerfull with the time. The more the revolt doesn't happen, the more it can prepare, the more it will be strong, and with more chance to happen.
Annexing conquered provinces works quite good now.
Yeah, it's some long, but it has to. It would be too easy.

Breca
Gothic Labs
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Re: A few quick reactions

Post by Breca » Fri Apr 21, 2017 12:21 pm

gschelz wrote:- Why can't occupying/victorious forces be reinforced?
Just a bit more detail for you.
Units automatically regain 10 Life per point of their Heal stat per turn that they are not in battle.

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