Nice involving game, but a few comments/suggestions;
- I hate not being able to back out of panels be pressing ESC
- Why can't occupying/victorious forces be reinforced?
- I don't seem to be able to launch a joint attack on a province from two different adjacent provinces.
- How do I see what my "agents" are up to? And when will they become available.
- I just had a revolt in a conquered province and a Rebel Army of 10+ units appears out of nowhere - isn't that a bit heavy handed?
- My personal opinion - the wait time for conquered provinces to be annexed is too long.
A few quick reactions
Moderators: Slitherine Core, Gothic Labs
Re: A few quick reactions
I agree on the interface, it could be improved in many places to make life easier on the player.gschelz wrote:- I hate not being able to back out of panels be pressing ESC
Occupying forces do get reinforced as they are healed every turn. Otherwise you can rotate units out and move in fresh units from provinces behind.gschelz wrote:- Why can't occupying/victorious forces be reinforced?
I think this is a quite conscious design decision which add a layer of tactics to the game you simply have to work around. You might also rationalize it in a way that units really are separate entities and communication on a strategic scale are difficult in the time period depicted in the game. Armies do operate on their own, more or less.gschelz wrote:- I don't seem to be able to launch a joint attack on a province from two different adjacent provinces.
You see this in the diplomacy screen on the top right corner.gschelz wrote:- How do I see what my "agents" are up to? And when will they become available.
Personally I think it is just fine, revolts should be scary. It is better if they are more rare and powerful rather than common and powerless. If they never had much of an impact you would not bother suppressing rebellious provinces.gschelz wrote:- I just had a revolt in a conquered province and a Rebel Army of 10+ units appears out of nowhere - isn't that a bit heavy handed?
It used to be much quicker and it definitely work much better now.gschelz wrote:- My personal opinion - the wait time for conquered provinces to be annexed is too long.
Re: A few quick reactions
I generally agree the answers.
Yes, it's not really disturbing me. And repeated attacks in one turn prevent from healing and reinforcement.JorgenCAB wrote:Armies do operate on their own, more or less.
I think they have to be both the reverse: at first turns of threat they are rare and powerless (but just a lone unit is boring as it can capture a undefended province), but if not happening they then will prepare becoming more common and more powerfull with the time. The more the revolt doesn't happen, the more it can prepare, the more it will be strong, and with more chance to happen.It is better if revolts are more rare and powerful rather than common and powerless. If they never had much of an impact you would not bother suppressing rebellious provinces.
Yeah, it's some long, but it has to. It would be too easy.Annexing conquered provinces works quite good now.
Re: A few quick reactions
Just a bit more detail for you.gschelz wrote:- Why can't occupying/victorious forces be reinforced?
Units automatically regain 10 Life per point of their Heal stat per turn that they are not in battle.