Steve, again I have total trust in you and the team which is something I can't say about many game developments. I know your all hardcore CC fans, more so than most so it's in good hands. I expect all our worries are yours too and you've already thought about all these possible issues.
Finally if I remember properly Bridge to Far hand a more in depth moral system as well as more things could effect individual soldiers. Can we have that back and more in PITF and the new engine game, things like dazed, unconscious,clearing jam, reloading, cleaning gun, drinking fro canteen, picking nose (nothing wrong in adding some humour that also makes a soldier more real, however it would have to be a very rare event and only play when not in action but waiting in ambush say),cautious,nervous,scared,panicked,berserk,fixing weapon, weapon broke, searching for weapon, changing weapon, fell over, blown over, leg wound, arm wound, bandaging wound. All these things would add so much immersion to the game and and bring about the connection to your pixeltruppen. No need to have a graphic effect for many as CC didn't anyway, just the writing next to the name. Obviously certain things will mean a soldier doesn't move for a bit or is slower than the others (knocked over, leg wound). I always feel it was this sort of thing in CC2 that made the game so special at the time, every little pixeltruppen felt like an individual. I'm sure it started to be streamlined and cut back abit over the series.
Finally as mentioned before bring Inf survivability back to CC2 levels. Otherwise I probably wont buy as for me thats the No1 buying factor.
One last thing, another major plus CC has over it's rivals was the speed of gameplay, it never felt rushed or fast, it always felt nice and slow and methodical interspersed with intense long last firefights. That was again the beauty of the series. Sadly the long firefights started to become less long due to your pixeltruppen dieing easier.
Just thought of something else, even though it's in 2D I'd make the map in scale to the troops and tanks etc but don't increase the pixel size than it is at the moment with regards to tanks and soldiers, otherwise the game wont look like CC and again you'll be scaling it all up so you will see less of the map. The current scale of the soldiers and tanks in PITF look perfect to me, we don't need highly detailed 3D soldier models that are three times the size they are now, it would result in losing map space on screen and probably change the look to much from the current CC design.
Last edited by Wodin
on Wed May 02, 2012 8:08 am, edited 2 times in total.