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Q1. When "Defending" a building and getting hit from firing, if you get an outcome of retire do you retire? (Or do you only retire when broken?)
A1. You do retire.
Q2. If you do retire where do you measure the retire distance from? (I know that you don't retire when in combat until you are routed.)
A2. Your unit ends in tactical formation with its rear edge in contact with the building (direction is away from the firers). This means that it has a chance to immediately re-enter on the following turn.- with a CMT - or 2 CMTs if your unit is disrupted and the enemy is within 2MU of the building.


We certainly did play all the Beta games on the assumption that it meant for firing as well.

AndyClaxton wrote:Q2. If you do retire where do you measure the retire distance from? (I know that you don't retire when in combat until you are routed.)
A2. Your unit ends in tactical formation with its rear edge in contact with the building (direction is away from the firers). This means that it has a chance to immediately re-enter on the following turn.- with a CMT - or 2 CMTs if your unit is disrupted and the enemy is within 2MU of the building.


I think defenders of an obstacle or a building should not retire unless Broken, whether by firing or by assault.


Prepared fortifications should have more consistency in performance. I'm looking for a rationale for the ability to retire enemy from fortifications by shooting. Maybe it was just Russian stolidity, but the Great Redoubt at Borodino did not even provide good cover against a gigantic bombardment and was taken only by enveloping assault.

Terry wrote:
We will release an FAQ specifically for buildings - Hopefully by the end of this week - in time for Roll Call.
We will be clarifying that troops will only retire from buildings (and fortifications) if they are broken.
This means that you will have to get someone to fire from close range, or assault them if you want to capture them.

As I have been off line for a few days while I was in hospital having a routine operation.
Did this happen?


??: Can you assault occupying units? Where does an occupying unit end if forced to retire? Does an occupying unit get defensive fire vs assaulting units?


Jilu wrote:eh? units need to be in contact with the building to assault? and need to do a CMT?


Only one unit may enter the building. It may gain the benefits of flank and rear support in the normal way.

When leaving a building voluntarily, a unit is placed in Tactical with its rear edge touching the building. I read it that this takes the whole move to do so and they will not move further that turn, ending with rear edge still in contact (unless able to do a 2nd move by passing a CMT). Is this correct?
n 2. above, in relation to the possible 2nd move, where do you measure the "enemy within 6MU" to check whether a valid 2nd move is allowed - is this any part of the building, or from the unit itself?


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